feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low- latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775, volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB the standalone no-renderer build needs; scripts/vendor-pyrowave.sh reproduces the tree (a pin bump is protocol-affecting, plan §4.2). build.rs drives the wrapper CMakeLists (static archives incl. a static C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7). Offline-safe by construction: no network, no system lib, vendored Vulkan headers — same model as the opus dep (flatpak builder has no network). Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03): - upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier Vulkan<->Vulkan) pass, from the pristine AND the pruned tree - GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p, 0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of target - cargo test -p pyrowave-sys green (static link + API-version pin check) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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// Copyright (c) 2025 Hans-Kristian Arntzen
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// SPDX-License-Identifier: MIT
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#ifndef DWT_COMMON_H_
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#define DWT_COMMON_H_
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const int APRON = 4;
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const int APRON_HALF = APRON / 2;
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const int BLOCK_SIZE = 32;
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const int BLOCK_SIZE_HALF = BLOCK_SIZE >> 1;
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#if !FP16 && PRECISION == 0
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#undef PRECISION
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#define PRECISION 1
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#endif
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#if PRECISION == 2
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#define FLOAT float
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#define VEC2 vec2
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#define VEC4 vec4
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#define SHARED_VEC2 vec2
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#elif PRECISION == 1
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#define FLOAT float
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#define VEC2 vec2
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#define VEC4 vec4
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#if FP16
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#define SHARED_VEC2 f16vec2
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#else
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#define SHARED_VEC2 uint
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#endif
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#else
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#define FLOAT float16_t
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#define VEC2 f16vec2
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#define VEC4 f16vec4
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#define SHARED_VEC2 f16vec2
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#endif
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const FLOAT ALPHA = FLOAT(-1.586134342059924);
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const FLOAT BETA = FLOAT(-0.052980118572961);
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const FLOAT GAMMA = FLOAT(0.882911075530934);
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const FLOAT DELTA = FLOAT(0.443506852043971);
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const FLOAT K = FLOAT(1.230174104914001);
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const FLOAT inv_K = FLOAT(1.0 / 1.230174104914001);
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shared SHARED_VEC2 shared_block[(BLOCK_SIZE + 2 * APRON) / 2][(BLOCK_SIZE + 2 * APRON) + 1];
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#if !FP16 && PRECISION == 1
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VEC2 load_shared(uint y, uint x) { return unpackHalf2x16(shared_block[y][x]); }
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void store_shared(uint y, uint x, VEC2 v) { shared_block[y][x] = packHalf2x16(v); }
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#else
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VEC2 load_shared(uint y, uint x) { return VEC2(shared_block[y][x]); }
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void store_shared(uint y, uint x, VEC2 v) { shared_block[y][x] = SHARED_VEC2(v); }
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#endif
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bvec2 band(bvec2 a, bvec2 b)
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{
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return bvec2(a.x && b.x, a.y && b.y);
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}
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#include "dwt_swizzle.h"
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#endif
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