feat(android): console UI, wake-on-LAN wait-until-up, host edit + TV/tablet polish

Bring the Android client to parity with Apple's gamepad experience and finish
Wake-on-LAN.

- Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow,
  and an input-aware legend that switches between gamepad face buttons and a
  TV-remote select-ring + arrows based on the last-used input.
- Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up
  (WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry,
  fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects),
  plus host edit (touch dialog + console form) with an auto-filled MAC.
- Android TV: brand banner (android:banner), density-aware console scaling, D-pad/
  remote nav (Up = Settings, Down or the pad Select button = host Options),
  emergency stream-exit chord, and 120Hz console refresh.
- Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware
  tab animation (horizontal on phones, vertical on the tablet rail), animated
  settings navigation, and a licenses screen with a back button + the real
  workspace version (read from Cargo.toml).
- Vector Lock/controller icons (no emoji); bundled Geist font.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-05 20:04:47 +02:00
parent c2bc72a8e9
commit 4a87cef98c
42 changed files with 4247 additions and 361 deletions
+5 -1
View File
@@ -34,7 +34,11 @@ android_logger = "0.14"
# NDK bindings. "media" = AMediaCodec/ANativeWindow (video); "audio" = AAudio (audio playback).
# Pure-Rust FFI to libmediandk/libnativewindow/libaaudio — no C++/libc++_shared to bundle. Decode +
# audio run entirely in Rust on native threads (the "no async on the hot path" invariant).
ndk = { version = "0.9", features = ["media", "audio", "nativewindow", "api-level-31"] }
# api-level-28 matches the app's minSdk floor (Android 9). AAudio (26), AMediaCodec (21) and
# ANativeWindow_setBuffersDataSpace (28) are all ≤28; the one API-30 call we make
# (ANativeWindow_setFrameRate) is dlsym-resolved at runtime (see decode::try_set_frame_rate), not
# linked, so the .so still loads on API 28/29.
ndk = { version = "0.9", features = ["media", "audio", "nativewindow", "api-level-28"] }
# setpriority/gettid to raise the decode thread toward URGENT_DISPLAY (see decode::boost_thread_priority).
libc = "0.2"
# Opus decode for the host→client audio plane (0xC9: 48 kHz stereo, 5 ms frames). Same crate the