feat(apple): gamepad ui

This commit is contained in:
2026-07-01 15:14:19 +02:00
parent 168e903e31
commit 546b178ecc
22 changed files with 1782 additions and 74 deletions
@@ -154,12 +154,17 @@ private func wireChannelLayout(channels: Int) -> AVAudioChannelLayout? {
layout.pointee.mChannelLayoutTag = kAudioChannelLayoutTag_UseChannelDescriptions
layout.pointee.mChannelBitmap = AudioChannelBitmap(rawValue: 0)
layout.pointee.mNumberChannelDescriptions = UInt32(labels.count)
let descs = UnsafeMutableBufferPointer(
start: &layout.pointee.mChannelDescriptions, count: labels.count)
for (i, lbl) in labels.enumerated() {
descs[i] = AudioChannelDescription(
mChannelLabel: lbl, mChannelFlags: AudioChannelFlags(rawValue: 0),
mCoordinates: (0, 0, 0))
// `mChannelDescriptions` is the C variable-length tail array (declared `[1]`, over-allocated
// above). Scope the pointer with `withUnsafeMutablePointer` taking `&mChannelDescriptions`
// inline yields a pointer valid only for that expression, so building a buffer from it that
// outlives the call is a dangling-pointer bug. Inside the closure it stays valid while we fill it.
withUnsafeMutablePointer(to: &layout.pointee.mChannelDescriptions) { tail in
let descs = UnsafeMutableBufferPointer(start: tail, count: labels.count)
for (i, lbl) in labels.enumerated() {
descs[i] = AudioChannelDescription(
mChannelLabel: lbl, mChannelFlags: AudioChannelFlags(rawValue: 0),
mCoordinates: (0, 0, 0))
}
}
return AVAudioChannelLayout(layout: layout)
}