feat(host/windows): ViGEm virtual gamepad backend
Windows GamepadManager via vigem-client (ViGEmBus) — the uinput-xpad analogue: one virtual Xbox 360 controller per client pad index, created lazily on first State. GameStream/Moonlight already uses the XInput conventions (low-16 button bits, sticks -32768..32767 +Y up, triggers 0..255), so the GamepadFrame->XGamepad mapping is 1:1. Replaces the non-Linux GamepadManager stub (same new/handle/pump_rumble API the m3 PadBackend drives, so no m3 change). Graceful when ViGEmBus is absent (gamepad disabled, session continues). Compiles clean on Windows + Linux; live-test needs the ViGEmBus driver + a physical pad. Rumble back-channel is a TODO (ViGEm notification API). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -298,8 +298,12 @@ fn gs_button_to_evdev(b: u32) -> Option<u32> {
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pub mod dualsense;
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#[cfg(target_os = "linux")]
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pub mod gamepad;
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/// Stub — virtual gamepads need Linux uinput; events are dropped elsewhere.
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#[cfg(not(target_os = "linux"))]
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/// Windows: virtual Xbox 360 pads via ViGEmBus.
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#[cfg(target_os = "windows")]
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#[path = "inject/gamepad_windows.rs"]
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pub mod gamepad;
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/// Stub — virtual gamepads need Linux uinput or Windows ViGEmBus; events are dropped elsewhere.
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#[cfg(not(any(target_os = "linux", target_os = "windows")))]
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pub mod gamepad {
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#[derive(Default)]
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pub struct GamepadManager;
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