feat(gamepad): add virtual Xbox One/Series + DualShock 4 pad types
Extends virtual-controller support beyond Xbox 360 + DualSense. Goal: a physical Xbox One or PS4 pad on the client gets a near-native matching virtual pad on the host, auto-resolved from the controller type. Protocol/core: - GamepadPref gains XboxOne (wire 3) + DualShock4 (wire 4); to_u8/from_u8/ from_name/as_str + C ABI PUNKTFUNK_GAMEPAD_XBOXONE/_DUALSHOCK4 constants (compile-time guard ties them to the enum). Single-byte wire form is unchanged, so it's forward-compatible (older peers degrade to Auto). Host (Linux): - New UHID DualShock 4 backend (inject/dualshock4.rs) bound by hid-playstation: lightbar, touchpad, motion, rumble — DualSense minus adaptive triggers / player LEDs / mute. Reuses the DualSense pure state + button mapping; only the report byte layout, the real-DS4 HID descriptor, the GET_REPORT handshake (0x12 MAC mandatory; 0x02 calibration; 0xa3 firmware) and the touchpad resolution (1920x942) differ. Touchpad/motion ride the existing 0xCC plane, lightbar the 0xCD Led plane (deduped); rumble the universal 0xCA plane. - Xbox One/Series is the uinput Xbox-360 backend parameterized with the One S USB identity (045e:02ea) for matching glyphs — XInput-identical otherwise. - PadBackend dispatch + resolver handle both; off Linux the UHID pads and One/Series fold into Xbox 360. Windows-host DS4 (ViGEm) deferred. Clients (auto-resolve physical pad -> virtual type, plus manual settings): - Linux/Windows (SDL3): SDL_GAMEPAD_TYPE_PS4 -> DualShock 4, _XBOXONE -> Xbox One; PadInfo carries the resolved pref; DS4 touchpad/motion capture + lightbar already type-agnostic. Linux settings combo + label updated. - Apple (GameController): GCDualShockGamepad/GCXboxGamepad detection, DS4 touchpad capture, settings picker entries. - Android (Kotlin): InputDevice VID/PID auto-detect (matching the other clients) + settings entries. - probe: --gamepad help/aliases. Also hardens the Android JNI boundary: wrap the teardown + poll-thread shims in catch_unwind so a panic degrades to a logged no-op instead of aborting the app. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -70,6 +70,18 @@
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// only where available (Linux hosts); otherwise the host falls back to X-Box 360.
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#define PUNKTFUNK_GAMEPAD_DUALSENSE 2
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// uinput X-Box One / Series pad — the X-Box 360 backend with the One/Series USB identity, so
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// games show One/Series glyphs. XInput-identical to `XBOX360` otherwise (no game-visible gain;
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// impulse-trigger rumble is unreachable through a virtual pad). Useful for glyph-matching a
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// physical X-Box One/Series controller on the client.
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#define PUNKTFUNK_GAMEPAD_XBOXONE 3
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// UHID DualShock 4 (kernel `hid-playstation` ≥ 6.2): lightbar, touchpad, motion, rumble — the
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// touchpad/motion arrive over the rich-input plane and lightbar over the HID-output plane, like
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// DualSense (minus adaptive triggers / player LEDs / mute). Honored only where available (Linux
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// hosts); otherwise the host falls back to X-Box 360.
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#define PUNKTFUNK_GAMEPAD_DUALSHOCK4 4
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// Connect to a `punktfunk/1` host and start a session at `width`x`height`@`refresh_hz`.
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// Blocks up to `timeout_ms` for the handshake. Returns NULL on failure. Equivalent to
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// [`punktfunk_connect_ex`] with `compositor = PUNKTFUNK_COMPOSITOR_AUTO`.
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