docs: first-class Linux + Windows positioning + IDD-push differentiator
Drop the "Linux-first" framing across the README and docs site in favor of first-class Linux AND Windows hosts, and surface the Windows IDD-push virtual-display path as a distinct differentiator (punktfunk's own indirect display driver the host pushes frames into — a real virtual display, no physical monitor or dummy plug, even on the secure desktop). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -23,9 +23,9 @@ A high-level view of where punktfunk stands. The ordered plan of work is on the
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## What works today
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punktfunk is a low-latency desktop and game streaming **host** — Linux-first (Linux + NVIDIA, NVENC),
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with a newer **NVIDIA-only Windows host** too — and native **clients** on macOS, iOS/iPadOS/tvOS,
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Linux, Windows, and Android.
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punktfunk is a low-latency desktop and game streaming **host** with first-class **Linux and Windows**
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support — and native **clients** on macOS, iOS/iPadOS/tvOS, Linux, Windows, and Android. (The Windows
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host is newer than the Linux host.)
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- **Two protocols.** The host speaks the **GameStream** protocol, so any **Moonlight**
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client works out of the box, plus its own lower-latency **`punktfunk/1`** protocol
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