style(host/windows): rustfmt the Windows backends

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-15 01:50:16 +00:00
parent 46faa0dfc9
commit 50dec9e7cb
12 changed files with 177 additions and 93 deletions
+7 -3
View File
@@ -18,8 +18,8 @@ use std::ffi::c_void;
use std::ptr;
use windows::core::Interface;
use windows::Win32::Graphics::Direct3D11::{
ID3D11Device, ID3D11DeviceContext, ID3D11Texture2D, D3D11_BIND_RENDER_TARGET, D3D11_TEXTURE2D_DESC,
D3D11_USAGE_DEFAULT,
ID3D11Device, ID3D11DeviceContext, ID3D11Texture2D, D3D11_BIND_RENDER_TARGET,
D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT,
};
use windows::Win32::Graphics::Dxgi::Common::{DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_SAMPLE_DESC};
@@ -94,7 +94,11 @@ impl NvencD3d11Encoder {
/// Lazily create the session on the first frame's D3D11 device (so capture + encode share it).
fn init_session(&mut self, device: &ID3D11Device) -> Result<()> {
unsafe {
self.ctx = Some(device.GetImmediateContext().context("D3D11 immediate context")?);
self.ctx = Some(
device
.GetImmediateContext()
.context("D3D11 immediate context")?,
);
// 1. open the session bound to the D3D11 device.
let mut params = nv::NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS {