feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys

Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low-
latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775,
volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB
the standalone no-renderer build needs; scripts/vendor-pyrowave.sh
reproduces the tree (a pin bump is protocol-affecting, plan §4.2).

build.rs drives the wrapper CMakeLists (static archives incl. a static
C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and
Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7).
Offline-safe by construction: no network, no system lib, vendored Vulkan
headers — same model as the opus dep (flatpak builder has no network).

Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03):
- upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier
  Vulkan<->Vulkan) pass, from the pristine AND the pruned tree
- GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p,
  0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of
  magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of
  target
- cargo test -p pyrowave-sys green (static link + API-version pin check)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 00:35:10 +02:00
parent 1b73361372
commit 4c3b11445c
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/* Copyright (c) 2017-2026 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "enum_cast.hpp"
#include "event.hpp"
#include <stdint.h>
#include "math.hpp"
#include <limits.h>
#include <float.h>
#include <mutex>
namespace Granite
{
enum class JoypadKey
{
Left,
Right,
Up,
Down,
East,
South,
West,
North,
LeftShoulder,
RightShoulder,
LeftThumb,
RightThumb,
Start,
Select,
Mode,
Count,
Unknown
};
const char *joypad_key_to_tag(JoypadKey key);
enum class JoypadAxis
{
LeftX,
LeftY,
RightX,
RightY,
LeftTrigger,
RightTrigger,
Count,
Unknown
};
const char *joypad_axis_to_tag(JoypadAxis axis);
enum class JoypadKeyState
{
Pressed,
Released,
Count
};
enum class Key
{
Unknown,
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
Return,
LeftCtrl,
LeftAlt,
LeftShift,
Space,
Escape,
Left, Right, Up, Down,
_1, _2, _3, _4, _5, _6, _7, _8, _9, _0,
Count
};
enum class MouseButton
{
Left,
Middle,
Right,
Count
};
enum class KeyState
{
Pressed,
Released,
Repeat,
Count
};
static_assert(Util::ecast(Key::Count) <= 64, "Cannot have more than 64 keys for bit-packing.");
struct TouchState
{
enum { PointerCount = 16 };
struct Pointer
{
unsigned id;
float start_x;
float start_y;
float last_x;
float last_y;
float x;
float y;
};
Pointer pointers[PointerCount] = {};
unsigned active_pointers = 0;
unsigned width;
unsigned height;
};
struct JoypadState
{
bool is_button_pressed(JoypadKey key) const
{
return (button_mask & (1u << Util::ecast(key))) != 0;
}
float get_axis(JoypadAxis a) const
{
return snapped_axis[Util::ecast(a)];
}
void snap_deadzone(float deadzone);
float raw_axis[Util::ecast(JoypadAxis::Count)] = {};
float snapped_axis[Util::ecast(JoypadAxis::Count)] = {};
uint32_t button_mask = 0;
uint32_t vid = 0;
uint32_t pid = 0;
};
static_assert(Util::ecast(JoypadKey::Count) <= 32, "Cannot have more than 32 joypad buttons.");
class InputTrackerHandler;
class InputTracker
{
public:
void key_event(Key key, KeyState state);
void mouse_button_event(MouseButton button, double x, double y, bool pressed);
void mouse_button_event_normalized(MouseButton button, double x, double y, bool pressed);
void mouse_button_event(MouseButton button, bool pressed);
void mouse_move_event_absolute(double x, double y);
void mouse_move_event_absolute_normalized(double x, double y);
void mouse_move_event_relative(double x, double y);
void dispatch_current_state(double delta_time, InputTrackerHandler *override_handler = nullptr);
void orientation_event(quat rot);
void joypad_key_state(unsigned index, JoypadKey key, JoypadKeyState state);
void joyaxis_state(unsigned index, JoypadAxis axis, float value);
void on_touch_down(unsigned id, float x, float y);
void on_touch_move(unsigned id, float x, float y);
void on_touch_up(unsigned id, float x, float y);
void mouse_enter(double x, double y);
void mouse_leave();
bool key_pressed(Key key) const
{
return (key_state & (1ull << Util::ecast(key))) != 0;
}
bool joykey_pressed(unsigned index, JoypadKey key) const
{
if (index >= Joypads)
return false;
return (joypads[index].button_mask & (1u << Util::ecast(key))) != 0;
}
bool mouse_button_pressed(MouseButton button) const
{
return (mouse_button_state & (1ull << Util::ecast(button))) != 0;
}
void dispatch_touch_gesture();
void set_axis_deadzone(float deadzone)
{
axis_deadzone = deadzone;
}
void set_relative_mouse_rect(double x, double y, double width, double height)
{
mouse_relative_range_x = x;
mouse_relative_range_y = y;
mouse_relative_range_width = width;
mouse_relative_range_height = height;
}
void set_relative_mouse_speed(double speed_x, double speed_y)
{
mouse_speed_x = speed_x;
mouse_speed_y = speed_y;
}
void enable_joypad(unsigned index, uint32_t vid, uint32_t pid);
void disable_joypad(unsigned index, uint32_t vid, uint32_t pid);
int find_vacant_joypad_index() const;
void set_touch_resolution(unsigned width, unsigned height)
{
touch.width = width;
touch.height = height;
}
void set_input_handler(InputTrackerHandler *handler_)
{
handler = handler_;
}
// To support dispatching input manager (i.e. polling) state from async threads.
std::mutex &get_lock();
enum { TouchCount = 16 };
enum { Joypads = 8 };
private:
InputTrackerHandler *handler = nullptr;
std::mutex dispatch_lock;
uint64_t key_state = 0;
uint8_t mouse_button_state = 0;
bool mouse_active = false;
double last_mouse_x = 0.0;
double last_mouse_y = 0.0;
double mouse_relative_range_x = 0.0;
double mouse_relative_range_y = 0.0;
double mouse_relative_range_width = DBL_MAX;
double mouse_relative_range_height = DBL_MAX;
double mouse_speed_x = 1.0;
double mouse_speed_y = 1.0;
uint8_t active_joypads = 0;
JoypadState joypads[Joypads] = {};
TouchState touch;
float axis_deadzone = 0.3f;
};
class JoypadConnectionEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(JoypadConnectionEvent)
JoypadConnectionEvent(unsigned index_, bool connected_, uint32_t vid_, uint32_t pid_)
: index(index_), connected(connected_), vid(vid_), pid(pid_)
{
}
unsigned get_index() const
{
return index;
}
bool is_connected() const
{
return connected;
}
uint32_t get_vid() const
{
return vid;
}
uint32_t get_pid() const
{
return pid;
}
private:
unsigned index;
bool connected;
uint32_t vid, pid;
};
class TouchGestureEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(TouchGestureEvent)
explicit TouchGestureEvent(const TouchState &state_)
: state(state_)
{
}
const TouchState &get_state() const
{
return state;
}
private:
const TouchState &state;
};
class TouchDownEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(TouchDownEvent)
TouchDownEvent(unsigned index_, unsigned id_,
float x_, float y_,
unsigned screen_width_, unsigned screen_height_)
: index(index_), id(id_),
x(x_), y(y_),
width(screen_width_), height(screen_height_)
{
}
float get_x() const
{
return x;
}
float get_y() const
{
return y;
}
unsigned get_index() const
{
return index;
}
unsigned get_id() const
{
return id;
}
unsigned get_screen_width() const
{
return width;
}
unsigned get_screen_height() const
{
return height;
}
private:
unsigned index, id;
float x, y;
unsigned width, height;
};
class TouchUpEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(TouchUpEvent)
TouchUpEvent(unsigned id_, float x_, float y_,
float start_x_, float start_y_,
unsigned screen_width_, unsigned screen_height_)
: id(id_), x(x_), y(y_),
start_x(start_x_), start_y(start_y_),
width(screen_width_), height(screen_height_)
{
}
float get_x() const
{
return x;
}
float get_y() const
{
return y;
}
float get_start_x() const
{
return start_x;
}
float get_start_y() const
{
return start_y;
}
unsigned get_id() const
{
return id;
}
unsigned get_screen_width() const
{
return width;
}
unsigned get_screen_height() const
{
return height;
}
private:
unsigned id;
float x, y;
float start_x, start_y;
unsigned width, height;
};
class JoypadButtonEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(JoypadButtonEvent)
JoypadButtonEvent(unsigned index_, JoypadKey key_, JoypadKeyState state_)
: index(index_), key(key_), state(state_)
{
}
unsigned get_index() const
{
return index;
}
JoypadKey get_key() const
{
return key;
}
JoypadKeyState get_state() const
{
return state;
}
private:
unsigned index;
JoypadKey key;
JoypadKeyState state;
};
class JoypadAxisEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(JoypadAxisEvent)
JoypadAxisEvent(unsigned index_, JoypadAxis axis_, float value_)
: index(index_), axis(axis_), value(value_)
{
}
unsigned get_index() const
{
return index;
}
JoypadAxis get_axis() const
{
return axis;
}
float get_value() const
{
return value;
}
private:
unsigned index;
JoypadAxis axis;
float value;
};
class KeyboardEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(KeyboardEvent)
KeyboardEvent(Key key_, KeyState state_)
: key(key_), state(state_)
{
}
Key get_key() const
{
return key;
}
KeyState get_key_state() const
{
return state;
}
private:
Key key;
KeyState state;
};
class OrientationEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(OrientationEvent)
explicit OrientationEvent(const quat &rot_)
: rot(rot_)
{
}
const quat &get_rotation() const
{
return rot;
}
private:
quat rot;
};
class MouseButtonEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(MouseButtonEvent)
MouseButtonEvent(MouseButton button_, double abs_x_, double abs_y_, bool pressed_)
: button(button_), abs_x(abs_x_), abs_y(abs_y_), pressed(pressed_)
{
}
MouseButton get_button() const
{
return button;
}
double get_abs_x() const
{
return abs_x;
}
double get_abs_y() const
{
return abs_y;
}
bool get_pressed() const
{
return pressed;
}
private:
MouseButton button;
double abs_x;
double abs_y;
bool pressed;
};
class MouseMoveEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(MouseMoveEvent);
MouseMoveEvent(double delta_x_, double delta_y_, double abs_x_, double abs_y_,
uint64_t key_mask_, uint8_t btn_mask_)
: delta_x(delta_x_), delta_y(delta_y_),
abs_x(abs_x_), abs_y(abs_y_),
key_mask(key_mask_), btn_mask(btn_mask_)
{
}
bool get_mouse_button_pressed(MouseButton button) const
{
return (btn_mask & (1 << Util::ecast(button))) != 0;
}
bool get_key_pressed(Key key) const
{
return (key_mask & (1ull << Util::ecast(key))) != 0;
}
double get_delta_x() const
{
return delta_x;
}
double get_delta_y() const
{
return delta_y;
}
double get_abs_x() const
{
return abs_x;
}
double get_abs_y() const
{
return abs_y;
}
private:
double delta_x, delta_y, abs_x, abs_y;
uint64_t key_mask;
uint8_t btn_mask;
};
class JoypadStateEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(JoypadStateEvent)
JoypadStateEvent(uint8_t active_mask_, const JoypadState *states_,
unsigned count_, double delta_time_)
: states(states_), count(count_), delta_time(delta_time_), active_mask(active_mask_)
{
}
bool is_connected(unsigned index) const
{
if (index >= count)
return false;
return (active_mask & (1u << index)) != 0;
}
unsigned get_num_indices() const
{
return count;
}
const JoypadState &get_state(unsigned index) const
{
return states[index];
}
double get_delta_time() const
{
return delta_time;
}
private:
const JoypadState *states;
unsigned count;
double delta_time;
uint8_t active_mask;
};
class InputStateEvent : public Granite::Event
{
public:
GRANITE_EVENT_TYPE_DECL(InputStateEvent)
InputStateEvent(double abs_x_, double abs_y_,
double delta_time_, uint64_t key_mask_, uint8_t btn_mask_, bool mouse_active_)
: abs_x(abs_x_), abs_y(abs_y_),
delta_time(delta_time_), key_mask(key_mask_),
btn_mask(btn_mask_), mouse_active(mouse_active_)
{
}
double get_delta_time() const
{
return delta_time;
}
bool get_mouse_active() const
{
return mouse_active;
}
bool get_mouse_button_pressed(MouseButton button) const
{
return (btn_mask & (1 << Util::ecast(button))) != 0;
}
bool get_key_pressed(Key key) const
{
return (key_mask & (1ull << Util::ecast(key))) != 0;
}
double get_mouse_x() const
{
return abs_x;
}
double get_mouse_y() const
{
return abs_y;
}
private:
double abs_x, abs_y;
double delta_time;
uint64_t key_mask;
uint8_t btn_mask;
bool mouse_active;
};
class InputTrackerHandler
{
public:
virtual ~InputTrackerHandler() = default;
virtual void dispatch(const TouchDownEvent &e) = 0;
virtual void dispatch(const TouchUpEvent &e) = 0;
virtual void dispatch(const TouchGestureEvent &e) = 0;
virtual void dispatch(const JoypadButtonEvent &e) = 0;
virtual void dispatch(const JoypadAxisEvent &e) = 0;
virtual void dispatch(const KeyboardEvent &e) = 0;
virtual void dispatch(const OrientationEvent &e) = 0;
virtual void dispatch(const MouseButtonEvent &e) = 0;
virtual void dispatch(const MouseMoveEvent &e) = 0;
virtual void dispatch(const JoypadStateEvent &e) = 0;
virtual void dispatch(const InputStateEvent &e) = 0;
virtual void dispatch(const JoypadConnectionEvent &e) = 0;
};
}