feat(encode): native QSV backend — libvpl-sys + qsv.rs (Phases 0-3 of design/native-qsv-encoder.md)
Vendored MIT VPL dispatcher (static, trimmed tree, pin 674d015b/v2.17.0) built via cmake+bindgen behind new feature 'qsv' (pf-encode + punktfunk-host forward). qsv.rs: dispatcher session on the capture adapter (LUID-matched), SetHandle D3D11, AsyncDepth=1/GopRefDist=1/VDEnc/CBR + HRD-off low-latency config, GetSurfaceForEncode + GPU CopySubresourceRegion input (zero-copy, no readback path), bounded sync-point poll, in-place reset with teardown escalation, no-IDR bitrate retarget (Reset + StartNewSequence=OFF), 10-bit P010 HEVC-Main10/AV1, HDR mastering/CLL SEI-OBU at IDR + BT.2020/PQ VSI, LTR-RFI via mfxExtRefListCtrl (AMF slot policy port, Query-gated per codec, wire-index FrameOrder pinning). Dispatch: native-first with ffmpeg fallback + PUNKTFUNK_QSV_FFMPEG hatch; probes (can_encode_10bit / windows_codec_support / windows_backend_is_probed) now answer natively for QSV. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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/*############################################################################
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# Copyright Intel Corporation
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#
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# SPDX-License-Identifier: MIT
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############################################################################*/
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#ifndef __MFX_H__
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#define __MFX_H__
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#include "mfxdefs.h"
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#include "mfxcommon.h"
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#include "mfxstructures.h"
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#include "mfxdispatcher.h"
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#include "mfximplcaps.h"
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#include "mfxsession.h"
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#include "mfxvideo.h"
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#include "mfxadapter.h"
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#include "mfxbrc.h"
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#include "mfxmvc.h"
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#include "mfxpcp.h"
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#include "mfxvp8.h"
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#include "mfxjpeg.h"
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#include "mfxsurfacepool.h"
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#ifdef ONEVPL_EXPERIMENTAL
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#include "mfxencodestats.h"
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#endif
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#endif /* __MFXDEFS_H__ */
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