feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys

Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low-
latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775,
volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB
the standalone no-renderer build needs; scripts/vendor-pyrowave.sh
reproduces the tree (a pin bump is protocol-affecting, plan §4.2).

build.rs drives the wrapper CMakeLists (static archives incl. a static
C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and
Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7).
Offline-safe by construction: no network, no system lib, vendored Vulkan
headers — same model as the opus dep (flatpak builder has no network).

Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03):
- upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier
  Vulkan<->Vulkan) pass, from the pristine AND the pruned tree
- GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p,
  0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of
  magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of
  target
- cargo test -p pyrowave-sys green (static link + API-version pin check)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 00:35:10 +02:00
parent 1b73361372
commit 4c3b11445c
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/* Copyright (c) 2017-2026 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "atomic_append_buffer.hpp"
#include "global_managers.hpp"
#include "filesystem.hpp"
#include "object_pool.hpp"
#include "intrusive_hash_map.hpp"
#include "dynamic_array.hpp"
#include <vector>
#include <mutex>
#include <memory>
namespace Granite
{
struct AssetID
{
uint32_t id = uint32_t(-1);
enum { MaxIDs = 1u << 18 };
AssetID() = default;
explicit AssetID(uint32_t id_) : id{id_} {}
explicit inline operator bool() const { return id != uint32_t(-1); }
inline bool operator==(const AssetID &other) const { return id == other.id; }
inline bool operator!=(const AssetID &other) const { return !(*this == other); }
};
class AssetManager;
// If we have to fall back due to no image being present,
// lets asset instantiator know what to substitute.
enum class AssetClass
{
// Substitute with 0.
ImageZeroable,
// Substitute with missing color.
ImageColor,
// Substitute with RG8_UNORM 0.5
ImageNormal,
// Substitute with M = 0, R = 1.
ImageMetallicRoughness,
// Substitute with mid-gray (0.5, 0.5, 0.5, 1.0) UNORM8.
// Somewhat compatible with everything.
ImageGeneric,
Mesh
};
class ThreadGroup;
struct TaskGroup;
struct TaskSignal;
class AssetInstantiatorInterface
{
public:
virtual ~AssetInstantiatorInterface() = default;
// This estimate should be an upper bound.
virtual uint64_t estimate_cost_asset(AssetID id, File &mapping) = 0;
// When instantiation completes, manager.update_cost() must be called with the real cost.
// The real cost may only be known after async parsing of the file.
virtual void instantiate_asset(AssetManager &manager, TaskGroup *group, AssetID id, File &mapping) = 0;
// Will only be called after an upload completes through manager.update_cost().
virtual void release_asset(AssetID id) = 0;
virtual void set_id_bounds(uint32_t bound) = 0;
virtual void set_asset_class(AssetID id, AssetClass asset_class);
// Called in AssetManager::iterate().
virtual void latch_handles() = 0;
};
class AssetManager final : public AssetManagerInterface
{
public:
// Persistent prio means the resource is treated as an internal LUT that must always be resident, no matter what.
constexpr static int persistent_prio() { return 0x7fffffff; }
AssetManager();
~AssetManager() override;
void set_asset_instantiator_interface(AssetInstantiatorInterface *iface);
// We might want to consider different budgets per asset class.
void set_asset_budget(uint64_t cost);
void set_asset_budget_per_iteration(uint64_t cost);
// FileHandle is intended to be used with FileSlice or similar here so that we don't need
// a ton of open files at once.
AssetID register_asset(FileHandle file, AssetClass asset_class, int prio = 1);
AssetID register_asset(Filesystem &fs, const std::string &path, AssetClass asset_class, int prio = 1);
// Prio 0: Not resident, resource may not exist.
bool set_asset_residency_priority(AssetID id, int prio);
// Intended to be called in Application::post_frame(). Not thread safe.
// This function updates internal state.
void iterate(ThreadGroup *group);
bool iterate_blocking(ThreadGroup &group, AssetID id);
// Always thread safe, used by AssetInstantiatorInterfaces to update cost estimates.
void update_cost(AssetID id, uint64_t cost);
// May be called concurrently, except when calling iterate().
uint64_t get_current_total_consumed() const;
// May be called concurrently, except when calling iterate().
// Intended to be called by asset instantiator interface or similar.
// When a resource is actually accessed, this is called.
void mark_used_asset(AssetID id);
// Should be called in applications's constructor to make sure we initialize
// the mesh asset pool on device creation.
// FIXME: Could be made more flexible if need be.
void enable_mesh_assets();
bool get_wants_mesh_assets() const;
private:
struct AssetInfo : Util::IntrusiveHashMapEnabled<AssetInfo>
{
uint64_t pending_consumed = 0;
uint64_t consumed = 0;
uint64_t last_used = 0;
FileHandle handle;
AssetID id = {};
AssetClass asset_class = AssetClass::ImageZeroable;
int prio = 0;
};
Util::DynamicArray<AssetInfo *> sorted_assets;
Util::DynamicArray<AssetInfo *> asset_bank;
std::mutex asset_bank_lock;
Util::ObjectPool<AssetInfo> pool;
Util::AtomicAppendBuffer<AssetID> lru_append;
Util::IntrusiveHashMapHolder<AssetInfo> file_to_assets;
AssetInstantiatorInterface *iface = nullptr;
uint32_t id_count = 0;
uint64_t total_consumed = 0;
uint64_t transfer_budget = 0;
uint64_t transfer_budget_per_iteration = 0;
uint64_t timestamp = 1;
uint32_t blocking_signals = 0;
struct CostUpdate
{
AssetID id;
uint64_t cost = 0;
};
std::mutex cost_update_lock;
std::vector<CostUpdate> thread_cost_updates;
std::vector<CostUpdate> cost_updates;
void adjust_update(const CostUpdate &update);
std::unique_ptr<TaskSignal> signal;
AssetID register_asset_nolock(FileHandle file, AssetClass asset_class, int prio);
void update_costs_locked_assets();
void update_lru_locked_assets();
bool wants_mesh_assets = false;
};
}