feat(pyrowave): Linux 4:4:4 encode — per-pixel CSC, full-res chroma, gate open
ci / web (push) Successful in 49s
ci / docs-site (push) Successful in 55s
ci / bench (push) Successful in 6m44s
arch / build-publish (push) Successful in 12m8s
decky / build-publish (push) Successful in 19s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 11s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 9s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 9s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 10s
android / android (push) Successful in 13m26s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 9s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 11s
deb / build-publish (push) Successful in 12m31s
windows-host / package (push) Successful in 16m21s
deb / build-publish-host (push) Successful in 15m0s
apple / swift (push) Successful in 1m23s
apple / screenshots (push) Successful in 6m25s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 16m3s
ci / rust (push) Successful in 29m30s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 16m18s
docker / deploy-docs (push) Successful in 26s

Phase 2 of design/pyrowave-444-hdr.md. can_encode_444(PyroWave) now returns
true on Linux, so a client that advertises VIDEO_CAP_444 (the 4:4:4 setting)
and prefers PyroWave negotiates a full-chroma wavelet session end to end
(the client decoder side landed in 5eb930e7).

- rgb2yuv444.comp: the 4:4:4 twin of rgb2yuv.comp — one invocation per pixel,
  full-res interleaved RG8 CbCr, no box filter/siting, byte-identical BT.709
  limited coefficients; compiled .spv committed (glslangValidator -V, matches
  the existing shader's toolchain).
- Encoder: chroma-conditional pyrowave create (open + reset), full-res chroma
  plane + views, per-pixel dispatch, 4:2:0-only even-dims check.
- Tests: decode oracle grows a 4:4:4 mode (YUV444P CPU readback);
  pyrowave_smoke_444 round-trips plane means AND drives the busy test card at
  the ~2.6 bpp operating point asserting in-budget + run-to-run deterministic
  AU sizes — the exact regime that silently corrupted before the vendored
  payload_data fix (patches/0001), so this doubles as its regression test.

Verified on .21 (RTX 5070 Ti): clippy -D warnings, host tests, and both GPU
smokes (pyrowave_smoke + pyrowave_smoke_444) green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-18 12:43:34 +02:00
parent 5eb930e71d
commit 4861824e7d
4 changed files with 189 additions and 39 deletions
@@ -0,0 +1,37 @@
#version 450
// RGB(A) -> full-res Y + FULL-res interleaved CbCr (BT.709 limited range): the 4:4:4 twin of
// rgb2yuv.comp — one invocation per pixel, no chroma box filter, no siting. Same coefficients
// byte-for-byte (the wavelet clients' planar CSC decodes both layouts identically), same
// cursor-as-metadata blend, same source-edge clamp for the 32-aligned coded extent.
layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0) uniform sampler2D rgb; // packed RGB input (sampled; BGRA import ok)
layout(binding = 1, r8) uniform writeonly image2D yImg; // full-res Y
layout(binding = 2, rg8) uniform writeonly image2D uvImg; // full-res UV (interleaved)
layout(binding = 3) uniform sampler2D cursorTex; // straight-alpha RGBA cursor (top-left)
layout(push_constant) uniform Push {
ivec2 curOrigin; // top-left of the cursor in frame pixels (position - hotspot)
ivec2 curSize; // cursor w,h in pixels; x <= 0 => disabled
} pc;
float lumaY(vec3 c) { return 16.0/255.0 + 0.1826*c.r + 0.6142*c.g + 0.0620*c.b; }
vec3 withCursor(ivec2 p, vec3 col) {
if (pc.curSize.x <= 0) return col;
ivec2 cp = p - pc.curOrigin;
if (cp.x < 0 || cp.y < 0 || cp.x >= pc.curSize.x || cp.y >= pc.curSize.y) return col;
vec4 c = texelFetch(cursorTex, cp, 0);
return mix(col, c.rgb, c.a);
}
void main() {
ivec2 sz = imageSize(yImg);
ivec2 rmax = textureSize(rgb, 0) - 1;
ivec2 p = ivec2(gl_GlobalInvocationID.xy);
if (p.x >= sz.x || p.y >= sz.y) return;
vec3 c = withCursor(p, texelFetch(rgb, min(p, rmax), 0).rgb);
imageStore(yImg, p, vec4(lumaY(c), 0, 0, 1));
float U = 128.0/255.0 - 0.1006*c.r - 0.3386*c.g + 0.4392*c.b;
float V = 128.0/255.0 + 0.4392*c.r - 0.3989*c.g - 0.0403*c.b;
imageStore(uvImg, p, vec4(U, V, 0, 1));
}