feat(apple): the gamepad UI comes to tvOS - focus-driven, with real session controls
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The console UI now runs on tvOS through the NATIVE focus engine: carousel cards and settings rows are focusable Buttons (Siri Remote and pads both navigate; imperative scrollTo replaces the drop-prone scrollPosition binding), while iOS/macOS keep the 60 Hz poll untouched - on tvOS it carries only what focus has no concept of: X/Y screen actions and left/right value adjust with the poll's dominant-axis feel (onMoveCommand proved input-source-dependent: keyboard intercepted, pad dpad not -> double steps). Text entry uses the system fullscreen keyboard (TVTextEntry); pairing + library present as covers under the launcher; the game library defaults ON; settings values slide a quiet 14 pt in the step's direction. Session controls: controller/remote input routes EXCLUSIVELY through GameController during a stream (GCEventViewController, interaction disabled) - a pad's B no longer doubles as a UIKit menu press that ended sessions mid-game. Deliberate exits only: the cross-client escape chord (hold L1+R1+Start+Select 1.5 s - pf-client-core's contract, now implemented on all Apple platforms) and holding the remote's Back >= 1 s; the start-of-stream banner (now also on tvOS) teaches both. The Siri Remote's touch surface drives the host pointer - press = left click, Play/Pause = right click, release-tail jumps gated so motion stays truly relative. tvOS 26 regressions fixed at the root: the app-wide brand tint rendered every unfocused control as a blank pill (tint dropped on tvOS) and the 17 pt root font shrank the whole platform (29 pt there), plus 10-foot sizing across host cards, the gamepad screens, and the stats HUD (whose misleading "Press Menu" hint is gone). Acknowledgements scrolls by focus-sized chunks and Menu pops instead of suspending; full-width focusSections make the home actions reachable from any column. The presenter defaults to stage-3 glass pacing on tvOS (a 60 Hz panel fed a 60 fps stream is the sticky-FIFO worst case behind the 50 ms display stage) and is pickable from the gamepad settings; HDR capability advertises from AVPlayer.eligibleForHDRPlayback instead of the current mode's EDR headroom, so an SDR home screen no longer hides an HDR TV. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -37,6 +37,30 @@ enum SettingsOptions {
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static let hudPlacements: [(label: String, tag: String)] =
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HUDPlacement.allCases.map { ($0.label, $0.rawValue) }
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/// Stage-2 vs stage-3 present pacing (`DefaultsKey.presenter` — see SessionPresenter's
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/// PresenterChoice); the freeze-prone stage-1 diagnostic only ships in DEBUG builds.
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static var presenters: [(label: String, tag: String)] {
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var options: [(label: String, tag: String)] = [
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("Stage 2", "stage2"),
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("Stage 3", "stage3"),
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]
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#if DEBUG
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options.append(("Stage 1 (debug)", "stage1"))
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#endif
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return options
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}
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/// The platform's presenter default (mirrors SessionPresenter's platformDefault — tvOS runs
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/// glass pacing, everything else arrival). Views seed their @AppStorage display from this so
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/// an untouched picker shows what actually runs.
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static var presenterDefault: String {
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#if os(tvOS)
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"stage3"
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#else
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"stage2"
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#endif
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}
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/// Stats-overlay tiers (`DefaultsKey.statsVerbosity`) — the `tag` is the raw value.
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static let statsVerbosities: [(label: String, tag: String)] =
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StatsVerbosity.allCases.map { ($0.label, $0.rawValue) }
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@@ -105,8 +129,8 @@ enum SettingsOptions {
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return options
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}
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#if os(iOS) || os(macOS)
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// MARK: - Stream mode (iOS + macOS pickers; tvOS builds its own preset list)
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// MARK: - Stream mode (iOS/macOS pickers + the gamepad settings rows on all three; the
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// touch/remote tvOS SettingsView builds its own preset list)
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/// 16:9 then ultrawide presets; the device's native mode is prepended by `resolutionModes`.
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static let resolutionPresets: [(name: String, w: Int, h: Int)] = [
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@@ -124,8 +148,8 @@ enum SettingsOptions {
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@MainActor
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static func resolutionModes() -> [(name: String, w: Int, h: Int)] {
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var native: [(name: String, w: Int, h: Int)] = []
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#if os(iOS)
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let bounds = UIScreen.main.nativeBounds // portrait-oriented pixels
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#if os(iOS) || os(tvOS)
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let bounds = UIScreen.main.nativeBounds // portrait-oriented pixels (tvOS: the TV mode)
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native = [("This device",
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Int(max(bounds.width, bounds.height)),
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Int(min(bounds.width, bounds.height)))]
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@@ -145,7 +169,7 @@ enum SettingsOptions {
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/// the screen can't show), plus any stored custom value so it stays selectable.
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@MainActor
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static func refreshRates(including current: Int) -> [Int] {
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#if os(iOS)
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#if os(iOS) || os(tvOS)
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let maxHz = UIScreen.main.maximumFramesPerSecond
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#else
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let maxHz = NSScreen.main?.maximumFramesPerSecond ?? 60
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@@ -155,5 +179,4 @@ enum SettingsOptions {
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if !rates.contains(current) { rates.append(current) }
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return rates.sorted()
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}
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#endif
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}
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