fix(host/linux): stop burning retry budget on doomed pipeline builds
Two session-transition stalls found live on a SteamOS Deck host, one cause: the pipeline retry loop couldn't tell a wait-it-out failure from a retry-now-and-it-works one. - Gamescope first-frame race: a PipeWire stream connected while gamescope re-initializes its headless takeover negotiates a format, reaches Streaming, and never receives a buffer — while a fresh connect delivers within ~0.5 s. Every gamescope bring-up ate the full 10 s first-frame budget on attempt 1 (17 s bring-ups; KWin: 1.2 s). The retry loop's FIRST attempt now waits 2.5 s (Capturer::next_frame_within), so the reconnect that fixes the race happens at ~3 s. Later attempts keep the patient 10 s — the documented 30-60 s Big Picture cold start still fits the budget. - Capture-loss rebuild vs session switch: the rebuild loop re-detects the active session between build_pipeline_with_retry calls, but each call burned 8 attempts (~13 s) against a compositor that no longer exists (a Desktop→Gaming switch spent 13 of its 27 s retrying gone-KWin). The capture-loss path now passes max_attempts=2, turning the outer loop into ~1 s detect-and-retry cycles that follow the box to the new session. The resize path's direct build_pipeline call keeps the default budget (no retry wrapper there to absorb an early bail). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -24,6 +24,16 @@ use pf_frame::DmabufFrame;
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pub trait Capturer: Send {
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fn next_frame(&mut self) -> Result<CapturedFrame>;
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/// [`next_frame`](Self::next_frame) with a caller-chosen first-frame budget instead of the
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/// backend's default. The pipeline retry loop shortens its FIRST attempt's wait: a PipeWire
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/// stream connected while gamescope re-inits its headless takeover can negotiate a format,
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/// reach `Streaming`, and still never receive a buffer — a fresh connect then delivers within
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/// ~0.5 s, so waiting out the full default budget on a doomed stream just delays the retry
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/// that fixes it. Backends without an internal wait budget ignore it (the default delegates).
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fn next_frame_within(&mut self, _budget: std::time::Duration) -> Result<CapturedFrame> {
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self.next_frame()
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}
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/// Non-blocking: the freshest frame available since the last call, or `None` if none has
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/// arrived (the caller reuses its last frame to hold a steady output rate). The default
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/// just produces a frame each call — fine for instant synthetic sources; the portal
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@@ -299,29 +299,11 @@ fn spawn_pipewire(
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impl Capturer for PortalCapturer {
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fn next_frame(&mut self) -> Result<CapturedFrame> {
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// First frame can lag behind format negotiation; later frames arrive at ~fps. Wait in
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// short slices so a GPU-import poison (worker death) fails the capture within ~0.5 s
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// instead of sitting out the full first-frame budget.
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let deadline = std::time::Instant::now() + Duration::from_secs(10);
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loop {
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if self.broken.load(Ordering::Relaxed) {
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return Err(anyhow!(
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"zero-copy GPU import lost (node {}): the import worker died or tiled imports \
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failed repeatedly — rebuilding capture",
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self.node_id
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));
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}
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if let Some(f) = self.pending.take() {
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return Ok(f); // a wait_arrival stash outranks the channel (it's older)
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}
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let slice = Duration::from_millis(500)
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.min(deadline.saturating_duration_since(std::time::Instant::now()));
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match self.frames.recv_timeout(slice) {
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Ok(frame) => return Ok(frame),
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Err(RecvTimeoutError::Timeout) if std::time::Instant::now() < deadline => continue,
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Err(e) => return self.next_frame_timed_out(e),
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}
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}
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self.frame_within(Duration::from_secs(10))
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}
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fn next_frame_within(&mut self, budget: Duration) -> Result<CapturedFrame> {
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self.frame_within(budget)
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}
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fn supports_arrival_wait(&self) -> bool {
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@@ -417,9 +399,41 @@ impl Capturer for PortalCapturer {
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}
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impl PortalCapturer {
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/// The [`Capturer::next_frame`] budget expired (or the thread ended) — turn it into the
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/// diagnosis-bearing error. Split out of the slicing loop above; behavior unchanged.
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fn next_frame_timed_out(&self, err: RecvTimeoutError) -> Result<CapturedFrame> {
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/// The blocking first-frame wait behind [`Capturer::next_frame`] /
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/// [`Capturer::next_frame_within`]. First frame can lag behind format negotiation; later
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/// frames arrive at ~fps. Wait in short slices so a GPU-import poison (worker death) fails
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/// the capture within ~0.5 s instead of sitting out the full first-frame budget.
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fn frame_within(&mut self, budget: Duration) -> Result<CapturedFrame> {
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let deadline = std::time::Instant::now() + budget;
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loop {
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if self.broken.load(Ordering::Relaxed) {
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return Err(anyhow!(
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"zero-copy GPU import lost (node {}): the import worker died or tiled imports \
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failed repeatedly — rebuilding capture",
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self.node_id
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));
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}
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if let Some(f) = self.pending.take() {
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return Ok(f); // a wait_arrival stash outranks the channel (it's older)
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}
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let slice = Duration::from_millis(500)
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.min(deadline.saturating_duration_since(std::time::Instant::now()));
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match self.frames.recv_timeout(slice) {
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Ok(frame) => return Ok(frame),
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Err(RecvTimeoutError::Timeout) if std::time::Instant::now() < deadline => continue,
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Err(e) => return self.next_frame_timed_out(e, budget),
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}
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}
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}
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/// The [`frame_within`](Self::frame_within) budget expired (or the thread ended) — turn it
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/// into the diagnosis-bearing error. Split out of the slicing loop above; behavior unchanged.
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fn next_frame_timed_out(
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&self,
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err: RecvTimeoutError,
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budget: Duration,
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) -> Result<CapturedFrame> {
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let within = budget.as_secs_f32();
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match err {
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RecvTimeoutError::Timeout => {
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// Split the two black-screen root causes apart so the operator gets a cause, not
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@@ -427,9 +441,10 @@ impl PortalCapturer {
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// not (no acceptable format / node never emitted a param)?
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if self.negotiated.load(Ordering::Relaxed) {
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Err(anyhow!(
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"no PipeWire frame within 10s (node {}): format negotiated but no buffers \
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arrived — the compositor produced no frames (virtual output idle/unmapped, \
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or capture never started)",
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"no PipeWire frame within {within}s (node {}): format negotiated but no \
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buffers arrived — the compositor produced no frames (virtual output \
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idle/unmapped, capture never started, or a stream bound during a \
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compositor (re)start that will never deliver — a reconnect fixes that)",
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self.node_id
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))
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} else if self.hdr_offer {
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@@ -440,10 +455,10 @@ impl PortalCapturer {
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// auto-reconnects) negotiates SDR instead of re-running this same timeout.
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super::note_hdr_capture_failed();
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Err(anyhow!(
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"no PipeWire frame within 10s (node {}): the compositor never accepted \
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the HDR (10-bit PQ/BT.2020 dmabuf) offer — is the mirrored monitor in \
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HDR mode on GNOME 50+? Downgrading this host to SDR capture; reconnect \
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to stream SDR",
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"no PipeWire frame within {within}s (node {}): the compositor never \
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accepted the HDR (10-bit PQ/BT.2020 dmabuf) offer — is the mirrored \
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monitor in HDR mode on GNOME 50+? Downgrading this host to SDR capture; \
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reconnect to stream SDR",
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self.node_id
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))
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} else if self.vaapi_dmabuf && !pf_zerocopy::vaapi_dmabuf_forced() {
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@@ -452,14 +467,15 @@ impl PortalCapturer {
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// retries on the CPU offer instead of failing this same negotiation forever.
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pf_zerocopy::note_vaapi_dmabuf_failed();
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Err(anyhow!(
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"no PipeWire frame within 10s (node {}): the compositor never accepted \
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the LINEAR-dmabuf offer (VAAPI zero-copy) — downgrading this host to the \
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CPU capture path; the pipeline rebuild will renegotiate without dmabuf",
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"no PipeWire frame within {within}s (node {}): the compositor never \
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accepted the LINEAR-dmabuf offer (VAAPI zero-copy) — downgrading this \
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host to the CPU capture path; the pipeline rebuild will renegotiate \
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without dmabuf",
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self.node_id
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))
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} else {
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Err(anyhow!(
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"no PipeWire frame within 10s (node {}): format negotiation never \
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"no PipeWire frame within {within}s (node {}): format negotiation never \
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completed — the compositor offered no format this consumer accepts \
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(pixel-format/modifier mismatch) or the node never emitted a Format param",
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self.node_id
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