fix(client/wol): retry the QUIC dial across the connect budget so wake-from-sleep launches survive
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Launching from the Decky plugin against a sleeping host fired the Wake-on-LAN packet and dialed immediately — but the dial was a single quinn attempt that gave up after the transport's 8 s idle window, far shorter than a suspend-to-RAM resume. The host woke to find the client already gone (its retransmitted Initials show up host-side as "QUIC accept failed error=timed out"), the stream shortcut exited, and the launch looked cancelled. - punktfunk-core: dial in a loop until the embedder's connect budget is spent — short 3 s attempts keep the Initial cadence dense, so the connect lands within ~a second of the host's network returning. Only silence is retried: pin mismatches, typed rejections, and any real answer surface immediately, and the shutdown flag stops the loop. - decky: stretch the budget to 75 s when a magic packet actually went out (PF_CONNECT_TIMEOUT → --connect-timeout via the wrapper), so the retry window covers the resume; an awake host still connects in <1 s. - host: a clean close before the control handshake is a reachability probe (hosts-page online pips), not a failed session — log it at debug instead of WARN "session ended with error", which buried the real failures in the reporter's log. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -25,6 +25,10 @@ pub(crate) struct WorkerArgs {
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pub(crate) launch: Option<String>,
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pub(crate) pin: Option<[u8; 32]>,
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pub(crate) identity: Option<(String, String)>,
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/// The embedder's connect budget (the same value `connect` bounds `ready_rx` with): the
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/// dial loop re-dials a silent host within it, so a host still resuming from Wake-on-LAN
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/// is caught the moment its network comes back instead of failing on the first attempt.
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pub(crate) connect_timeout: std::time::Duration,
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pub(crate) frames: Arc<FrameChannel>,
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pub(crate) audio_tx: SyncSender<AudioPacket>,
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pub(crate) rumble_tx: SyncSender<RumbleUpdate>,
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