fix(fmt) + feat(gamepad): CI-matching rustfmt everywhere, enforced by repo git hooks; N4 spike flips to GO via MI_02
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Three things that belong together:

1. rustfmt the gamepad-new-types host files ci.yml's `cargo fmt --all
   --check` gate flags (the .21/.133 verify recipes ran clippy+tests
   but never fmt — the same class of miss as 69f30f30).

2. Enforce it at the source: scripts/git-hooks/{pre-commit,pre-push}
   run the exact CI fmt gates (main workspace + the shipped-driver
   crates of the UMDF workspace); CONTRIBUTING documents the one-time
   `git config core.hooksPath scripts/git-hooks`. pre-push is the
   enforcement point (plumbing commits bypass pre-commit).

3. N4 follow-up — the spike verdict FLIPS TO GO: SwDeviceProfile grows
   `usb_mi`, synthesizing `&MI_02` into the Deck spike's USB hardware
   ids. hidclass mirrors the parent's USB tokens into the HID child's
   hardware ids, and hidapi/SDL/Steam parse `MI_` as bInterfaceNumber
   (defaulting to 0 when absent — the exact gate the first run hit:
   Steam wants the Deck controller on interface 2). Re-run live on
   .173: Steam logs `Interface: 2`, then `!! Steam controller device
   opened`, `Steam Controller reserving XInput slot 0`, and activates
   a mapping — full Steam Input promotion of the software-devnode
   Deck, no driver change needed. The PS identities pass
   `usb_mi: None` (real single-interface devices carry no MI_ token).
   A proper Windows-Deck backend phase is now justified; planned
   separately.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 12:20:33 +02:00
parent eb4bca11c5
commit 4201851c7f
13 changed files with 122 additions and 44 deletions
+14 -14
View File
@@ -473,6 +473,11 @@ fn gs_button_to_evdev(b: u32) -> Option<u32> {
#[cfg(target_os = "linux")]
#[path = "inject/linux/dualsense.rs"]
pub mod dualsense;
/// Windows: virtual DualSense **Edge** via the same UMDF minidriver + shared-memory channel
/// (device-type 2) — the wire back grips land on the Edge's native back/Fn buttons.
#[cfg(target_os = "windows")]
#[path = "inject/windows/dualsense_edge_windows.rs"]
pub mod dualsense_edge_windows;
/// Transport-independent DualSense HID contract, shared by the Linux UHID backend ([`dualsense`])
/// and the Windows UMDF-driver backend ([`dualsense_windows`]).
#[cfg(any(target_os = "linux", target_os = "windows"))]
@@ -482,11 +487,6 @@ pub mod dualsense_proto;
#[cfg(target_os = "windows")]
#[path = "inject/windows/dualsense_windows.rs"]
pub mod dualsense_windows;
/// Windows: virtual DualSense **Edge** via the same UMDF minidriver + shared-memory channel
/// (device-type 2) — the wire back grips land on the Edge's native back/Fn buttons.
#[cfg(target_os = "windows")]
#[path = "inject/windows/dualsense_edge_windows.rs"]
pub mod dualsense_edge_windows;
#[cfg(target_os = "linux")]
#[path = "inject/linux/dualshock4.rs"]
pub mod dualshock4;
@@ -527,15 +527,6 @@ pub mod pad_slots;
#[cfg(target_os = "linux")]
#[path = "inject/linux/steam_controller.rs"]
pub mod steam_controller;
/// Linux: virtual Nintendo Switch Pro Controller via UHID (kernel `hid-nintendo`).
#[cfg(target_os = "linux")]
#[path = "inject/linux/switch_pro.rs"]
pub mod switch_pro;
/// Transport-independent Switch Pro Controller codec + the canned `hid-nintendo` handshake
/// replies, used by the Linux UHID backend ([`switch_pro`]).
#[cfg(target_os = "linux")]
#[path = "inject/proto/switch_proto.rs"]
pub mod switch_proto;
/// Linux: virtual Steam Deck via the USB gadget subsystem (`raw_gadget` + `dummy_hcd`) — the only
/// virtual-Deck transport Steam Input promotes (presents the controller on USB interface 2).
/// SteamOS-host only (needs `dummy_hcd` + `raw_gadget`).
@@ -559,6 +550,15 @@ pub mod steam_remap;
#[cfg(target_os = "linux")]
#[path = "inject/linux/steam_usbip.rs"]
pub mod steam_usbip;
/// Linux: virtual Nintendo Switch Pro Controller via UHID (kernel `hid-nintendo`).
#[cfg(target_os = "linux")]
#[path = "inject/linux/switch_pro.rs"]
pub mod switch_pro;
/// Transport-independent Switch Pro Controller codec + the canned `hid-nintendo` handshake
/// replies, used by the Linux UHID backend ([`switch_pro`]).
#[cfg(target_os = "linux")]
#[path = "inject/proto/switch_proto.rs"]
pub mod switch_proto;
/// The generic stateful virtual-pad manager ([`uhid_manager::UhidManager`]) — event routing, frame
/// merge, heartbeat, and feedback pump shared by the five UHID/UMDF backends; each supplies only
/// its per-controller protocol via [`uhid_manager::PadProto`] (G12).
@@ -13,10 +13,9 @@
//! UMDF-driver backend; this module is just the `/dev/uhid` plumbing around it.
use super::dualsense_proto::{
edge_paddle_bits, parse_ds_output, serialize_state, DsFeedback, DsState,
DS_EDGE_PRODUCT, DS_FEATURE_CALIBRATION, DS_FEATURE_FIRMWARE, DS_FEATURE_PAIRING,
DS_INPUT_REPORT_LEN, DS_PRODUCT, DS_TOUCH_H, DS_TOUCH_W, DS_VENDOR, DUALSENSE_EDGE_RDESC,
DUALSENSE_RDESC,
edge_paddle_bits, parse_ds_output, serialize_state, DsFeedback, DsState, DS_EDGE_PRODUCT,
DS_FEATURE_CALIBRATION, DS_FEATURE_FIRMWARE, DS_FEATURE_PAIRING, DS_INPUT_REPORT_LEN,
DS_PRODUCT, DS_TOUCH_H, DS_TOUCH_W, DS_VENDOR, DUALSENSE_EDGE_RDESC, DUALSENSE_RDESC,
};
use crate::inject::uhid_manager::{PadFeedback, PadProto, UhidManager};
use anyhow::{Context, Result};
@@ -102,7 +101,8 @@ impl DualSensePad {
format!("open {UHID_PATH} (is the 60-punktfunk.rules uhid rule installed + are you in 'input'?)")
})?;
let mut ds = DualSensePad { fd, seq: 0, ts: 0 };
ds.send_create2(index, id).context("UHID_CREATE2 DualSense")?;
ds.send_create2(index, id)
.context("UHID_CREATE2 DualSense")?;
Ok(ds)
}
@@ -84,7 +84,12 @@ impl SwitchProPad {
let mut ev = [0u8; UHID_EVENT_SIZE];
ev[0..4].copy_from_slice(&UHID_CREATE2.to_ne_bytes());
// union (uhid_create2_req) starts at byte 4.
put_cstr(&mut ev, 4, 128, &format!("Punktfunk Switch Pro Controller {index}")); // name[128]
put_cstr(
&mut ev,
4,
128,
&format!("Punktfunk Switch Pro Controller {index}"),
); // name[128]
put_cstr(&mut ev, 132, 64, &format!("punktfunk/switchpro/{index}")); // phys[64]
put_cstr(&mut ev, 196, 64, &format!("punktfunk-swpro-{index}")); // uniq[64]
ev[260..262].copy_from_slice(&(PROCON_RDESC.len() as u16).to_ne_bytes()); // rd_size
@@ -123,7 +128,13 @@ impl SwitchProPad {
let reply = match id {
// Device info — the fatal one (probe aborts without it): type = Pro Controller +
// this pad's virtual MAC. Real hardware acks it with 0x82.
0x02 => build_subcmd_reply(&st, self.timer, 0x82, id, &device_info_payload(&switch_mac(self.index))),
0x02 => build_subcmd_reply(
&st,
self.timer,
0x82,
id,
&device_info_payload(&switch_mac(self.index)),
),
// SPI flash read: echoed addr + len + the canned calibration bytes. An unmapped
// range answers zeroes (echoed header, zero data) — the driver then warns and uses
// its defaults instead of stalling through 2 × 1 s timeouts.
@@ -134,7 +145,11 @@ impl SwitchProPad {
.unwrap_or(0);
let len = args.get(4).copied().unwrap_or(0);
let payload = spi_flash_read(addr, len).unwrap_or_else(|| {
tracing::debug!(addr = format!("{addr:#x}"), len, "unmapped SPI read — zero fill");
tracing::debug!(
addr = format!("{addr:#x}"),
len,
"unmapped SPI read — zero fill"
);
let mut p = Vec::with_capacity(5 + len as usize);
p.extend_from_slice(&addr.to_le_bytes());
p.push(len);
@@ -404,7 +404,7 @@ pub fn sc_from_gamepad(
// SC grips at the Deck's L5/R5 bit positions (9.7 / 10.0): the wire primary pair L4/R4.
set(&mut b, on(gs::BTN_PADDLE2), btn::L5); // left grip
set(&mut b, on(gs::BTN_PADDLE1), btn::R5); // right grip
// Joystick click (10.6 — the bit the Deck calls L3) + right-pad click (10.2).
// Joystick click (10.6 — the bit the Deck calls L3) + right-pad click (10.2).
set(&mut b, on(gs::BTN_LS_CLICK), btn::L3);
set(
&mut b,
@@ -444,7 +444,7 @@ pub fn serialize_sc_state(r: &mut [u8; STEAM_REPORT_LEN], st: &SteamState, seq:
r[10] = ((buttons >> 16) & 0xFF) as u8;
r[11] = (st.lt >> 7).min(255) as u8; // left trigger, u8
r[12] = (st.rt >> 7).min(255) as u8; // right trigger, u8
// Bytes 16..20 carry EITHER the joystick OR the left pad, per the 10.3 touched bit.
// Bytes 16..20 carry EITHER the joystick OR the left pad, per the 10.3 touched bit.
let (x, y) = if buttons & btn::LPAD_TOUCH != 0 {
(st.lpad_x, st.lpad_y)
} else {
@@ -824,11 +824,7 @@ mod tests {
fn sc_serialize_and_mapping() {
// Full mapping: face + grips + clicks + a deflected right stick.
let s = sc_from_gamepad(
gs::BTN_A
| gs::BTN_PADDLE1
| gs::BTN_PADDLE2
| gs::BTN_LS_CLICK
| gs::BTN_RS_CLICK,
gs::BTN_A | gs::BTN_PADDLE1 | gs::BTN_PADDLE2 | gs::BTN_LS_CLICK | gs::BTN_RS_CLICK,
1000,
-2000,
3000,
@@ -486,7 +486,7 @@ mod tests {
fn pack12_layout() {
assert_eq!(pack12(0x578, 0x578), [0x78, 0x85, 0x57]); // 1400/1400 (the cal pair)
assert_eq!(pack12(0x800, 0x800), [0x00, 0x08, 0x80]); // 2048/2048 (the center pair)
// Extract back: a = b0 | (b1 & 0xF) << 8; b = (b1 >> 4) | b2 << 4.
// Extract back: a = b0 | (b1 & 0xF) << 8; b = (b1 >> 4) | b2 << 4.
let p = pack12(0xABC, 0x123);
let a = p[0] as u16 | ((p[1] as u16 & 0xF) << 8);
let b = ((p[1] as u16) >> 4) | ((p[2] as u16) << 4);
@@ -88,6 +88,11 @@ pub(super) struct SwDeviceProfile<'a> {
pub hwid: &'a str,
/// The USB VID&PID token (`VID_054C&PID_0CE6`) used to synthesize the USB hardware/compatible ids.
pub usb_vid_pid: &'a str,
/// USB composite interface number to synthesize (`&MI_xx` appended to the USB hardware ids).
/// hidclass mirrors the parent's `USB\VID…` tokens into the HID child's hardware ids, and
/// hidapi/SDL/Steam parse the child's `MI_` token as `bInterfaceNumber` (defaulting to 0 when
/// absent) — the Steam Deck's controller lives on interface 2, the gate the N4 spike hit.
pub usb_mi: Option<u8>,
/// Device description shown in Device Manager.
pub description: &'a str,
}
@@ -126,8 +131,9 @@ pub(super) fn create_swdevice(p: &SwDeviceProfile) -> Result<(HSWDEVICE, Option<
.chain(std::iter::once(0))
.collect()
};
let usb_rev = format!("USB\\{}&REV_0100", p.usb_vid_pid);
let usb = format!("USB\\{}", p.usb_vid_pid);
let mi = p.usb_mi.map(|n| format!("&MI_{n:02}")).unwrap_or_default();
let usb_rev = format!("USB\\{}&REV_0100{mi}", p.usb_vid_pid);
let usb = format!("USB\\{}{mi}", p.usb_vid_pid);
let hwids = multi_sz(&[
p.hwid, // FIRST → the INF binds our UMDF driver on this id
usb_rev.as_str(),
@@ -297,6 +303,7 @@ impl DsWinPad {
container_index: index,
hwid: id.hwid,
usb_vid_pid: id.usb_vid_pid,
usb_mi: None, // single-interface USB devices (real DS/Edge have no MI_ token)
description: id.description,
}) {
Ok((h, i)) => (Some(h), i),
@@ -498,6 +505,9 @@ pub fn deck_spike_hold(index: u8, secs: u64) -> Result<()> {
container_index: index,
hwid: "pf_steamdeck",
usb_vid_pid: "VID_28DE&PID_1205",
// The Deck's controller interface — the promotion gate the first spike run hit
// (hidapi parses MI_ from the child hwids; absent = interface 0, Steam wants 2).
usb_mi: Some(2),
description: "punktfunk Virtual Steam Deck (spike)",
})?;
let _sw = super::gamepad_raii::SwDevice::new(hsw);
@@ -515,9 +525,8 @@ pub fn deck_spike_hold(index: u8, secs: u64) -> Result<()> {
channel.pump();
// Log any feature/output traffic Steam sends — each one is spike evidence.
// SAFETY: base points at SHM_SIZE bytes; OFF_OUT_SEQ is in range.
let seq = unsafe {
std::ptr::read_unaligned(channel.data_base().add(OFF_OUT_SEQ) as *const u32)
};
let seq =
unsafe { std::ptr::read_unaligned(channel.data_base().add(OFF_OUT_SEQ) as *const u32) };
if seq != last_out_seq {
last_out_seq = seq;
let mut out = [0u8; 16];
@@ -64,6 +64,7 @@ impl Ds4WinPad {
container_index: index,
hwid: "pf_dualshock4",
usb_vid_pid: "VID_054C&PID_09CC",
usb_mi: None,
description: "punktfunk Virtual DualShock 4",
}) {
Ok((h, id)) => (Some(h), id),
+2 -1
View File
@@ -432,7 +432,8 @@ fn real_main() -> Result<()> {
// report byte 10 (0x80|0x40) next to Cross.
let edge = args.iter().any(|a| a == "--edge");
let extra_buttons: u32 = if edge {
punktfunk_core::input::gamepad::BTN_PADDLE1 | punktfunk_core::input::gamepad::BTN_PADDLE2
punktfunk_core::input::gamepad::BTN_PADDLE1
| punktfunk_core::input::gamepad::BTN_PADDLE2
} else {
0
};
+5 -5
View File
@@ -5400,14 +5400,14 @@ mod tests {
pick_gamepad(DualSenseEdge, None, false, true),
DualSenseEdge
);
assert_eq!(
pick_gamepad(Auto, Some("edge"), true, false),
DualSenseEdge
);
assert_eq!(pick_gamepad(Auto, Some("edge"), true, false), DualSenseEdge);
assert_eq!(pick_gamepad(DualSenseEdge, None, false, false), Xbox360);
// Switch Pro: native on Linux (UHID hid-nintendo); Xbox360 on Windows and elsewhere.
assert_eq!(pick_gamepad(SwitchPro, None, true, false), SwitchPro);
assert_eq!(pick_gamepad(Auto, Some("switchpro"), true, false), SwitchPro);
assert_eq!(
pick_gamepad(Auto, Some("switchpro"), true, false),
SwitchPro
);
assert_eq!(pick_gamepad(Auto, Some("switch"), true, false), SwitchPro);
assert_eq!(pick_gamepad(SwitchPro, None, false, true), Xbox360);
assert_eq!(pick_gamepad(SwitchPro, None, false, false), Xbox360);