fix(security): remaining audit findings — mgmt admin gate, RTSP DoS bounds, FEC drop, ALPN, ct-compare
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Addresses the lower-severity findings from docs/security-review.md (#4-#12). Each fix was adversarially re-reviewed (5-agent pass); two review catches folded in (the Apple client's GET /library cert path; an RTSP header-cap bypass + a spawn-panic counter leak). - #4 [low] mgmt mTLS-paired-cert no longer grants full admin. A paired STREAMING cert authorizes only a read-only allowlist (GET /host,/compositors,/status,/clients,/native/clients,/library); every state-changing route and every PIN-exposing route (/pair, /native/pair) requires the operator's bearer token. New cert_auth_is_a_read_only_allowlist test. (/library kept on the allowlist — the native clients browse it cert-only; its mutations stay token-only.) - #6 [low] RTSP pre-auth DoS bounds: a concurrent-connection cap (RAII slot guard), a per-read timeout (slow-loris), and Content-Length/header/message size caps — closing an unauthenticated slow-loris / memory-growth / thread-exhaustion vector on TCP 48010. - #11 [info] A FEC reconstruction failure is now a counted drop (discard the block, keep the session) instead of being stream-fatal — a lossy link can't be torn down by one bad block. - #10 [info] Fixed ALPN ("pkf1") on both native QUIC endpoints (defense-in-depth; a deliberate coordinated client+host upgrade — a new host rejects an ALPN-less old client). - #8 [info] Constant-time GameStream pairing phase-4 hash compare (crypto::ct_eq). - #7 [low] New VirtualDisplay::set_launch_command carries the launch command per-session on the GameStream path (no process-global env stomp under concurrent sessions); native path keeps the env under today's single-session model (documented; plumb per-session with concurrent sessions). - #5 [low] Legacy GameStream GCM nonce reuse: documented as inherent to Nvidia's old-style control encryption (Apollo/Moonlight identical; key is client-known) — unfixable on the legacy wire; the real fix is V2 control-encryption negotiation. Code comment at control.rs. - #9 [info] GameStream plain-HTTP pairing: documented (inherent to GFE compat; use punktfunk/1). - #12 [low] Web global NODE_TLS_REJECT_UNAUTHORIZED: fix designed (undici dispatcher scoped to the loopback mgmt fetch) but DEFERRED — needs `bun add undici` in the web build env; reverted to keep the web working. Latent-only (the loopback mgmt fetch is the console's only outbound TLS). fmt + clippy -D warnings clean; 94 host + core tests green; no C-ABI/OpenAPI drift. (The HDR Steps 1-2 client work in the tree is the user's parallel WIP — deliberately NOT included here.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -103,6 +103,18 @@ pub fn spawn(state: Arc<AppState>) -> Result<()> {
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}
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// Service the pads' force-feedback protocol every tick (games block inside
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// EVIOCSFF until answered) and relay mixed rumble levels to the client.
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//
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// SECURITY NOTE (audit #5, legacy GCM nonce reuse): on the LEGACY control scheme
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// (`NonceKind::Legacy*`, which we hit because we advertise no encryption) the nonce is
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// just the per-direction `seq` (`iv[0]=seq&0xff`, rest zero) with NO direction byte —
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// so host rumble (this `rumble_seq`) and client input (its own seq) share the same
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// (key, nonce) space when their seqs collide. This is INHERENT to Nvidia's old-style
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// GameStream control encryption (Apollo/moonlight-common-c are identical: only the V2
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// scheme adds `iv[10..12] = 'H','C'` to separate the host direction). It can't be fixed
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// on the legacy wire without breaking Moonlight; the GCM key is the client-supplied
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// `rikey` (so only a passive eavesdropper who missed the HTTPS /launch is the
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// adversary). The real fix is V2 control-encryption negotiation; for untrusted networks
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// use the native punktfunk/1 plane (correct per-direction nonces + seq-as-AAD).
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if let (Some(pid), Some(scheme)) = (peer, detected) {
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let key = state.launch.lock().unwrap().map(|s| s.gcm_key);
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if let Some(key) = key {
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