feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
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Ship the Android client's 3-tier stats-overlay semantics in every other client
(design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms ·
Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed
(decoder path, HDR tag, per-stage latency equation).

Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity
(migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The
existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch
passthrough untouched) now cycles the tiers instead of toggling, matching
Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered
StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS
corner disconnect also shows in Compact (the pill carries no button). Tier
pickers on iOS, macOS, tvOS and the gamepad settings UI.

Session stack (Linux + Windows + Deck share punktfunk-session): shared
pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a
show_stats fallback, and writes keep the legacy bool in sync so pre-tier
binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the
tier and re-renders the OSD immediately from the last stats window; the stdout
stats: line always carries the full Detailed text so the shell status card and
scripts keep a stable shape; --stats bumps Off → Normal without demoting a
richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the
console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows
help, session README). The Windows legacy builtin path keeps its bool HUD.

Tests: tier migration/round-trip in trust.rs, tiered stats_text output in
pf-presenter.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-10 01:42:46 +02:00
parent 7b25868a19
commit 38b9f310e2
23 changed files with 528 additions and 119 deletions
@@ -113,11 +113,11 @@ public final class InputCapture {
/// keyDown monitor only WHILE FORWARDING that's the state in which the app's menu (which
/// carries the same key equivalents for discoverability) can't see them, so the monitor is the
/// captured-state delivery path; released, the events pass through and the menu handles them.
/// Q releases the captured mouse/keyboard; D disconnects; S toggles the stats
/// overlay. Main queue.
/// Q releases the captured mouse/keyboard; D disconnects; S cycles the stats
/// overlay tier (off compact normal detailed). Main queue.
public var onReleaseCapture: (() -> Void)?
public var onDisconnect: (() -> Void)?
public var onToggleStats: (() -> Void)?
public var onCycleStats: (() -> Void)?
/// Fired when a newer InputCapture takes the process-global GC handler slots (the
/// singletons hold ONE handler each): the preempted owner must drop its capture
@@ -246,7 +246,7 @@ public final class InputCapture {
return nil
case 1 /* S */:
self.suppressedVK = 0x53
self.onToggleStats?()
self.onCycleStats?()
return nil
default:
break