feat(apple): stage-2 default + pixel-perfect, decode robustness, UI/rumble polish
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Stream reliability - Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation). Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback. - Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 = identity) and let the layer's contentsGravity scale via the system compositor — the same path stage-1's videoGravity used — instead of scaling in-shader. - Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR actually lands, so a keyframe request swallowed by the throttle can't strand a frozen frame; 100 ms keyframe throttle to match the Android path. - Fix "Publishing changes from within view updates": defer the HostStore writes out of the .onChange(of: model.phase) callback. - Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial queue) to stop the UI-stall warning. Controllers - Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811) so a transient server interruption self-heals instead of cascading; playsHapticsOnly so a controller engine doesn't join the always-active streaming audio session. - Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic. UI / design - Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the license surfaced in Acknowledgements. - Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel with custom-resolution entry; 10-bit HDR toggle in Display. - Industrial host-card redesign (left-aligned, bold, brand monogram tiles). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -69,19 +69,19 @@ struct StreamHUDView: View {
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Text(model.mouseCaptured
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? "⌘⎋ releases the mouse"
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: "Click the stream to capture input")
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.font(.caption2)
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.font(.geist(11, relativeTo: .caption2))
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.foregroundStyle(.secondary)
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// The client-side cursor (⌘⇧C) draws the local cursor over the stream instead of
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// capturing it — the only accurate cursor for gamescope, whose capture has none.
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Text("⌘⇧C toggles the on-screen cursor")
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.font(.caption2)
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.font(.geist(11, relativeTo: .caption2))
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.foregroundStyle(.secondary)
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#elseif os(iOS)
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// Touch always plays directly; ⌘⎋ (hardware keyboard) toggles kb/mouse.
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Text(model.mouseCaptured
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? "⌘⎋ releases keyboard & mouse"
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: "⌘⎋ captures keyboard & mouse")
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.font(.caption2)
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.font(.geist(11, relativeTo: .caption2))
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.foregroundStyle(.secondary)
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#endif
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#if os(tvOS)
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@@ -89,13 +89,13 @@ struct StreamHUDView: View {
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// A press (the focus engine consumes it before the host sees it). Disconnect is
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// the Siri Remote's Menu button (.onExitCommand on the stream) — just hint it.
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Text("Press Menu to disconnect")
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.font(.caption)
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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#else
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// ⌘D lives on the app's Stream menu (so it still works when the HUD is hidden);
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// this button is the in-overlay, click-to-disconnect affordance.
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Button("Disconnect (⌘D)") { model.disconnect() }
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.font(.caption)
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.font(.geist(12, relativeTo: .caption))
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#endif
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}
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.padding(10)
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