feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
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Ship the Android client's 3-tier stats-overlay semantics in every other client (design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms · Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed (decoder path, HDR tag, per-stage latency equation). Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity (migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch passthrough untouched) now cycles the tiers instead of toggling, matching Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS corner disconnect also shows in Compact (the pill carries no button). Tier pickers on iOS, macOS, tvOS and the gamepad settings UI. Session stack (Linux + Windows + Deck share punktfunk-session): shared pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a show_stats fallback, and writes keep the legacy bool in sync so pre-tier binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the tier and re-renders the OSD immediately from the last stats window; the stdout stats: line always carries the full Detailed text so the shell status card and scripts keep a stable shape; --stats bumps Off → Normal without demoting a richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows help, session README). The Windows legacy builtin path keeps its bool HUD. Tests: tier migration/round-trip in trust.rs, tiered stats_text output in pf-presenter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -38,7 +38,9 @@ struct SettingsView: View {
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@AppStorage(DefaultsKey.micEnabled) var micEnabled = true
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@AppStorage(DefaultsKey.audioChannels) var audioChannels = 2
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@AppStorage(DefaultsKey.codec) var codec = "auto"
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@AppStorage(DefaultsKey.hudEnabled) var hudEnabled = true
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// The overlay tier's raw string (the pickers tag by rawValue); the absent-key default runs
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// the legacy-hudEnabled migration (same pattern as ContentView/StreamCommands).
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@AppStorage(DefaultsKey.statsVerbosity) var statsVerbosityRaw = StatsVerbosity.current.rawValue
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@AppStorage(DefaultsKey.hudPlacement) var hudPlacement = HUDPlacement.topTrailing.rawValue
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@ObservedObject var gamepads = GamepadManager.shared
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#if !os(tvOS)
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@@ -294,10 +296,6 @@ struct SettingsView: View {
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})
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}
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private var hudEnabledTag: Binding<String> {
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Binding(get: { hudEnabled ? "on" : "off" }, set: { hudEnabled = $0 == "on" })
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}
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private var hdrEnabledTag: Binding<String> {
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Binding(get: { hdrEnabled ? "on" : "off" }, set: { hdrEnabled = $0 == "on" })
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}
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@@ -352,7 +350,7 @@ struct SettingsView: View {
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.padding(.top, 8)
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TVSelectionRow(
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title: "Statistics overlay",
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options: [("On", "on"), ("Off", "off")], selection: hudEnabledTag)
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options: SettingsOptions.statsVerbosities, selection: $statsVerbosityRaw)
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TVSelectionRow(
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title: "Statistics position", options: SettingsOptions.hudPlacements,
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selection: $hudPlacement)
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