fix(client): vendor-aware Windows decode order — D3D11VA first on Intel
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windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 6m9s
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windows / build (x86_64-pc-windows-msvc) (push) Successful in 8m56s
arch / build-publish (push) Successful in 15m27s
android / android (push) Successful in 16m10s
ci / web (push) Successful in 58s
ci / rust (push) Successful in 20m46s
ci / docs-site (push) Successful in 1m2s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 8m0s
apple / swift (push) Successful in 1m19s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 16m15s
decky / build-publish (push) Successful in 19s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 13m58s
Intel's Windows driver advertises Vulkan Video (Arc drivers since 2023), so the capability gate alone no longer keeps Intel off FFmpeg-Vulkan — and that combination is broken in the field (B580 report: strobing + 7.2 ms p50 decodes at 4K120) and on glass (Arc Pro iGPU: 29-33 ms p50 decodes at 4K60 where D3D11VA does 2.5 ms on the SAME GPU). Mirror the Linux vendor order on Windows: NVIDIA/AMD keep Vulkan Video first, Intel/unknown take D3D11VA first; vulkan stays reachable by explicit preference and as auto's fallback. Also: - Vulkan→D3D11VA mid-session demotion rung (the Windows analog of Linux's Vulkan→VAAPI rung) — a failing Vulkan backend lands on hardware, not on software, which cannot survive 4K120. - The demotion streak now needs 1 s of age as well as 3 consecutive errors: a startup loss burst produced 3 errors in 20 ms and stranded the session on software decode (one-way) before the IDR requested on the first error could possibly arrive — live-hit on the Intel iGPU leg. - Stale "Intel's Windows driver has no Vulkan Video" comments corrected, docs updated to the per-vendor order, vendor-order test extended with discrete/iGPU Arc cases. Verified on an Arc Pro iGPU + RTX 3500 Ada laptop against a CachyOS/NVENC host: auto now picks d3d11va on Intel (60 fps, 2.5-2.8 ms decode, e2e 26 ms vs 50 ms before) and still picks vulkan on NVIDIA. 27/27 pf-client-core tests, clippy clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -75,7 +75,9 @@ The app is in **Google Play Internal Testing** — request a tester invite on ou
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`punktfunk-client` for Windows (`clients/windows`) is the native graphical client for Windows — pure
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Rust, the same `punktfunk/1` core as the Apple, Linux, and Android apps, with a **WinUI 3** UI (host
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list, settings, PIN pairing); the stream itself runs in punktfunk's Vulkan presenter. Its decoder
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tries **Vulkan Video, then D3D11VA, then software**, with 10-bit/HDR present, WASAPI audio + mic,
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order is per-vendor: **Vulkan Video, then D3D11VA, then software** on NVIDIA and AMD, and
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**D3D11VA first** on Intel and other GPUs (Intel's driver advertises Vulkan Video, but DXVA is the
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proven path there), with 10-bit/HDR present, WASAPI audio + mic,
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SDL3 controllers (rumble, lightbar, DualSense), network discovery, and the full PIN-pairing trust
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surface. It builds for both `x86_64` and `aarch64` and ships as a **signed MSIX**. Launch it and
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pick a host from the list, just like the other native apps.
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