fix(client-linux,host): Deck video defaults to software decode + input-interception diagnostics
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Video (Deck): the VAAPI zero-copy path renders corrupt/gray/washed-out on the
Deck — root-caused to Mesa >= 25.1 exporting radeonsi VCN decode surfaces TILED
(the Flatpak runtime's Mesa 26 drives both the decoder and GTK's GL, and GTK's
tiled-NV12 dmabuf import mishandles it; desktop Tier-1 validations ran distro
Mesa with linear export). `auto` now resolves to software on a Deck (clean,
correct-colour, easily handles 1280x800 HEVC); PUNKTFUNK_DECODER=vaapi still
forces the hw path, with the descriptor modifier dump + GSK_RENDERER as the
bisect levers. Also reserve extra_hw_frames=4 on the VAAPI decoder: the
presenter pins mapped surfaces past receive_frame, and the fixed pool recycling
a surface the renderer still samples is intermittent block corruption anywhere.

Input (Deck): with Steam Input ON for Punktfunk, SDL sees only Steam's virtual
X360 pad — the right trackpad arrives as a plain right stick and the left
trackpad/paddles/gyro not at all, silently. The client now checks once the
post-attach enumeration settles and raises a toast + warn naming the fix
(disable Steam Input for the shortcut). The host logs a one-shot warning when
InputPlumber is running (Bazzite default) since it can grab the virtual Deck
pad and re-emit it under a different identity.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-04 09:56:06 +00:00
parent 76ff616dcf
commit 5310176ab5
3 changed files with 87 additions and 0 deletions
+29
View File
@@ -280,6 +280,35 @@ impl SessionUi {
if self.app.fullscreen || self.app.settings.borrow().fullscreen_on_stream {
self.app.window.fullscreen();
}
// Steam Input owning the Deck's built-in controller is invisible degradation: SDL
// then sees only Steam's virtual X360 pad, so the right trackpad arrives at the
// host as a plain right stick (Steam's default template) and the left trackpad,
// paddles and gyro not at all. The real 28DE:1205 identity enumerates shortly
// after attach (the Valve HIDAPI drivers are session-scoped) — check once that
// settles and say so, instead of streaming silently degraded.
if crate::gamepad::is_steam_deck() {
let app = self.app.clone();
let stop = self.stop.clone();
glib::timeout_add_seconds_local_once(4, move || {
if stop.load(std::sync::atomic::Ordering::Relaxed) {
return; // session already over
}
if app.gamepad.active().is_none_or(|pad| pad.steam_virtual) {
tracing::warn!(
"Steam Input is holding the built-in controller — trackpads, \
paddles and gyro won't reach the host (right pad degrades to a \
right stick). Disable Steam Input for Punktfunk to fix this."
);
let toast = adw::Toast::new(
"Steam Input is holding the Deck's controls — trackpads, paddles \
and gyro won't reach the game. Fix: Punktfunk → controller \
settings → Disable Steam Input.",
);
toast.set_timeout(12);
app.toasts.add_toast(toast);
}
});
}
self.page = Some(p);
}