feat(apple): the gamepad UI comes to tvOS - focus-driven, with real session controls
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The console UI now runs on tvOS through the NATIVE focus engine: carousel cards and settings rows are focusable Buttons (Siri Remote and pads both navigate; imperative scrollTo replaces the drop-prone scrollPosition binding), while iOS/macOS keep the 60 Hz poll untouched - on tvOS it carries only what focus has no concept of: X/Y screen actions and left/right value adjust with the poll's dominant-axis feel (onMoveCommand proved input-source-dependent: keyboard intercepted, pad dpad not -> double steps). Text entry uses the system fullscreen keyboard (TVTextEntry); pairing + library present as covers under the launcher; the game library defaults ON; settings values slide a quiet 14 pt in the step's direction. Session controls: controller/remote input routes EXCLUSIVELY through GameController during a stream (GCEventViewController, interaction disabled) - a pad's B no longer doubles as a UIKit menu press that ended sessions mid-game. Deliberate exits only: the cross-client escape chord (hold L1+R1+Start+Select 1.5 s - pf-client-core's contract, now implemented on all Apple platforms) and holding the remote's Back >= 1 s; the start-of-stream banner (now also on tvOS) teaches both. The Siri Remote's touch surface drives the host pointer - press = left click, Play/Pause = right click, release-tail jumps gated so motion stays truly relative. tvOS 26 regressions fixed at the root: the app-wide brand tint rendered every unfocused control as a blank pill (tint dropped on tvOS) and the 17 pt root font shrank the whole platform (29 pt there), plus 10-foot sizing across host cards, the gamepad screens, and the stats HUD (whose misleading "Press Menu" hint is gone). Acknowledgements scrolls by focus-sized chunks and Menu pops instead of suspending; full-width focusSections make the home actions reachable from any column. The presenter defaults to stage-3 glass pacing on tvOS (a 60 Hz panel fed a 60 fps stream is the sticky-FIFO worst case behind the 50 ms display stage) and is pickable from the gamepad settings; HDR capability advertises from AVPlayer.eligibleForHDRPlayback instead of the current mode's EDR headroom, so an SDR home screen no longer hides an HDR TV. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -29,8 +29,9 @@ struct HomeView: View {
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/// Explicit Wake-on-LAN of an offline host — fires the packet and waits for it to come online
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/// (the "Waking…" overlay), without connecting. Routed through ContentView's HostWaker.
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let wake: (StoredHost) -> Void
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/// Experimental game-library browser (gated) — the host-card "Browse Library…" action.
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@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
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/// Game-library browser (default ON; the Settings toggle opts out) — the host-card
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/// "Browse Library…" action.
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@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = true
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/// The host being edited (name / address / port / Wake-on-LAN MAC) — drives the edit sheet.
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@State private var editTarget: StoredHost?
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@@ -48,6 +49,13 @@ struct HomeView: View {
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}
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}
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.padding()
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// Mirror of the action row's focusSection below: an UPWARD move from
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// the centered buttons must land back in the grid even when no card
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// sits in the buttons' columns (a lone top-left card, say). The grid
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// spans the row, so the section catches every upward ray.
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#if os(tvOS)
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.focusSection()
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#endif
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}
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if !discoveredUnsaved.isEmpty {
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discoveredSection
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@@ -67,6 +75,14 @@ struct HomeView: View {
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}
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}
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.padding(.top, 24)
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// One FULL-WIDTH focus target for any downward move out of the grid.
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// focusSection alone is not enough: the engine tests the section's
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// FRAME, and a content-hugging centered HStack only overlaps the middle
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// columns — a swipe down from an outer card dead-ends and the actions
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// are unreachable by remote. Stretching the section across the row means
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// every column's downward ray hits it.
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.frame(maxWidth: .infinity)
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.focusSection()
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#endif
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}
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}
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@@ -198,6 +214,10 @@ struct HomeView: View {
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}
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.padding([.horizontal, .bottom])
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.padding(.top, store.hosts.isEmpty ? 0 : 8)
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// Same reachability contract as the saved grid above — see its focusSection comment.
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#if os(tvOS)
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.focusSection()
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#endif
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}
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/// Discovered hosts not already saved (see `HostDiscovery.unsaved` — shared with the gamepad
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@@ -259,7 +279,9 @@ struct HomeView: View {
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#if os(macOS)
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[GridItem(.adaptive(minimum: 250, maximum: 320), spacing: 16)]
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#elseif os(tvOS)
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[GridItem(.adaptive(minimum: 320), spacing: 48)]
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// Tracks CardMetrics' 10-foot sizes — at the 30pt name a 320pt column truncates
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// every hostname longer than ~10 characters.
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[GridItem(.adaptive(minimum: 460), spacing: 48)]
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#else
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[GridItem(.adaptive(minimum: 280), spacing: 16)]
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#endif
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