feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low- latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775, volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB the standalone no-renderer build needs; scripts/vendor-pyrowave.sh reproduces the tree (a pin bump is protocol-affecting, plan §4.2). build.rs drives the wrapper CMakeLists (static archives incl. a static C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7). Offline-safe by construction: no network, no system lib, vendored Vulkan headers — same model as the opus dep (flatpak builder has no network). Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03): - upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier Vulkan<->Vulkan) pass, from the pristine AND the pruned tree - GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p, 0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of target - cargo test -p pyrowave-sys green (static link + API-version pin check) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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/* Copyright (c) 2017-2026 Hans-Kristian Arntzen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "slab_allocator.hpp"
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#include "vulkan_headers.hpp"
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#include "vulkan_common.hpp"
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#include <mutex>
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#include <assert.h>
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#include <stdio.h>
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namespace Vulkan
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{
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class Device;
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class Buffer;
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class Shader;
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struct CheckpointReportInterface
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{
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virtual void report(FILE *file) = 0;
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virtual ~CheckpointReportInterface() = default;
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};
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struct CheckpointString : CheckpointReportInterface
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{
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CheckpointString(std::string str_) : str(std::move(str_)) {}
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void report(FILE *file) override;
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std::string str;
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};
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struct CheckpointDispatch : CheckpointReportInterface
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{
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CheckpointDispatch(uint32_t x_, uint32_t y_, uint32_t z_)
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: x(x_), y(y_), z(z_) {}
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void report(FILE *file) override;
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uint32_t x, y, z;
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};
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struct CheckpointDraw : CheckpointReportInterface
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{
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CheckpointDraw(uint32_t vertex_count_, uint32_t instance_count_, int32_t vertex_offset_, uint32_t instance_offset_)
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: vertex_count(vertex_count_), instance_count(instance_count_)
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, vertex_offset(vertex_offset_), instance_offset(instance_offset_) {}
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void report(FILE *file) override;
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uint32_t vertex_count;
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uint32_t instance_count;
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int32_t vertex_offset;
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uint32_t instance_offset;
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};
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struct CheckpointDrawIndexed : CheckpointReportInterface
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{
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CheckpointDrawIndexed(uint32_t index_count_, uint32_t instance_count_, uint32_t first_index_, int32_t vertex_offset_, uint32_t instance_offset_)
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: index_count(index_count_), instance_count(instance_count_), first_index(first_index_)
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, vertex_offset(vertex_offset_), instance_offset(instance_offset_) {}
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void report(FILE *file) override;
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uint32_t index_count;
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uint32_t instance_count;
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uint32_t first_index;
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int32_t vertex_offset;
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uint32_t instance_offset;
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};
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struct CheckpointMeshDispatch : CheckpointReportInterface
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{
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CheckpointMeshDispatch(uint32_t x_, uint32_t y_, uint32_t z_)
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: x(x_), y(y_), z(z_) {}
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void report(FILE *file) override;
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uint32_t x, y, z;
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};
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struct CheckpointIndirectBase : CheckpointReportInterface
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{
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CheckpointIndirectBase(const char *tag_, VkDeviceAddress va_) : tag(tag_), va(va_) {}
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void report(FILE *file) override;
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const char *tag;
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VkDeviceAddress va;
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};
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struct CheckpointMultiIndirectBase : CheckpointReportInterface
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{
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CheckpointMultiIndirectBase(const char *tag_, VkDeviceAddress va_,
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uint32_t count_, uint32_t stride_)
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: tag(tag_), va(va_), count(count_), stride(stride_) {}
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void report(FILE *file) override;
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const char *tag;
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VkDeviceAddress va;
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uint32_t count;
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uint32_t stride;
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};
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struct CheckpointMultiIndirectCountBase : CheckpointReportInterface
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{
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CheckpointMultiIndirectCountBase(const char *tag_, VkDeviceAddress va_, VkDeviceAddress count_va_,
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uint32_t count_, uint32_t stride_)
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: tag(tag_), va(va_), count_va(count_va_), count(count_), stride(stride_) {}
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void report(FILE *file) override
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{
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fprintf(file, "%s (#%016llx), countVA (#%016llx), count %u, stride %u\n",
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tag,
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static_cast<unsigned long long>(va),
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static_cast<unsigned long long>(count_va),
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count, stride);
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}
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const char *tag;
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VkDeviceAddress va;
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VkDeviceAddress count_va;
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uint32_t count;
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uint32_t stride;
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};
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struct CheckpointShader : CheckpointReportInterface
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{
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CheckpointShader(const Shader *shader_) : shader(shader_) {}
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void report(FILE *file) override;
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const Shader *shader;
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};
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// 1 second.
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// It seems like if we have too long timeout, NV driver on Windows is broken
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// and loses checkpoint information (?!?!).
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// It seems like we have to call it before we start getting vkQueueSubmit() device losts,
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// then it's too late.
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static constexpr uint64_t PostMortemTimeout = 1ull * 1000 * 1000 * 1000;
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class BreadcrumbsTracker
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{
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public:
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enum { CheckpointObjectSize = 64, MaxCommandBuffers = 8 * 1024 };
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void init(Device *device);
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void deinit();
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BufferMarkerHandle allocate_command_buffer(VkCommandBuffer cmd);
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void free_command_buffer(BufferMarkerHandle handle);
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void begin(BufferMarkerHandle handle);
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template <typename T, typename... Ts>
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void checkpoint(BufferMarkerHandle handle, Ts &&... ts)
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{
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if (!active)
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return;
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static_assert(sizeof(T) <= CheckpointObjectSize, "Object size is too large.");
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auto *raw = reinterpret_cast<T *>(blocks.allocate());
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new (raw) T(std::forward<Ts>(ts)...);
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Checkpoint checkpoint = {};
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checkpoint.iface = raw;
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assert(handle.index < command_buffers.size());
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command_buffers[handle.index].checkpoints.push_back(checkpoint);
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}
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template <typename T, typename... Ts>
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void checkpoint_with_signal(BufferMarkerHandle handle, Ts &&... ts)
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{
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checkpoint<T>(handle, std::forward<Ts>(ts)...);
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signal(handle);
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}
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void signal(BufferMarkerHandle handle);
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void end(BufferMarkerHandle handle);
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void notify_device_hung();
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private:
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Device *device = nullptr;
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bool active = false;
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Buffer *amd_marker_buffer = nullptr;
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std::mutex lock;
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bool reported = false;
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struct Checkpoint
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{
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CheckpointReportInterface *iface;
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VkPipelineStageFlags2 stages;
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uint32_t counter;
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};
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struct CommandBuffer
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{
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std::vector<Checkpoint> checkpoints;
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uint32_t counter = 0;
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VkCommandBuffer cmd;
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};
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std::vector<CommandBuffer> command_buffers;
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std::vector<uint32_t> vacant_command_buffers;
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Util::ThreadSafeSlabAllocator blocks;
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void reset_command_buffer(CommandBuffer &cmd);
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void report_command_list_amd(FILE *file, uint32_t index);
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void report_command_list(FILE *file, CommandBuffer &cmd, uint32_t top_marker, uint32_t bottom_marker);
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};
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}
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