docs: first-class Linux + Windows positioning + IDD-push differentiator

Drop the "Linux-first" framing across the README and docs site in favor of
first-class Linux AND Windows hosts, and surface the Windows IDD-push
virtual-display path as a distinct differentiator (punktfunk's own indirect
display driver the host pushes frames into — a real virtual display, no physical
monitor or dummy plug, even on the secure desktop).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 11:53:02 +00:00
parent 0925f1aaa1
commit 3f96e96106
7 changed files with 44 additions and 26 deletions
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@@ -1,7 +1,7 @@
# punktfunk
**Low-latency desktop and game streaming, Linux-first.** Run the host on a Linux machine — or a
Windows PC — with an NVIDIA GPU, connect from a Mac, PC, phone, tablet, or TV, and stream your desktop
**Low-latency desktop and game streaming with first-class Linux and Windows hosts.** Run the host on
a Linux machine or a Windows PC, connect from a Mac, PC, phone, tablet, or TV, and stream your desktop
or games — each device at its **own native resolution and refresh rate**, over your local network.
📖 **Documentation: [docs.punktfunk.unom.io](https://docs.punktfunk.unom.io)** — start with
@@ -19,6 +19,11 @@ protocol, FEC, and crypto, linked into the host and every client over a stable C
- **Your device's exact mode.** For each client that connects, the host spins up a virtual display
sized to that device — 1080p60 to a laptop, 1440p120 to a desktop, 4K to a TV, all at once. No
letterboxing, no scaling, no rearranging your real monitors.
- **A real virtual display on Windows, too.** On Linux the host uses per-compositor virtual outputs;
on Windows you get the same on-the-fly virtual display — at the client's exact mode, no physical
monitor or dummy HDMI plug, even on the secure desktop (UAC / lock screen). It also has **its own
indirect display driver (IDD)** the host pushes finished frames straight into, rather than scraping
a screen — tight, push-based integration that's unusual for a Windows streaming host.
- **Low latency, GPU end to end.** Frames go straight from the compositor to the NVENC encoder with
zero CPU copies (dmabuf → CUDA/Vulkan → NVENC), over a transport tuned for responsiveness rather
than throughput. Stable 240 fps at 5120×1440; sub-millisecond capture-to-reassembly on a LAN.
@@ -124,7 +129,7 @@ clients/
web/ web console (TanStack) over the management API — status · devices · pairing
packaging/ apt · rpm / COPR · Arch · Flatpak · Bazzite bootc image
docs-site/ public documentation site (Fumadocs) — https://docs.punktfunk.unom.io
docs/ design notes & deep-dive plans
design/ design notes & deep-dive plans
include/punktfunk_core.h cbindgen-generated C header (checked in)
tools/ latency-probe · loss-harness (measurement)
```