refactor(windows-host): confine platform code under windows/ + linux/ folders (Goal-1 stage 6)

Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
  capture/{windows,linux}/  encode/{windows,linux}/  inject/{windows,linux,proto}/
  audio/{windows,linux}/  vdisplay/{windows,linux}/
  src/windows/ (service, wgc_helper, win_adapter, win_display)
  src/linux/  (dmabuf_fence, drm_sync, zerocopy/)

Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.

Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-25 18:53:45 +00:00
parent a0427cd2a3
commit 38c68c33e5
49 changed files with 62 additions and 6 deletions
+9
View File
@@ -18,9 +18,13 @@ mod audio;
mod capture;
mod config;
mod discovery;
// Goal-1 stage 6: top-level platform-only modules live under `src/linux/` and `src/windows/`; `#[path]`
// keeps the `crate::*` module names flat (every existing path is unchanged).
#[cfg(target_os = "linux")]
#[path = "linux/dmabuf_fence.rs"]
mod dmabuf_fence;
#[cfg(target_os = "linux")]
#[path = "linux/drm_sync.rs"]
mod drm_sync;
mod encode;
mod gamestream;
@@ -34,18 +38,23 @@ mod pipeline;
mod punktfunk1;
mod pwinit;
#[cfg(target_os = "windows")]
#[path = "windows/service.rs"]
mod service;
mod session_plan;
mod session_tuning;
mod spike;
mod vdisplay;
#[cfg(target_os = "windows")]
#[path = "windows/wgc_helper.rs"]
mod wgc_helper;
#[cfg(target_os = "windows")]
#[path = "windows/win_adapter.rs"]
mod win_adapter;
#[cfg(target_os = "windows")]
#[path = "windows/win_display.rs"]
mod win_display;
#[cfg(target_os = "linux")]
#[path = "linux/zerocopy/mod.rs"]
mod zerocopy;
use anyhow::{bail, Context, Result};