feat(apple/library): launch a picked title (step 4 client side)
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Tapping a game in the (flagged) library now starts a session that asks the host to launch it — the picked GameEntry id rides the connect down to the host, which resolves it against its own library (27e5865). - PunktfunkConnection.init gains `launchID` and calls the new punktfunk_connect_ex4 (wrapping it in withOptionalCString; nil = host default). - Threaded SessionModel.connect(launchID:) → ContentView.connect(_:launchID:) → a `launchTitle(host, id)` helper that dismisses the browser and connects. - LibraryView gains `onLaunch`; cards become buttons that fire it. Wired on every platform (ContentView sheet on macOS/iOS, HomeView destination on tvOS) via a new `onLaunchTitle` closure on HomeView. Settings footer updated (launch is live now). Can't compile Swift on the Linux box; CI (apple.yml) verifies. The host side of this chain is live-validated on the dev box: a client `--launch custom:<id>` made the host resolve the id and spawn gamescope running the title (see27e5865). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -9,6 +9,9 @@ import SwiftUI
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struct LibraryView: View {
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@ObservedObject var store: HostStore
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let host: StoredHost
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/// Tapping a title starts a session that asks the host to launch it (the library id is passed
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/// through). `nil` ⇒ browse-only (cards aren't tappable).
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var onLaunch: ((String) -> Void)? = nil
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@State private var games: [GameEntry] = []
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@State private var loading = false
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@@ -59,7 +62,12 @@ struct LibraryView: View {
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ScrollView {
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LazyVGrid(columns: columns, spacing: 18) {
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ForEach(games) { game in
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GameCard(game: game)
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if let onLaunch {
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Button { onLaunch(game.id) } label: { GameCard(game: game) }
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.buttonStyle(.plain)
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} else {
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GameCard(game: game)
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}
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}
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}
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.padding()
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