feat(apple/library): launch a picked title (step 4 client side)
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Tapping a game in the (flagged) library now starts a session that asks the host to launch it — the picked GameEntry id rides the connect down to the host, which resolves it against its own library (27e5865). - PunktfunkConnection.init gains `launchID` and calls the new punktfunk_connect_ex4 (wrapping it in withOptionalCString; nil = host default). - Threaded SessionModel.connect(launchID:) → ContentView.connect(_:launchID:) → a `launchTitle(host, id)` helper that dismisses the browser and connects. - LibraryView gains `onLaunch`; cards become buttons that fire it. Wired on every platform (ContentView sheet on macOS/iOS, HomeView destination on tvOS) via a new `onLaunchTitle` closure on HomeView. Settings footer updated (launch is live now). Can't compile Swift on the Linux box; CI (apple.yml) verifies. The host side of this chain is live-validated on the dev box: a client `--launch custom:<id>` made the host resolve the id and spawn gamescope running the title (see27e5865). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -412,9 +412,9 @@ struct SettingsView: View {
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Text("Experimental")
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} footer: {
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Text("Adds a “Browse Library…” action to each host that lists its games "
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+ "(Steam + custom) via the host's management API. The host must expose that "
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+ "API on the LAN with a token (serve --mgmt-bind 0.0.0.0 --mgmt-token …). "
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+ "Browsing only for now — launching a title comes later.")
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+ "(Steam + custom) via the host's management API; tap a title to launch it. "
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+ "The host must expose that API on the LAN with a token "
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+ "(serve --mgmt-bind 0.0.0.0 --mgmt-token …).")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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