feat(pyrowave): Apple Metal 4:4:4 + HDR decode, EDR present — self-configured in-band
docker / deploy-docs (push) Successful in 11s
flatpak / build-publish (push) Successful in 6m25s
deb / build-publish (push) Successful in 9m7s
windows-host / package (push) Successful in 16m12s
deb / build-publish-host (push) Successful in 9m31s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 6m41s
ci / rust (push) Successful in 25m11s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 8m56s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 20m28s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 19m59s
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Successful in 6m45s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 8m2s
apple / swift (push) Successful in 1m15s
release / apple (push) Successful in 9m36s
apple / screenshots (push) Successful in 6m43s
ci / web (push) Successful in 56s
ci / docs-site (push) Successful in 50s
android / android (push) Successful in 13m41s
decky / build-publish (push) Successful in 22s
arch / build-publish (push) Successful in 14m23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 10s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 12s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 10s
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 10s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 9s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 57s
ci / bench (push) Successful in 5m58s

Phases 4+5 of design/pyrowave-444-hdr.md. The Metal decoder needs NO new ABI:
every frame's sequence header carries chroma (444) and, since the Phase-3
stamps, the PQ/BT.2020 bits — so the decoder self-configures per session.

Decoder: WaveletLayout grows the 4:4:4 block space (chroma runs the full
pyramid like luma — no level-0 skip, no early half-res emit; the Metal
kernels were already chroma-agnostic, only the dispatch structure changes);
the parser accepts chroma_resolution=444, reads the PQ transfer bit, and
lifts the even-dims rule for 444; the plane ring allocates full-res chroma
and r16Unorm for PQ streams; CSC rows switch to depth-10 MSB-packed.

Presenter: planar HDR passthrough reuses pf_frag_planar on an rgba16Float
drawable (itur_2100_PQ + EDR metadata interpret the samples — same split as
pf_frag/pf_frag_hdr), plus a new pf_frag_planar_tm PQ->SDR tone-map (shared
pqToSdr tail refactored out of pf_frag_hdr_tv) for tvOS-without-headroom AND
macOS WINDOWED sessions, whose IOSurface present path (the DCP-panic
mitigation) is BGRA8-only. SessionModel stops stripping the HDR/10-bit/444
caps on the PyroWave opt-in.

New golden: au-dense444 + upstream's own 4:4:4 reference planes (regenerated
via the extended pyrowave_dump_golden); Metal decode matches at 64-67 dB
(420 fixtures re-verify 77-88 dB). Full Apple suite 157 tests green on a
real M-series GPU. Docs updated: the 8-bit-SDR-only wording is gone, the
Windows host is no longer 'on the roadmap', bpp scaling documented.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-18 13:21:23 +02:00
parent 188edde2b3
commit 3ff1973d7f
9 changed files with 167 additions and 57 deletions
+13 -11
View File
@@ -36,11 +36,14 @@ Bandwidth. At the codec's ~1.6 bits-per-pixel operating point (4:2:0, 60 fps):
| 2560×1440 @ 60 | ≈ 355 Mbps |
| 3840×2160 @ 60 | ≈ 800 Mbps |
120 Hz doubles these. Gigabit Ethernet tops out around 940 Mbps of payload, so 4K60 wants
2.5GbE (or a lower rate). **Do not run this over Wi-Fi** — that's what HEVC/AV1 are for.
120 Hz doubles these, 4:4:4 multiplies them by ~1.6, and an HDR (10-bit) session adds ~15 %.
Gigabit Ethernet tops out around 940 Mbps of payload, so 4K60 wants 2.5GbE (or a lower
rate). **Do not run this over Wi-Fi** — that's what HEVC/AV1 are for.
Also: PyroWave is **8-bit SDR only**. An HDR session stays on HEVC/AV1 regardless of this
setting.
PyroWave follows the same 4:4:4 and HDR settings as HEVC/AV1: a session negotiates
full-chroma 4:4:4 when your client's 4:4:4 setting is on, and HDR (BT.2020 PQ, carried in
16-bit planes) when the host's display pipeline is HDR — currently the Windows host only
(the Linux host's capture path has no HDR source yet, so Linux-hosted sessions are SDR).
## Turning it on
@@ -53,10 +56,10 @@ setting.
gamepad console, or launch with `PUNKTFUNK_PREFER_PYROWAVE=1`.
- Apple (Mac, Apple TV 4K, iPad — wired networking strongly recommended): set
**Settings → Codec → PyroWave (wired LAN)**. The option appears only on devices whose
GPU passes the decode probe (Apple Silicon and A13-class or newer); picking it forces
the session SDR.
GPU passes the decode probe (Apple Silicon and A13-class or newer). The decoder follows
the stream: 4:2:0 or 4:4:4, SDR or HDR, per what the session negotiated.
3. Leave the bitrate on Automatic: a PyroWave session pins itself to the ~1.6 bpp rate for
your mode (≈200 Mbps at 1080p60). An explicit bitrate is honored if you set one, but the
your mode (≈200 Mbps at 1080p60; ~2.6 bpp for 4:4:4, +15 % for HDR). An explicit bitrate is honored if you set one, but the
adaptive-bitrate controller stays off either way — this codec has no useful low-rate
regime, so under sustained loss the right move is switching back to HEVC, not degrading.
The pin follows the resolution: a mid-stream resize (e.g. Match window) re-pins the rate
@@ -66,7 +69,6 @@ The stats overlay shows `pyrowave` as the decode path when the mode is active.
## Current limits
- Linux host + Linux client (including docked Deck) and Apple clients (native Metal decode
on Mac / Apple TV 4K / iPad) today; the Windows host is tracked on the
[roadmap](/docs/roadmap).
- 8-bit SDR, 4:2:0 only.
- Linux and Windows hosts; Linux clients (including docked Deck) and Apple clients (native
Metal decode on Mac / Apple TV 4K / iPad) today.
- HDR needs a Windows host (the Linux host's capture path has no HDR source yet).