feat(apple/library): launch a picked title (step 4 client side)
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Tapping a game in the (flagged) library now starts a session that asks the host to
launch it — the picked GameEntry id rides the connect down to the host, which resolves
it against its own library (27e5865).

- PunktfunkConnection.init gains `launchID` and calls the new punktfunk_connect_ex4
  (wrapping it in withOptionalCString; nil = host default).
- Threaded SessionModel.connect(launchID:) → ContentView.connect(_:launchID:) →
  a `launchTitle(host, id)` helper that dismisses the browser and connects.
- LibraryView gains `onLaunch`; cards become buttons that fire it. Wired on every
  platform (ContentView sheet on macOS/iOS, HomeView destination on tvOS) via a new
  `onLaunchTitle` closure on HomeView. Settings footer updated (launch is live now).

Can't compile Swift on the Linux box; CI (apple.yml) verifies. The host side of this
chain is live-validated on the dev box: a client `--launch custom:<id>` made the host
resolve the id and spawn gamescope running the title (see 27e5865).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-14 15:00:58 +00:00
parent 27e58658af
commit 5706e7ebf4
6 changed files with 50 additions and 22 deletions
@@ -69,7 +69,9 @@ struct ContentView: View {
SpeedTestSheet(host: host)
}
.sheet(item: $libraryTarget) { host in
NavigationStack { LibraryView(store: store, host: host) }
NavigationStack {
LibraryView(store: store, host: host, onLaunch: { launchTitle(host, $0) })
}
}
#endif
}
@@ -80,14 +82,16 @@ struct ContentView: View {
store: store, model: model, discovery: discovery,
showAddHost: $showAddHost, pairingTarget: $pairingTarget,
speedTestTarget: $speedTestTarget, libraryTarget: $libraryTarget,
connect: connect, connectDiscovered: connectDiscovered, onPaired: handlePaired)
connect: { connect($0) }, connectDiscovered: connectDiscovered,
onPaired: handlePaired, onLaunchTitle: launchTitle)
#else
HomeView(
store: store, model: model, discovery: discovery,
showAddHost: $showAddHost, pairingTarget: $pairingTarget,
speedTestTarget: $speedTestTarget, libraryTarget: $libraryTarget,
showSettings: $showSettings,
connect: connect, connectDiscovered: connectDiscovered, onPaired: handlePaired)
connect: { connect($0) }, connectDiscovered: connectDiscovered,
onPaired: handlePaired, onLaunchTitle: launchTitle)
#endif
}
@@ -171,7 +175,7 @@ struct ContentView: View {
// MARK: - Connect
private func connect(_ host: StoredHost) {
private func connect(_ host: StoredHost, launchID: String? = nil) {
// The gamepad-type setting resolves NOW (Automatic match the active physical
// controller): the host's virtual pad backend is fixed per session.
model.connect(
@@ -183,7 +187,15 @@ struct ContentView: View {
gamepad: GamepadManager.shared.resolveType(
setting: PunktfunkConnection.GamepadType(
rawValue: UInt32(clamping: gamepadType)) ?? .auto),
bitrateKbps: UInt32(clamping: bitrateKbps))
bitrateKbps: UInt32(clamping: bitrateKbps),
launchID: launchID)
}
/// Picked a title in the (experimental) library: dismiss the browser and start a session that
/// asks the host to launch it.
private func launchTitle(_ host: StoredHost, _ id: String) {
libraryTarget = nil
connect(host, launchID: id)
}
/// Tap a discovered host: save it (so the session has a stored identity and the trust pin
@@ -24,6 +24,8 @@ struct HomeView: View {
let connectDiscovered: (DiscoveredHost) -> Void
/// Pairing succeeded (tvOS PairSheet route) pin + connect (ContentView guards staleness).
let onPaired: (StoredHost, Data) -> Void
/// Picked a title in the (experimental) library start a session that launches it.
let onLaunchTitle: (StoredHost, String) -> Void
/// Experimental game-library browser (gated) the host-card "Browse Library" action.
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
@@ -85,7 +87,7 @@ struct HomeView: View {
SpeedTestSheet(host: host)
}
.navigationDestination(item: $libraryTarget) { host in
LibraryView(store: store, host: host)
LibraryView(store: store, host: host, onLaunch: { onLaunchTitle(host, $0) })
}
#endif
#if !os(tvOS)
@@ -9,6 +9,9 @@ import SwiftUI
struct LibraryView: View {
@ObservedObject var store: HostStore
let host: StoredHost
/// Tapping a title starts a session that asks the host to launch it (the library id is passed
/// through). `nil` browse-only (cards aren't tappable).
var onLaunch: ((String) -> Void)? = nil
@State private var games: [GameEntry] = []
@State private var loading = false
@@ -59,7 +62,12 @@ struct LibraryView: View {
ScrollView {
LazyVGrid(columns: columns, spacing: 18) {
ForEach(games) { game in
GameCard(game: game)
if let onLaunch {
Button { onLaunch(game.id) } label: { GameCard(game: game) }
.buttonStyle(.plain)
} else {
GameCard(game: game)
}
}
}
.padding()
@@ -87,6 +87,7 @@ final class SessionModel: ObservableObject {
compositor: PunktfunkConnection.Compositor = .auto,
gamepad: PunktfunkConnection.GamepadType = .auto,
bitrateKbps: UInt32 = 0,
launchID: String? = nil,
autoTrust: Bool = false) {
guard phase == .idle else { return }
phase = .connecting
@@ -103,7 +104,7 @@ final class SessionModel: ObservableObject {
host: host.address, port: host.port,
width: width, height: height, refreshHz: hz,
pinSHA256: pin, identity: identity, compositor: compositor,
gamepad: gamepad, bitrateKbps: bitrateKbps) }
gamepad: gamepad, bitrateKbps: bitrateKbps, launchID: launchID) }
await MainActor.run { [weak self] in
guard let self else { return }
// The user may have abandoned this attempt (window closed, another host
@@ -412,9 +412,9 @@ struct SettingsView: View {
Text("Experimental")
} footer: {
Text("Adds a “Browse Library…” action to each host that lists its games "
+ "(Steam + custom) via the host's management API. The host must expose that "
+ "API on the LAN with a token (serve --mgmt-bind 0.0.0.0 --mgmt-token …). "
+ "Browsing only for now — launching a title comes later.")
+ "(Steam + custom) via the host's management API; tap a title to launch it. "
+ "The host must expose that API on the LAN with a token "
+ "(serve --mgmt-bind 0.0.0.0 --mgmt-token …).")
.font(.caption)
.foregroundStyle(.secondary)
}
@@ -242,26 +242,31 @@ public final class PunktfunkConnection {
compositor: Compositor = .auto,
gamepad: GamepadType = .auto,
bitrateKbps: UInt32 = 0,
launchID: String? = nil,
timeoutMs: UInt32 = 10_000
) throws {
if let pin = pinSHA256, pin.count != 32 { throw PunktfunkClientError.invalidPin }
var observed = [UInt8](repeating: 0, count: 32)
// `launchID` (a host library id like "steam:570") asks the host to launch that title in
// the session; the host resolves it against its own library nil = the host's default.
handle = host.withCString { cs in
withOptionalCString(identity?.certPEM) { cert in
withOptionalCString(identity?.keyPEM) { key in
if let pin = pinSHA256 {
return pin.withUnsafeBytes { p in
punktfunk_connect_ex3(
cs, port, width, height, refreshHz, compositor.rawValue,
gamepad.rawValue, bitrateKbps,
p.bindMemory(to: UInt8.self).baseAddress, &observed,
cert, key, timeoutMs)
withOptionalCString(launchID) { launch in
if let pin = pinSHA256 {
return pin.withUnsafeBytes { p in
punktfunk_connect_ex4(
cs, port, width, height, refreshHz, compositor.rawValue,
gamepad.rawValue, bitrateKbps, launch,
p.bindMemory(to: UInt8.self).baseAddress, &observed,
cert, key, timeoutMs)
}
}
return punktfunk_connect_ex4(
cs, port, width, height, refreshHz, compositor.rawValue,
gamepad.rawValue, bitrateKbps, launch,
nil, &observed, cert, key, timeoutMs)
}
return punktfunk_connect_ex3(
cs, port, width, height, refreshHz, compositor.rawValue,
gamepad.rawValue, bitrateKbps,
nil, &observed, cert, key, timeoutMs)
}
}
}