feat(android): tiered stats HUD + windowed lost/skipped/FEC counters

Stats overlay verbosity tiers (Off/Compact/Normal/Detailed, 3-finger tap
cycles live, old Boolean pref migrated) and the unified-spec line-4
reliability counters: lost/FEC windowed from the connector's cumulative
totals, skipped from the client's own newest-wins drops. Adds the
fec_recovered_shards accessor to NativeClient, mirrored from the
data-plane pump like frames_dropped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-08 12:29:14 +02:00
parent b12c7d3deb
commit 4c9c7e606e
12 changed files with 343 additions and 113 deletions
@@ -346,11 +346,12 @@ private fun buildSettingsRows(s: Settings, update: (Settings) -> Unit): List<GpR
GAMEPAD_OPTIONS.mapIndexed { i, lbl -> i to lbl }, s.gamepad,
) { update(s.copy(gamepad = it)) },
toggle(
choice(
"hud", "Interface", "Statistics overlay",
"Show FPS, throughput and latency while streaming.",
s.statsHudEnabled,
) { update(s.copy(statsHudEnabled = it)) },
"How much the overlay shows: Compact (one line) → Normal → Detailed (full HUD). " +
"A 3-finger tap cycles the tiers live.",
STATS_VERBOSITY_OPTIONS, s.statsVerbosity,
) { update(s.copy(statsVerbosity = it)) },
toggle(
"library", null, "Game library",
"Browse a paired host's games with Y (experimental).",
@@ -30,8 +30,13 @@ data class Settings(
* host emits it when it can, else falls back. AMediaCodec decodes whichever the host resolves. */
val codec: String = "auto",
val micEnabled: Boolean = false,
/** Show the live stats overlay (FPS / throughput / latency) during a stream. */
val statsHudEnabled: Boolean = true,
/**
* How much the in-stream stats overlay shows — see [StatsVerbosity]. Defaults to
* [StatsVerbosity.NORMAL] (the res/fps line + latency headline + reliability counters); the full
* decoder/feed/equation HUD is [StatsVerbosity.DETAILED], and a single terse line is
* [StatsVerbosity.COMPACT]. A 3-finger tap cycles through the tiers live.
*/
val statsVerbosity: StatsVerbosity = StatsVerbosity.NORMAL,
/**
* Touch input model — how touchscreen fingers drive the host. [TouchMode.TRACKPAD] (default):
* the cursor stays put on touch-down and moves by the finger's relative delta (swipe to nudge,
@@ -81,6 +86,27 @@ data class Settings(
/** [Settings.touchMode] values; persisted by name. */
enum class TouchMode { TRACKPAD, POINTER, TOUCH }
/**
* Stats-overlay detail tiers, in cycling order (persisted by name). Each tier is a strict superset
* of the previous one, so toning down never hides a number a lower tier keeps:
* - [OFF] — no overlay (and native sampling is gated off, one atomic load per frame).
* - [COMPACT] — one line: `fps · end-to-end ms · Mb/s` (+ a loss flag when frames drop).
* - [NORMAL] — adds the resolution/refresh line, the end-to-end p50/p95 headline, and the
* reliability counters (lost / skipped / FEC) when nonzero. The default.
* - [DETAILED] — the full HUD: also the decoder label, the video-feed descriptor, and the
* `host+network + decode` stage equation.
* A 3-finger tap in-stream cycles Off → Compact → Normal → Detailed → Off (see [next]).
*/
enum class StatsVerbosity(val label: String) {
OFF("Off"),
COMPACT("Compact"),
NORMAL("Normal"),
DETAILED("Detailed");
/** The next tier for the live 3-finger-tap cycle (wraps Detailed → Off). */
fun next(): StatsVerbosity = entries[(ordinal + 1) % entries.size]
}
/** Loads/saves [Settings] in the app-private `punktfunk_settings` prefs. */
class SettingsStore(context: Context) {
private val prefs =
@@ -97,7 +123,16 @@ class SettingsStore(context: Context) {
audioChannels = prefs.getInt(K_AUDIO_CH, 2),
codec = prefs.getString(K_CODEC, "auto") ?: "auto",
micEnabled = prefs.getBoolean(K_MIC, false),
statsHudEnabled = prefs.getBoolean(K_HUD, true),
statsVerbosity = prefs.getString(K_STATS_VERBOSITY, null)
?.let { name -> StatsVerbosity.entries.firstOrNull { it.name == name } }
// Migration from the pre-tier Boolean "stats_hud_enabled": an explicit OFF stays off;
// everyone else (incl. fresh installs) lands on NORMAL — the old always-full HUD toned
// down to the new default, which is the whole point of adding tiers.
?: if (prefs.contains(K_HUD) && !prefs.getBoolean(K_HUD, true)) {
StatsVerbosity.OFF
} else {
StatsVerbosity.NORMAL
},
touchMode = prefs.getString(K_TOUCH_MODE, null)
?.let { name -> TouchMode.entries.firstOrNull { it.name == name } }
// Migration: the pre-enum Boolean "trackpad_mode" (true = trackpad, false = direct).
@@ -120,7 +155,7 @@ class SettingsStore(context: Context) {
.putInt(K_AUDIO_CH, s.audioChannels)
.putString(K_CODEC, s.codec)
.putBoolean(K_MIC, s.micEnabled)
.putBoolean(K_HUD, s.statsHudEnabled)
.putString(K_STATS_VERBOSITY, s.statsVerbosity.name)
.putString(K_TOUCH_MODE, s.touchMode.name)
.putBoolean(K_GAMEPAD_UI, s.gamepadUiEnabled)
.putBoolean(K_LIBRARY, s.libraryEnabled)
@@ -140,6 +175,10 @@ class SettingsStore(context: Context) {
const val K_AUDIO_CH = "audio_channels"
const val K_CODEC = "codec"
const val K_MIC = "mic_enabled"
const val K_STATS_VERBOSITY = "stats_verbosity"
/** Pre-tier Boolean the [K_STATS_VERBOSITY] enum replaced — read once for migration, never
* written. */
const val K_HUD = "stats_hud_enabled"
const val K_TOUCH_MODE = "touch_mode"
const val K_GAMEPAD_UI = "gamepad_ui_enabled"
@@ -269,6 +308,9 @@ val COMPOSITOR_OPTIONS = listOf(
"gamescope",
)
/** (verbosity, label) for the stats-overlay detail picker. Order = the live 3-finger-tap cycle. */
val STATS_VERBOSITY_OPTIONS = StatsVerbosity.entries.map { it to it.label }
/** (mode, label) for the touch-input model. */
val TOUCH_MODE_OPTIONS = listOf(
TouchMode.TRACKPAD to "Trackpad",
@@ -403,11 +403,17 @@ private fun InterfaceSettings(s: Settings, update: (Settings) -> Unit) {
checked = s.autoWakeEnabled,
onCheckedChange = { on -> update(s.copy(autoWakeEnabled = on)) },
)
ToggleRow(
title = "Stats overlay",
subtitle = "Show FPS, throughput and latency while streaming (3-finger tap toggles it live)",
checked = s.statsHudEnabled,
onCheckedChange = { on -> update(s.copy(statsHudEnabled = on)) },
SettingDropdown(
label = "Stats overlay",
options = STATS_VERBOSITY_OPTIONS,
selected = s.statsVerbosity,
) { v -> update(s.copy(statsVerbosity = v)) }
Text(
"How much the in-stream overlay shows: Compact is a single fps · latency · bitrate " +
"line; Normal adds the resolution and reliability lines; Detailed adds the decoder, " +
"colour and latency-breakdown lines. A 3-finger tap cycles the tiers live.",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
}
@@ -16,61 +16,63 @@ import kotlin.math.roundToInt
/**
* The live stats overlay — the unified HUD (`design/stats-unification.md`, Android v1: headline is
* `capture→decoded`, tiled by `host+network` + `decode`). Reads the 18-double layout from
* `capture→decoded`, tiled by `host+network` + `decode`). Reads the 22-double layout from
* [NativeBridge.nativeVideoStats]:
* `[fps, mbps, e2eP50Ms, e2eP95Ms, latValid, skew, w, h, hz, lost, bitDepth, colorPrimaries,
* colorTransfer, chromaFormatIdc, hostNetP50Ms, decodeP50Ms, hostP50Ms, netP50Ms]`. Indexes 1013
* (present on a current native lib) describe the negotiated video feed and render as a
* codec/depth/colour/chroma line; 14/15 render as the stage equation — split into
* `host + network + decode` when the Phase-2 terms at 16/17 are nonzero (a current host sends
* per-AU 0xCF timings; an old host leaves them 0 and the combined `host+network` term stands);
* older layouts just omit those lines.
* `[fps, mbps, e2eP50Ms, e2eP95Ms, latValid, skew, w, h, hz, lostTotal, bitDepth, colorPrimaries,
* colorTransfer, chromaFormatIdc, hostNetP50Ms, decodeP50Ms, hostP50Ms, netP50Ms, lost, skipped,
* fec, frames]`.
*
* [verbosity] selects how many lines render (each tier a superset of the last — see
* [StatsVerbosity]):
* - [StatsVerbosity.COMPACT] — one line, `fps · end-to-end ms · Mb/s` (+ a loss flag).
* - [StatsVerbosity.NORMAL] — the res/fps/Mb·s line, the end-to-end p50/p95 headline, and the
* reliability counters (1821) when nonzero.
* - [StatsVerbosity.DETAILED] — also the decoder label, the video-feed descriptor (1013), and the
* stage equation (14/15, split into `host + network` when the Phase-2 terms at 16/17 are nonzero).
* [StatsVerbosity.OFF] renders nothing. Older native layouts simply omit the lines they lack (the
* counter line falls back to the cumulative `lostTotal` at index 9 on a pre-window lib).
*/
@Composable
internal fun StatsOverlay(s: DoubleArray, decoderLabel: String = "", modifier: Modifier = Modifier) {
if (s.size < 10) return
internal fun StatsOverlay(
s: DoubleArray,
verbosity: StatsVerbosity,
decoderLabel: String = "",
modifier: Modifier = Modifier,
) {
if (verbosity == StatsVerbosity.OFF || s.size < 10) return
val w = s[6].toInt()
val h = s[7].toInt()
val hz = s[8].toInt()
val latValid = s[4] != 0.0
val skew = s[5] != 0.0
val lost = s[9].toLong()
val detailed = verbosity == StatsVerbosity.DETAILED
Column(
modifier = modifier
.background(Color.Black.copy(alpha = 0.45f), RoundedCornerShape(6.dp))
.padding(horizontal = 8.dp, vertical = 4.dp),
) {
Text(
"$w×$h@$hz ${s[0].roundToInt()} fps ${"%.1f".format(s[1])} Mb/s",
color = Color.White,
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
)
if (decoderLabel.isNotEmpty()) {
Text(
decoderLabel,
color = Color(0xFFB0D0FF),
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
)
// Compact: everything the glance-value needs on one line, nothing else.
if (verbosity == StatsVerbosity.COMPACT) {
statLine(compactLine(s, latValid), Color.White)
return@Column
}
videoFeedLine(s)?.let { feed ->
Text(
feed,
color = Color.White,
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
)
statLine("$w×$h@$hz ${s[0].roundToInt()} fps ${"%.1f".format(s[1])} Mb/s", Color.White)
if (detailed && decoderLabel.isNotEmpty()) {
statLine(decoderLabel, Color(0xFFB0D0FF))
}
if (detailed) {
videoFeedLine(s)?.let { statLine(it, Color.White) }
}
if (latValid) {
val tag = if (skew) "" else " (same-host clock)"
Text(
statLine(
"end-to-end ${"%.1f".format(s[2])} ms p50 · ${"%.1f".format(s[3])} p95 · capture→decoded$tag",
color = Color.White,
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
Color.White,
)
if (s.size >= 16) {
if (detailed && s.size >= 16) {
// Phase-2 split (s[16]/s[17]): render `host + network` separately when the host
// reported its share this window; otherwise the combined term (old host / no
// matched 0xCF timing).
@@ -79,25 +81,60 @@ internal fun StatsOverlay(s: DoubleArray, decoderLabel: String = "", modifier: M
} else {
"= host+network ${"%.1f".format(s[14])} + decode ${"%.1f".format(s[15])}"
}
Text(
equation,
color = Color.White,
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
)
statLine(equation, Color.White)
}
}
if (lost > 0) {
Text(
"lost $lost",
color = Color(0xFFFFB0B0),
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
)
}
counterLine(s, lost)?.let { statLine(it, Color(0xFFFFB0B0)) }
}
}
/** One monospace HUD line — the shared type ramp so every tier's rows line up. */
@Composable
private fun statLine(text: String, color: Color) {
Text(text, color = color, fontFamily = FontFamily.Monospace, fontSize = 12.sp)
}
/**
* The single [StatsVerbosity.COMPACT] line: `238 fps · 1.3 ms · 921 Mb/s`. The end-to-end p50 term
* is dropped when no in-range latency sample landed (`latValid` false), and a loss flag
* `· ⚠ lost {n}` is appended when the window (or, on an old lib, the session) dropped frames — the
* one reliability signal worth surfacing even at the tersest tier.
*/
private fun compactLine(s: DoubleArray, latValid: Boolean): String {
val parts = buildList {
add("${s[0].roundToInt()} fps")
if (latValid) add("${"%.1f".format(s[2])} ms")
add("${s[1].roundToInt()} Mb/s")
}
val lostWindow = if (s.size >= 22) s[18].toLong() else s[9].toLong()
val suffix = if (lostWindow > 0) " ⚠ lost $lostWindow" else ""
return parts.joinToString(" · ") + suffix
}
/**
* Format the spec's line-4 counters from the per-window doubles at 1821 —
* `lost {n} ({pct}%) · skipped {m} · FEC {k}`, each term only when nonzero, the whole line `null`
* when all are zero (spec: "only rendered when any value is nonzero"). `pct = lost/(frames+lost)`
* (the received count rides at index 21). A pre-window layout (< 22 doubles) falls back to the
* session-cumulative `lostTotal` so an older native lib still reports loss.
*/
private fun counterLine(s: DoubleArray, lostTotal: Long): String? {
if (s.size < 22) return if (lostTotal > 0) "lost $lostTotal" else null
val lost = s[18].toLong()
val skipped = s[19].toLong()
val fec = s[20].toLong()
val frames = s[21].toLong()
if (lost == 0L && skipped == 0L && fec == 0L) return null
return buildList {
if (lost > 0) {
val pct = 100.0 * lost / (frames + lost).coerceAtLeast(1)
add("lost $lost (${"%.1f".format(pct)}%)")
}
if (skipped > 0) add("skipped $skipped")
if (fec > 0) add("FEC $fec")
}.joinToString(" · ")
}
/**
* Format the negotiated video-feed descriptor from the trailing four stats doubles
* `[bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc]`, e.g.
@@ -54,15 +54,19 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
Manifest.permission.RECORD_AUDIO,
) == PackageManager.PERMISSION_GRANTED
// Live decode stats for the HUD. `showStats` gates the whole pipeline: the native per-frame
// sampling (nativeSetVideoStatsEnabled — hidden HUD costs one atomic load per frame) AND the
// 1 s poll loop, which only runs while the overlay is visible. Enabling resets the native
// window, so re-showing never renders stale data. A 3-finger tap toggles it live; the default
// comes from Settings.
// Live decode stats for the HUD. `statsOn` (verbosity != OFF) gates the whole native pipeline:
// the per-frame sampling (nativeSetVideoStatsEnabled — a hidden HUD costs one atomic load per
// frame) AND the 1 s poll loop, which only runs while the overlay is visible. Enabling resets
// the native window, so re-showing never renders stale data. A 3-finger tap cycles the
// verbosity tier live (Off → Compact → Normal → Detailed → Off); the default comes from
// Settings. The tier only changes how many lines `StatsOverlay` draws — switching between the
// visible tiers keeps sampling running (the effect keys on `statsOn`, not the tier) so it never
// blanks the numbers for a poll interval.
val initialSettings = remember { SettingsStore(context).load() }
var stats by remember { mutableStateOf<DoubleArray?>(null) }
var decoderLabel by remember { mutableStateOf("") }
var showStats by remember { mutableStateOf(initialSettings.statsHudEnabled) }
var statsVerbosity by remember { mutableStateOf(initialSettings.statsVerbosity) }
val statsOn = statsVerbosity != StatsVerbosity.OFF
// Touch model is fixed per session (re-keys the gesture handler below if it ever changes).
val touchMode = initialSettings.touchMode
// "Low-latency mode" master toggle, resolved once for the session. On (the default) enables the
@@ -73,9 +77,9 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
// TV form factor (leanback): the decoder actively switches the HDMI output mode to the stream
// refresh; a phone/tablet gets the softer seamless frame-rate hint instead.
val isTv = remember { context.packageManager.hasSystemFeature(PackageManager.FEATURE_LEANBACK) }
LaunchedEffect(handle, showStats) {
NativeBridge.nativeSetVideoStatsEnabled(handle, showStats)
if (showStats) {
LaunchedEffect(handle, statsOn) {
NativeBridge.nativeSetVideoStatsEnabled(handle, statsOn)
if (statsOn) {
while (true) {
delay(1000)
stats = NativeBridge.nativeVideoStats(handle)
@@ -250,8 +254,10 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
)
// Live stats HUD (FPS / throughput / capture→client latency), drawn over the video but
// BEFORE the transparent gesture layer below, so it shows through and never eats touches.
if (showStats) {
stats?.let { StatsOverlay(it, decoderLabel, Modifier.align(Alignment.TopStart).padding(12.dp)) }
if (statsOn) {
stats?.let {
StatsOverlay(it, statsVerbosity, decoderLabel, Modifier.align(Alignment.TopStart).padding(12.dp))
}
}
// Touch input per the Settings model: trackpad/direct-pointer mouse (the shared gesture
// vocabulary) or real multi-touch passthrough — see TouchInput.kt.
@@ -262,7 +268,7 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
else -> streamTouchInput(
handle,
trackpad = touchMode == TouchMode.TRACKPAD,
onToggleStats = { showStats = !showStats },
onCycleStats = { statsVerbosity = statsVerbosity.next() },
)
}
},
@@ -40,7 +40,7 @@ private const val ACCEL_MAX = 3.0f
*
* Both share the same gesture vocabulary: tap = left click; two-finger tap = right click;
* two-finger drag = scroll; tap-then-press-and-drag = left-drag (text selection / moving
* windows); three-finger tap = [onToggleStats] (the stats HUD).
* windows); three-finger tap = [onCycleStats] (cycle the stats-HUD verbosity tier).
*/
/**
* Real multi-touch passthrough ([TouchMode.TOUCH]): every finger forwards as a host touchscreen
@@ -93,7 +93,7 @@ internal suspend fun PointerInputScope.streamTouchPassthrough(handle: Long) {
internal suspend fun PointerInputScope.streamTouchInput(
handle: Long,
trackpad: Boolean,
onToggleStats: () -> Unit,
onCycleStats: () -> Unit,
) {
var lastTapUp = 0L
var lastTapX = 0f
@@ -218,7 +218,7 @@ internal suspend fun PointerInputScope.streamTouchInput(
NativeBridge.nativeSendPointerButton(handle, 1, false) // end the drag
} else if (!moved) {
when {
maxFingers >= 3 -> onToggleStats() // in-stream HUD toggle
maxFingers >= 3 -> onCycleStats() // in-stream HUD verbosity cycle
maxFingers == 2 -> { // two-finger tap → right click
NativeBridge.nativeSendPointerButton(handle, 3, true)
NativeBridge.nativeSendPointerButton(handle, 3, false)
@@ -58,7 +58,15 @@ class ScreenshotTest {
@Test
@Config(sdk = [36], qualifiers = "w800dp-h360dp-xxhdpi") // landscape — the stream is immersive
fun stream() = shootRoot("stream") { StreamScene() }
fun stream() = shootRoot("stream") { StreamScene(io.unom.punktfunk.StatsVerbosity.DETAILED) }
@Test
@Config(sdk = [36], qualifiers = "w800dp-h360dp-xxhdpi")
fun streamCompact() = shootRoot("stream-compact") { StreamScene(io.unom.punktfunk.StatsVerbosity.COMPACT) }
@Test
@Config(sdk = [36], qualifiers = "w800dp-h360dp-xxhdpi")
fun streamNormal() = shootRoot("stream-normal") { StreamScene(io.unom.punktfunk.StatsVerbosity.NORMAL) }
@Test
fun trust() = shootScreen("trust") {
@@ -30,6 +30,7 @@ import io.unom.punktfunk.Settings
import io.unom.punktfunk.TouchMode
import io.unom.punktfunk.SettingsScreen
import io.unom.punktfunk.StatsOverlay
import io.unom.punktfunk.StatsVerbosity
import io.unom.punktfunk.components.HostCard
import io.unom.punktfunk.components.SectionLabel
import io.unom.punktfunk.models.HostStatus
@@ -109,7 +110,7 @@ internal fun SettingsScene() {
compositor = 1,
gamepad = 2,
micEnabled = true,
statsHudEnabled = true,
statsVerbosity = StatsVerbosity.DETAILED,
touchMode = TouchMode.TRACKPAD,
),
onChange = {},
@@ -177,9 +178,12 @@ internal fun PairDialog() {
)
}
/** The live stats HUD (the real StatsOverlay) over a synthetic "streamed frame" gradient. */
/**
* The live stats HUD (the real StatsOverlay) over a synthetic "streamed frame" gradient, at the
* given [verbosity] tier — one scene per tier documents how far each tones the overlay down.
*/
@Composable
internal fun StreamScene() {
internal fun StreamScene(verbosity: StatsVerbosity = StatsVerbosity.DETAILED) {
Box(
Modifier
.fillMaxSize()
@@ -187,17 +191,21 @@ internal fun StreamScene() {
Brush.linearGradient(listOf(Color(0xFF2A1E5C), Color(0xFF0E1B3D), Color(0xFF06122B))),
),
) {
// The full 18-double unified layout (design/stats-unification.md): [fps, mbps, e2eP50,
// e2eP95, latValid, skew, w, h, hz, lost, bitDepth, colorPrimaries, colorTransfer,
// chromaFormatIdc, hostNetP50, decodeP50, hostP50, netP50]. 10/9/16/1 = a 10-bit BT.2020
// PQ (HDR) 4:2:0 feed so the HUD renders its video-feed line; the Phase-2 stage terms
// (host 0.6 + network 0.3 + decode 0.4) tile the 1.3 ms headline so it renders the full
// split equation, and the decoder label line shows the ranked low-latency decoder.
// The full 22-double unified layout (design/stats-unification.md): [fps, mbps, e2eP50,
// e2eP95, latValid, skew, w, h, hz, lostTotal, bitDepth, colorPrimaries, colorTransfer,
// chromaFormatIdc, hostNetP50, decodeP50, hostP50, netP50, lost, skipped, fec, frames].
// 10/9/16/1 = a 10-bit BT.2020 PQ (HDR) 4:2:0 feed so the DETAILED HUD renders its
// video-feed line; the Phase-2 stage terms (host 0.6 + network 0.3 + decode 0.4) tile the
// 1.3 ms headline so it renders the full split equation, and the decoder label shows the
// ranked low-latency decoder. Light per-window loss (lost 2 · skipped 1 · FEC 5 of 238) so
// the reliability line (NORMAL/DETAILED) and the compact loss flag both render.
StatsOverlay(
doubleArrayOf(
238.0, 921.4, 1.3, 2.1, 1.0, 1.0, 5120.0, 1440.0, 240.0, 0.0,
238.0, 921.4, 1.3, 2.1, 1.0, 1.0, 5120.0, 1440.0, 240.0, 2.0,
10.0, 9.0, 16.0, 1.0, 0.9, 0.4, 0.6, 0.3,
2.0, 1.0, 5.0, 238.0,
),
verbosity = verbosity,
decoderLabel = "c2.qti.hevc.decoder · low-latency",
modifier = Modifier.align(Alignment.TopStart).padding(12.dp),
)