feat(gamepad): GamepadPref wire bytes for DualSense Edge (7) + Switch Pro (8)
Phase 0 of gamepad-new-types: the two new kinds exist on the wire (enum, to_u8/from_u8/from_name/as_str, C-ABI constants + header), and pick_gamepad folds them to the closest EXISTING backend until their own backends land — DualSenseEdge -> DualSense (keeps the rich planes; only the paddles go through the fold policy), SwitchPro -> Xbox360. Wire round-trip pinned 0..=8 + unknown->Auto; fold table extended. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -889,6 +889,12 @@ pub const PUNKTFUNK_GAMEPAD_STEAMCONTROLLER: u32 = 5;
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/// four back grips, a right trackpad, and the IMU; re-grabbed by Steam Input with native glyphs when
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/// Steam runs on the host. Honored only where available (Linux hosts); else folds to X-Box 360.
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pub const PUNKTFUNK_GAMEPAD_STEAMDECK: u32 = 6;
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/// DualSense Edge (Sony `054C:0DF2`): the DualSense plus two back buttons + two Fn buttons, so a
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/// client's back paddles land on native slots. Folds to `DUALSENSE` until its backend lands.
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pub const PUNKTFUNK_GAMEPAD_DUALSENSEEDGE: u32 = 7;
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/// Nintendo Switch Pro Controller (Nintendo `057E:2009`, kernel `hid-nintendo`): Nintendo glyphs +
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/// positional layout, gyro/accel, HD rumble. Folds to `XBOX360` until its backend lands.
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pub const PUNKTFUNK_GAMEPAD_SWITCHPRO: u32 = 8;
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/// Extended `InputEvent` gamepad button bits for embedders building raw events: the four back grips
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/// (Steam L4/L5/R4/R5 ≙ Xbox-Elite P1–P4) + the misc/capture button, in Moonlight's
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@@ -945,6 +951,8 @@ const _: () = {
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assert!(PUNKTFUNK_GAMEPAD_DUALSHOCK4 == GamepadPref::DualShock4.to_u8() as u32);
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assert!(PUNKTFUNK_GAMEPAD_STEAMCONTROLLER == GamepadPref::SteamController.to_u8() as u32);
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assert!(PUNKTFUNK_GAMEPAD_STEAMDECK == GamepadPref::SteamDeck.to_u8() as u32);
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assert!(PUNKTFUNK_GAMEPAD_DUALSENSEEDGE == GamepadPref::DualSenseEdge.to_u8() as u32);
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assert!(PUNKTFUNK_GAMEPAD_SWITCHPRO == GamepadPref::SwitchPro.to_u8() as u32);
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// Extended button bits mirror the wire `input::gamepad` constants.
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assert!(PUNKTFUNK_GAMEPAD_BTN_PADDLE1 == g::BTN_PADDLE1);
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assert!(PUNKTFUNK_GAMEPAD_BTN_PADDLE2 == g::BTN_PADDLE2);
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