feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
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Ship the Android client's 3-tier stats-overlay semantics in every other client (design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms · Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed (decoder path, HDR tag, per-stage latency equation). Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity (migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch passthrough untouched) now cycles the tiers instead of toggling, matching Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS corner disconnect also shows in Compact (the pill carries no button). Tier pickers on iOS, macOS, tvOS and the gamepad settings UI. Session stack (Linux + Windows + Deck share punktfunk-session): shared pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a show_stats fallback, and writes keep the legacy bool in sync so pre-tier binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the tier and re-renders the OSD immediately from the last stats window; the stdout stats: line always carries the full Detailed text so the shell status card and scripts keep a stable shape; --stats bumps Off → Normal without demoting a richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows help, session README). The Windows legacy builtin path keeps its bool HUD. Tests: tier migration/round-trip in trust.rs, tiered stats_text output in pf-presenter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -29,7 +29,10 @@ struct GamepadSettingsView: View {
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@AppStorage(DefaultsKey.enable444) private var enable444 = true
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@AppStorage(DefaultsKey.codec) private var codec = "auto"
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@AppStorage(DefaultsKey.micEnabled) private var micEnabled = true
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@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
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// The overlay tier's raw string (rows tag by rawValue); the absent-key default runs the
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// legacy-hudEnabled migration (same pattern as ContentView/SettingsView).
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@AppStorage(DefaultsKey.statsVerbosity) private var statsVerbosityRaw
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= StatsVerbosity.current.rawValue
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@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
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@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
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@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
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@@ -271,10 +274,12 @@ struct GamepadSettingsView: View {
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options: SettingsOptions.padTypes, current: gamepadType
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) { gamepadType = $0 },
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toggleRow(
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choiceRow(
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id: "hud", header: "Interface", icon: "chart.bar", label: "Statistics overlay",
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detail: "Resolution, frame rate, throughput and latency while streaming.",
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value: $hudEnabled),
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detail: "How much to show while streaming — Compact is a one-line pill, "
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+ "Detailed adds the latency stage breakdown.",
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options: SettingsOptions.statsVerbosities, current: statsVerbosityRaw
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) { statsVerbosityRaw = $0 },
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choiceRow(
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id: "hudPlacement", icon: "rectangle.inset.topright.filled", label: "Overlay position",
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detail: "Which corner the statistics overlay sits in.",
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@@ -37,6 +37,10 @@ enum SettingsOptions {
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static let hudPlacements: [(label: String, tag: String)] =
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HUDPlacement.allCases.map { ($0.label, $0.rawValue) }
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/// Stats-overlay tiers (`DefaultsKey.statsVerbosity`) — the `tag` is the raw value.
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static let statsVerbosities: [(label: String, tag: String)] =
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StatsVerbosity.allCases.map { ($0.label, $0.rawValue) }
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/// Video-codec preference (`DefaultsKey.codec`) — a soft preference the host falls back from.
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/// AV1 appears only on devices with an AV1 hardware decoder (the same
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/// `AV1.hardwareDecodeSupported` gate SessionModel advertises by) — elsewhere it would be a
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@@ -385,13 +385,17 @@ extension SettingsView {
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@ViewBuilder var statisticsSection: some View {
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Section {
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Toggle("Show statistics overlay", isOn: $hudEnabled)
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Picker("Statistics overlay", selection: $statsVerbosityRaw) {
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ForEach(StatsVerbosity.allCases, id: \.rawValue) { tier in
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Text(tier.label).tag(tier.rawValue)
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}
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}
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Picker("Position", selection: $hudPlacement) {
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ForEach(HUDPlacement.allCases) { placement in
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Text(placement.label).tag(placement.rawValue)
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}
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}
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.disabled(!hudEnabled)
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.disabled(statsVerbosityRaw == StatsVerbosity.off.rawValue)
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} header: {
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Text("Statistics")
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} footer: {
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@@ -54,10 +54,14 @@ extension SettingsView {
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// MARK: - Statistics
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static var statisticsFooter: String {
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let base = "Shows resolution, frame rate, throughput and latency in the chosen "
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+ "corner while streaming."
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#if os(macOS) || os(iOS)
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return base + " Toggle it any time with ⌃⌥⇧S."
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let base = "Shows streaming statistics in the chosen corner — Compact is a one-line "
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+ "pill, Normal adds resolution and latency, Detailed adds the latency stage "
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+ "breakdown."
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#if os(macOS)
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return base + " ⌃⌥⇧S cycles Off → Compact → Normal → Detailed any time."
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#elseif os(iOS)
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return base + " ⌃⌥⇧S or a three-finger tap cycles Off → Compact → Normal → Detailed "
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+ "any time."
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#else
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return base
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#endif
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@@ -38,7 +38,9 @@ struct SettingsView: View {
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@AppStorage(DefaultsKey.micEnabled) var micEnabled = true
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@AppStorage(DefaultsKey.audioChannels) var audioChannels = 2
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@AppStorage(DefaultsKey.codec) var codec = "auto"
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@AppStorage(DefaultsKey.hudEnabled) var hudEnabled = true
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// The overlay tier's raw string (the pickers tag by rawValue); the absent-key default runs
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// the legacy-hudEnabled migration (same pattern as ContentView/StreamCommands).
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@AppStorage(DefaultsKey.statsVerbosity) var statsVerbosityRaw = StatsVerbosity.current.rawValue
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@AppStorage(DefaultsKey.hudPlacement) var hudPlacement = HUDPlacement.topTrailing.rawValue
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@ObservedObject var gamepads = GamepadManager.shared
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#if !os(tvOS)
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@@ -294,10 +296,6 @@ struct SettingsView: View {
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})
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}
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private var hudEnabledTag: Binding<String> {
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Binding(get: { hudEnabled ? "on" : "off" }, set: { hudEnabled = $0 == "on" })
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}
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private var hdrEnabledTag: Binding<String> {
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Binding(get: { hdrEnabled ? "on" : "off" }, set: { hdrEnabled = $0 == "on" })
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}
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@@ -352,7 +350,7 @@ struct SettingsView: View {
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.padding(.top, 8)
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TVSelectionRow(
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title: "Statistics overlay",
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options: [("On", "on"), ("Off", "off")], selection: hudEnabledTag)
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options: SettingsOptions.statsVerbosities, selection: $statsVerbosityRaw)
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TVSelectionRow(
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title: "Statistics position", options: SettingsOptions.hudPlacements,
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selection: $hudPlacement)
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