feat(apple/M0): App Group + PunktfunkShared + punktfunk:// deep links
Foundation milestone for Live Activities & Widgets (design/apple-live- activities-and-widgets.md). No user-visible change beyond the URL scheme. - New dependency-free PunktfunkShared SwiftPM target (+ library product) so a future widget extension can link it WITHOUT PunktfunkKit (Rust staticlib + presentation layer). Moves StoredHost (model + JSON codec), DefaultsKeys, and punktfunkDefaultMgmtPort there; adds AppGroup.suiteName and the punktfunk:// DeepLink builder/parser. PunktfunkKit @_exported-imports it (no call-site churn for consumers; intra-Kit files import it explicitly since imports are file-scoped). - HostStore reads/writes the shared App-Group suite (group.io.unom.punktfunk) with a one-time migration from UserDefaults.standard (old value left in place for staged rollout); reloads the "PunktfunkHosts" widget timeline on change. - App Group entitlement on iOS/tvOS + macOS. - CFBundleURLTypes scheme `punktfunk`; ContentView.onOpenURL routes connect/<uuid>[?launch=<GameEntry.id>] into the existing connect() path (unknown host / already-streaming guards; never tears down a live session). - Round-trip tests: StoredHost JSON codec (+ legacy missing-optional decode), DeepLink grammar. `swift build` + `swift test` green (142 tests, 0 failures). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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// The `punktfunk://` deep-link grammar — the single builder/parser shared by the widget (which
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// emits links via `widgetURL`/`Link`) and the app (`ContentView.onOpenURL`, which routes them into
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// the existing connect path). Keeping both sides on one type means the wire format can't drift.
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//
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// Grammar (v1):
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// punktfunk://connect/<host-uuid> — connect to a stored host
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// punktfunk://connect/<host-uuid>?launch=<GameEntry.id> — connect and ask the host to launch it
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//
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// `launch` carries a `GameEntry.id` (e.g. "steam:570"); it is percent-encoded on build and decoded
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// on parse, so ids with reserved characters survive the round trip.
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import Foundation
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public enum DeepLink: Equatable {
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/// Connect to a saved host; `launchID` is a `GameEntry.id` to launch on arrival, if any.
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case connect(host: UUID, launchID: String?)
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public static let scheme = "punktfunk"
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/// Build the canonical URL for a route. Non-optional: every route is representable.
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public var url: URL {
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switch self {
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case let .connect(host, launchID):
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var comps = URLComponents()
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comps.scheme = Self.scheme
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comps.host = "connect"
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comps.path = "/\(host.uuidString)"
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if let launchID, !launchID.isEmpty {
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comps.queryItems = [URLQueryItem(name: "launch", value: launchID)]
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}
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// URLComponents percent-encodes the query value; force-unwrap is safe for a URL we
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// fully control (scheme/host/path are all valid).
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return comps.url!
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}
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}
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/// Parse an incoming URL, or nil if it isn't a recognized `punktfunk://` route. Tolerant of
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/// case in the scheme and of a trailing slash on the path.
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public init?(_ url: URL) {
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guard url.scheme?.lowercased() == Self.scheme else { return nil }
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guard let comps = URLComponents(url: url, resolvingAgainstBaseURL: false) else { return nil }
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switch comps.host?.lowercased() {
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case "connect":
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// Path is "/<uuid>"; strip the leading slash and any trailing one.
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let raw = comps.path
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.trimmingCharacters(in: CharacterSet(charactersIn: "/"))
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guard let host = UUID(uuidString: raw) else { return nil }
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let launch = comps.queryItems?
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.first(where: { $0.name == "launch" })?.value
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.flatMap { $0.isEmpty ? nil : $0 }
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self = .connect(host: host, launchID: launch)
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default:
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return nil
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}
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}
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}
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