feat(apple/library): launch a picked title (step 4 client side)
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Tapping a game in the (flagged) library now starts a session that asks the host to
launch it — the picked GameEntry id rides the connect down to the host, which resolves
it against its own library (27e5865).

- PunktfunkConnection.init gains `launchID` and calls the new punktfunk_connect_ex4
  (wrapping it in withOptionalCString; nil = host default).
- Threaded SessionModel.connect(launchID:) → ContentView.connect(_:launchID:) →
  a `launchTitle(host, id)` helper that dismisses the browser and connects.
- LibraryView gains `onLaunch`; cards become buttons that fire it. Wired on every
  platform (ContentView sheet on macOS/iOS, HomeView destination on tvOS) via a new
  `onLaunchTitle` closure on HomeView. Settings footer updated (launch is live now).

Can't compile Swift on the Linux box; CI (apple.yml) verifies. The host side of this
chain is live-validated on the dev box: a client `--launch custom:<id>` made the host
resolve the id and spawn gamescope running the title (see 27e5865).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-14 15:00:58 +00:00
parent 27e58658af
commit 5706e7ebf4
6 changed files with 50 additions and 22 deletions
@@ -87,6 +87,7 @@ final class SessionModel: ObservableObject {
compositor: PunktfunkConnection.Compositor = .auto,
gamepad: PunktfunkConnection.GamepadType = .auto,
bitrateKbps: UInt32 = 0,
launchID: String? = nil,
autoTrust: Bool = false) {
guard phase == .idle else { return }
phase = .connecting
@@ -103,7 +104,7 @@ final class SessionModel: ObservableObject {
host: host.address, port: host.port,
width: width, height: height, refreshHz: hz,
pinSHA256: pin, identity: identity, compositor: compositor,
gamepad: gamepad, bitrateKbps: bitrateKbps) }
gamepad: gamepad, bitrateKbps: bitrateKbps, launchID: launchID) }
await MainActor.run { [weak self] in
guard let self else { return }
// The user may have abandoned this attempt (window closed, another host