feat: M4 groundwork — lumen/1 client connector in the C ABI + SwiftUI client scaffold
ci / rust (push) Has been cancelled
ci / rust (push) Has been cancelled
The shared-core architecture pays off: platform clients now link ONE Rust library that does the entire lumen/1 protocol, and only add decode/present/input on top. lumen-core: - client.rs (quic feature): NativeClient — QUIC handshake + UDP data plane + input datagrams on internal threads; embedder surface = connect / next_frame / send_input. - abi.rs: lumen_connect / lumen_connection_next_au (borrow-until-next-call, matching lumen_client_poll_frame semantics) / lumen_connection_send_input / lumen_connection_mode / lumen_connection_close. Guarded in the generated header by LUMEN_FEATURE_QUIC (cbindgen [defines] mapping), so the checked-in header is stable across feature sets. - error.rs: append-only LumenStatus additions Timeout (-9) and Closed (-10). - TESTED end-to-end through the C ABI: in-process lumen/1 host, lumen_connect pulls 25 byte-verified frames, sends input, closes (m3.rs::c_abi_connection_roundtrip). Apple client (clients/apple — SCAFFOLD, written on Linux, first Xcode build pending): - scripts/build-xcframework.sh: cargo per Apple target → universal staticlib + header (LUMEN_FEATURE_QUIC pre-defined) + modulemap → LumenCore.xcframework. - Package.swift (LumenKit) + Swift sources: LumenConnection (ABI wrapper), AnnexB (in-band VPS/SPS/PPS → CMVideoFormatDescription, Annex-B → AVCC CMSampleBuffers with DisplayImmediately), StreamView (SwiftUI over AVSampleBufferDisplayLayer — stage-1 presenter that hardware-decodes compressed HEVC itself), InputCapture (GCMouse raw deltas + GCKeyboard HID→VK). - README.md is the full handoff for the next (Mac-side) agent: build steps, ABI contract, first-light test recipe against the Linux host, stage-2 (VT+Metal pacing) plan, and the known host-side gaps (single-session m3-host, no lumen/1 audio yet, gamepad kinds not yet routed in m3's injector, seed-stage trust). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -54,6 +54,8 @@ enum LumenStatus
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LUMEN_STATUS_UNSUPPORTED = -6,
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LUMEN_STATUS_IO = -7,
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LUMEN_STATUS_NULL_POINTER = -8,
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LUMEN_STATUS_TIMEOUT = -9,
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LUMEN_STATUS_CLOSED = -10,
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LUMEN_STATUS_PANIC = -99,
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};
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#ifndef __cplusplus
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@@ -92,6 +94,12 @@ typedef uint8_t LumenInputKind;
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#endif // __STDC_VERSION__ >= 202311L
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#endif // __cplusplus
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#if defined(LUMEN_FEATURE_QUIC)
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// Opaque handle to a live `lumen/1` connection (QUIC control plane + UDP data plane, all
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// pumped on internal threads).
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typedef struct LumenConnection LumenConnection;
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#endif
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// Opaque session handle. Pointer-only from C.
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typedef struct LumenSession LumenSession;
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@@ -230,6 +238,57 @@ int32_t lumen_host_poll_input(LumenSession *s);
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// `s` is a valid handle; `out` points to a writable `LumenStats`.
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LumenStatus lumen_get_stats(LumenSession *s, LumenStats *out);
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#if defined(LUMEN_FEATURE_QUIC)
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// Connect to a `lumen/1` host and start a session at `width`x`height`@`refresh_hz`.
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// Blocks up to `timeout_ms` for the handshake. Returns NULL on failure.
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//
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// # Safety
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// `host` is a NUL-terminated UTF-8 string (IP or hostname resolvable by the platform).
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LumenConnection *lumen_connect(const char *host,
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uint16_t port,
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uint32_t width,
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uint32_t height,
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uint32_t refresh_hz,
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uint32_t timeout_ms);
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#endif
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#if defined(LUMEN_FEATURE_QUIC)
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// Pull the next reassembled access unit, waiting up to `timeout_ms`. Returns
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// [`LumenStatus::NoFrame`] on timeout and [`LumenStatus::Closed`] once the session ended.
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// On `Ok`, `*out` borrows connection memory **until the next call** on this handle.
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//
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// # Safety
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// `c` is a valid connection handle used from a single thread; `out` is writable.
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LumenStatus lumen_connection_next_au(LumenConnection *c, LumenFrame *out, uint32_t timeout_ms);
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#endif
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#if defined(LUMEN_FEATURE_QUIC)
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// Send one input event to the host as a QUIC datagram (non-blocking enqueue).
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//
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// # Safety
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// `c` is a valid connection handle; `ev` points to a valid [`InputEvent`].
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LumenStatus lumen_connection_send_input(LumenConnection *c, const LumenInputEvent *ev);
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#endif
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#if defined(LUMEN_FEATURE_QUIC)
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// The host-confirmed session mode (from the Welcome). Safe any time after connect.
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//
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// # Safety
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// `c` is a valid connection handle; out pointers are writable (NULLs are skipped).
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LumenStatus lumen_connection_mode(const LumenConnection *c,
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uint32_t *width,
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uint32_t *height,
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uint32_t *refresh_hz);
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#endif
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#if defined(LUMEN_FEATURE_QUIC)
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// Close the connection and free the handle (joins the internal threads). NULL is a no-op.
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//
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// # Safety
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// `c` was returned by [`lumen_connect`] and is not used after this call.
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void lumen_connection_close(LumenConnection *c);
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#endif
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#ifdef __cplusplus
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} // extern "C"
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#endif // __cplusplus
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