feat(android): live stats HUD + low-latency decode tuning
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Stats HUD (mirrors the Apple client): the decode thread accumulates FPS, receive throughput, and capture->client latency (p50/p95, skew-corrected) in Rust (clients/android/native/src/stats.rs); nativeVideoStats drains a snapshot ~1 Hz over JNI as a DoubleArray. StreamScreen renders a Compose overlay (W*H@Hz / fps / Mb/s / latency, + dropped-under-loss), toggled by a Settings switch (persisted, default on) or a 3-finger tap. Performance (decode.rs): - ANativeWindow_setFrameRate(refresh_hz): align display vsync to the stream rate (no 60-in-120 judder); safe since minSdk 31 >= API 30. - Raise the decode thread toward URGENT_DISPLAY (best-effort setpriority) so background work can't preempt it under load. - Codec low-latency hints KEY_PRIORITY=0 (realtime) + KEY_OPERATING_RATE. Verified host-side: cargo build/clippy/fmt --workspace (the ungated stats + JNI accessor). The android-gated decode.rs (NDK) and the Kotlin build only in CI (android.yml: gradle + cargo-ndk) -- APIs verified against crate sources. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -75,6 +75,14 @@ object NativeBridge {
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/** Stop + join the decode thread without closing the session. No-op on `0`. */
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external fun nativeStopVideo(handle: Long)
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/**
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* Drain ~1 s of live decode stats for the on-stream HUD, or `null` when no decode thread runs.
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* Returns 10 doubles:
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* `[fps, mbps, latP50Ms, latP95Ms, latValid, skewCorrected, width, height, refreshHz, framesDropped]`
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* (the two flags are 1.0/0.0). Poll ~1 Hz; each call resets the measurement window.
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*/
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external fun nativeVideoStats(handle: Long): DoubleArray?
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/**
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* Start host→client audio: Opus decode → jitter ring → AAudio (LowLatency), all in Rust. No-op
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* if already started. Best-effort — a failure leaves video streaming.
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