feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low- latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775, volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB the standalone no-renderer build needs; scripts/vendor-pyrowave.sh reproduces the tree (a pin bump is protocol-affecting, plan §4.2). build.rs drives the wrapper CMakeLists (static archives incl. a static C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7). Offline-safe by construction: no network, no system lib, vendored Vulkan headers — same model as the opus dep (flatpak builder has no network). Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03): - upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier Vulkan<->Vulkan) pass, from the pristine AND the pruned tree - GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p, 0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of target - cargo test -p pyrowave-sys green (static link + API-version pin check) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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// Copyright (c) 2025 Hans-Kristian Arntzen
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <memory>
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#include <stddef.h>
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#include <stdint.h>
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#include "pyrowave_config.hpp"
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namespace Vulkan
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{
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class Device;
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class ImageView;
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class CommandBuffer;
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}
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namespace PyroWave
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{
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class Decoder
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{
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public:
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Decoder();
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~Decoder();
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// Fragment path is optimized for typical mobile GPUs which have weak compute support.
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// iDWT is instead computed entirely in traditional render passes and fragment shaders.
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// This path is *not* recommended for desktop-class chips.
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bool init(Vulkan::Device *device, int width, int height,
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ChromaSubsampling chroma, bool fragment_path = false);
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static bool device_prefers_fragment_path(Vulkan::Device &device);
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void clear();
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bool push_packet(const void *data, size_t size);
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// If fragment path is enabled, the command buffer must support graphics operations.
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// To synchronize, synchronize with COLOR_OUTPUT / COLOR_ATTACHMENT_WRITE / COLOR_ATTACHMENT_OPTIMAL.
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// Views must be created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
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bool decode(Vulkan::CommandBuffer &cmd, const ViewBuffers &views);
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bool decode_is_ready(bool allow_partial_frame) const;
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private:
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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}
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