feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
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Ship the Android client's 3-tier stats-overlay semantics in every other client
(design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms ·
Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed
(decoder path, HDR tag, per-stage latency equation).

Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity
(migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The
existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch
passthrough untouched) now cycles the tiers instead of toggling, matching
Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered
StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS
corner disconnect also shows in Compact (the pill carries no button). Tier
pickers on iOS, macOS, tvOS and the gamepad settings UI.

Session stack (Linux + Windows + Deck share punktfunk-session): shared
pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a
show_stats fallback, and writes keep the legacy bool in sync so pre-tier
binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the
tier and re-renders the OSD immediately from the last stats window; the stdout
stats: line always carries the full Detailed text so the shell status card and
scripts keep a stable shape; --stats bumps Off → Normal without demoting a
richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the
console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows
help, session README). The Windows legacy builtin path keeps its bool HUD.

Tests: tier migration/round-trip in trust.rs, tiered stats_text output in
pf-presenter.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-10 01:42:46 +02:00
parent 7b25868a19
commit 38b9f310e2
23 changed files with 528 additions and 119 deletions
@@ -31,8 +31,15 @@ struct ContentView: View {
@AppStorage(DefaultsKey.codec) private var codec = "auto"
@AppStorage(DefaultsKey.hdrEnabled) private var hdrEnabled = true
@AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true
@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
// The raw string is what @AppStorage observes (so cycles from any surface re-render this
// view); the absent-key default runs the legacy-hudEnabled migration once per init.
@AppStorage(DefaultsKey.statsVerbosity) private var statsVerbosityRaw
= StatsVerbosity.current.rawValue
@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
/// The persisted overlay tier (unknown raw falls back to .normal, like the migration).
private var statsVerbosity: StatsVerbosity {
StatsVerbosity(rawValue: statsVerbosityRaw) ?? .normal
}
/// The `codec` setting as a `PUNKTFUNK_CODEC_*` soft-preference byte (`0` = auto).
private var preferredCodecByte: UInt8 {
switch codec {
@@ -393,8 +400,10 @@ struct ContentView: View {
displayMeter: model.displayStage
)
.overlay(alignment: placement.alignment) {
if captureEnabled && hudEnabled {
StreamHUDView(model: model, connection: conn, placement: placement)
if captureEnabled && statsVerbosity != .off {
StreamHUDView(
model: model, connection: conn, placement: placement,
verbosity: statsVerbosity)
}
}
#if os(macOS)
@@ -422,17 +431,18 @@ struct ContentView: View {
}
#endif
#if os(iOS)
// Touch users have no menu / D, so when the HUD (and its Disconnect button)
// is hidden, keep a minimal always-reachable exit in a corner. It rides a
// material disc (like the HUD) so the glyph stays legible over a bright frame
// this is the sole touch disconnect path when stats are off.
// Touch users have no menu / D, so when the HUD's Disconnect button isn't on
// screen the overlay off, or the compact pill (which carries no button)
// keep a minimal always-reachable exit in a corner. It rides a material disc
// (like the HUD) so the glyph stays legible over a bright frame this is the
// sole touch disconnect path in those tiers.
.overlay(alignment: .topLeading) {
if captureEnabled && !hudEnabled {
if captureEnabled && (statsVerbosity == .off || statsVerbosity == .compact) {
Button { model.disconnect() } label: {
Image(systemName: "xmark")
.font(.headline.weight(.semibold))
.frame(width: 36, height: 36)
// Sole touch exit when the HUD is off a floating glass disc
// Sole touch exit in the off/compact tiers a floating glass disc
// over the frame (26+, material fallback). interactive: the disc
// IS the tap target, so the glass reacts to press.
.glassBackground(Circle(), interactive: true)
@@ -5,8 +5,9 @@
// (the Linux client has its GTK Shortcuts window, Windows its start-of-stream banner). While
// input is CAPTURED these key equivalents never reach the menu (the stream view swallows
// keys); InputCapture's monitor detects the same combos there and performs the same actions
// the menu covers the released state and discoverability. The stats toggle just flips the
// shared `hudEnabled` setting; ContentView reads the same @AppStorage and reacts.
// the menu covers the released state and discoverability. The stats item cycles the shared
// `statsVerbosity` tier (off compact normal detailed off); ContentView reads the same
// @AppStorage and reacts.
//
// tvOS has no menu bar / hardware-keyboard command surface (disconnect there is the Siri
// Remote's Menu button, handled by ContentView's `.onExitCommand`), so this whole file is
@@ -36,12 +37,16 @@ extension FocusedValues {
struct StreamCommands: Commands {
@FocusedValue(\.sessionFocus) private var session
@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
// The raw string so @AppStorage observes the shared key; the absent-key default runs the
// legacy-hudEnabled migration (same pattern as ContentView/SettingsView).
@AppStorage(DefaultsKey.statsVerbosity) private var statsVerbosityRaw
= StatsVerbosity.current.rawValue
var body: some Commands {
CommandMenu("Stream") {
Button(hudEnabled ? "Hide Statistics" : "Show Statistics") {
hudEnabled.toggle()
Button("Cycle Statistics") {
let current = StatsVerbosity(rawValue: statsVerbosityRaw) ?? .normal
statsVerbosityRaw = current.next().rawValue
}
.keyboardShortcut("s", modifiers: [.control, .option, .shift])
// Reaches the key window's stream view via NotificationCenter capture is view
@@ -1,7 +1,10 @@
// The streaming overlay HUD: mode + fps/throughput, the unified latency lines
// (design/stats-unification.md end-to-end headline + the stage equation under stage-2, the
// capturereceived headline under the stage-1 fallback), the loss counter, the platform input
// hint, and disconnect.
// The streaming overlay HUD, tiered by StatsVerbosity (the Android client's 3-tier semantics):
// * compact one glass-pill line: fps · end-to-end p50 · throughput (+ loss when lossy);
// * normal mode + fps/throughput, the unified latency HEADLINE (design/stats-unification.md
// end-to-end under stage-2, capturereceived under the stage-1 fallback), the loss
// counter, the platform input hint, and disconnect;
// * detailed everything normal has plus the stage equation line(s) under the headline.
// `.off` never reaches this view (ContentView gates the overlay on the tier).
import PunktfunkKit
import SwiftUI
@@ -10,8 +13,56 @@ struct StreamHUDView: View {
@ObservedObject var model: SessionModel
let connection: PunktfunkConnection
var placement: HUDPlacement = .topTrailing
let verbosity: StatsVerbosity
var body: some View {
// .off is gated upstream (ContentView only mounts the HUD when the tier is on)
// render nothing if it ever slips through.
if verbosity == .compact {
compactPill
} else if verbosity != .off {
fullHUD
}
}
// MARK: - Compact tier
/// One line on the glass pill: `{fps} fps · {e2e p50} ms · {mbps} Mb/s`. The ms segment is
/// the best available latency headline (stage-2 end-to-end, else the stage-1
/// capturereceived) and is omitted until either is valid. Loss appends in the same quiet
/// styling the full HUD's lost line uses.
private var compactPill: some View {
HStack(spacing: 6) {
Circle()
.fill(Color.accentColor)
.frame(width: 7, height: 7)
Text(compactLine)
.font(.system(.caption, design: .monospaced))
if model.lostFrames > 0 {
Text("· lost \(model.lostFrames)")
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(.secondary)
}
}
.padding(10)
.glassBackground(RoundedRectangle(cornerRadius: 10))
.padding(10)
}
private var compactLine: String {
var parts = ["\(model.fps) fps"]
if model.endToEndValid {
parts.append(String(format: "%.1f ms", model.endToEndP50Ms))
} else if model.hostNetworkValid {
parts.append(String(format: "%.1f ms", model.hostNetworkP50Ms))
}
parts.append(String(format: "%.1f Mb/s", model.mbps))
return parts.joined(separator: " · ")
}
// MARK: - Normal / detailed tiers
private var fullHUD: some View {
VStack(alignment: placement.isTrailing ? .trailing : .leading, spacing: 4) {
HStack(spacing: 6) {
Circle()
@@ -26,11 +77,11 @@ struct StreamHUDView: View {
Text("end-to-end \(model.endToEndP50Ms, specifier: "%.1f") ms p50 · \(model.endToEndP95Ms, specifier: "%.1f") p95 · capture→on-glass\(model.endToEndSkewCorrected ? "" : " (same-host clock)")")
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(.secondary)
// The equation: the stages tiling the headline interval (per-window p50s
// they only approximately sum to the directly-measured total). With a host
// that reports per-AU timings (0xCF) the first term splits into host + network
// (phase 2); an old host keeps the combined term.
if model.hostNetworkValid && model.decodeValid && model.displayValid {
// The equation (detailed tier only): the stages tiling the headline interval
// (per-window p50s they only approximately sum to the directly-measured
// total). With a host that reports per-AU timings (0xCF) the first term splits
// into host + network (phase 2); an old host keeps the combined term.
if verbosity == .detailed && model.hostNetworkValid && model.decodeValid && model.displayValid {
if model.splitValid {
Text("= host \(model.hostP50Ms, specifier: "%.1f") + network \(model.networkP50Ms, specifier: "%.1f") + decode \(model.decodeP50Ms, specifier: "%.1f") + display \(model.displayP50Ms, specifier: "%.1f")")
.font(.system(.caption2, design: .monospaced))
@@ -45,11 +96,12 @@ struct StreamHUDView: View {
// Stage-1 fallback presenter: the layer decodes + presents internally with no
// per-frame stamp, so the honest headline ends at receipt. The host/network
// split still applies there (receipt is presenter-independent) it becomes the
// only equation line; without it, host+network IS the whole measured interval.
// only equation line (detailed tier); without it, host+network IS the whole
// measured interval.
Text("capture→received \(model.hostNetworkP50Ms, specifier: "%.1f") ms p50 · \(model.hostNetworkP95Ms, specifier: "%.1f") p95\(model.hostNetworkSkewCorrected ? "" : " (same-host clock)")")
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(.secondary)
if model.splitValid {
if verbosity == .detailed && model.splitValid {
Text("= host \(model.hostP50Ms, specifier: "%.1f") + network \(model.networkP50Ms, specifier: "%.1f")")
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(.secondary)
@@ -29,7 +29,10 @@ struct GamepadSettingsView: View {
@AppStorage(DefaultsKey.enable444) private var enable444 = true
@AppStorage(DefaultsKey.codec) private var codec = "auto"
@AppStorage(DefaultsKey.micEnabled) private var micEnabled = true
@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
// The overlay tier's raw string (rows tag by rawValue); the absent-key default runs the
// legacy-hudEnabled migration (same pattern as ContentView/SettingsView).
@AppStorage(DefaultsKey.statsVerbosity) private var statsVerbosityRaw
= StatsVerbosity.current.rawValue
@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
@@ -271,10 +274,12 @@ struct GamepadSettingsView: View {
options: SettingsOptions.padTypes, current: gamepadType
) { gamepadType = $0 },
toggleRow(
choiceRow(
id: "hud", header: "Interface", icon: "chart.bar", label: "Statistics overlay",
detail: "Resolution, frame rate, throughput and latency while streaming.",
value: $hudEnabled),
detail: "How much to show while streaming — Compact is a one-line pill, "
+ "Detailed adds the latency stage breakdown.",
options: SettingsOptions.statsVerbosities, current: statsVerbosityRaw
) { statsVerbosityRaw = $0 },
choiceRow(
id: "hudPlacement", icon: "rectangle.inset.topright.filled", label: "Overlay position",
detail: "Which corner the statistics overlay sits in.",
@@ -37,6 +37,10 @@ enum SettingsOptions {
static let hudPlacements: [(label: String, tag: String)] =
HUDPlacement.allCases.map { ($0.label, $0.rawValue) }
/// Stats-overlay tiers (`DefaultsKey.statsVerbosity`) the `tag` is the raw value.
static let statsVerbosities: [(label: String, tag: String)] =
StatsVerbosity.allCases.map { ($0.label, $0.rawValue) }
/// Video-codec preference (`DefaultsKey.codec`) a soft preference the host falls back from.
/// AV1 appears only on devices with an AV1 hardware decoder (the same
/// `AV1.hardwareDecodeSupported` gate SessionModel advertises by) elsewhere it would be a
@@ -385,13 +385,17 @@ extension SettingsView {
@ViewBuilder var statisticsSection: some View {
Section {
Toggle("Show statistics overlay", isOn: $hudEnabled)
Picker("Statistics overlay", selection: $statsVerbosityRaw) {
ForEach(StatsVerbosity.allCases, id: \.rawValue) { tier in
Text(tier.label).tag(tier.rawValue)
}
}
Picker("Position", selection: $hudPlacement) {
ForEach(HUDPlacement.allCases) { placement in
Text(placement.label).tag(placement.rawValue)
}
}
.disabled(!hudEnabled)
.disabled(statsVerbosityRaw == StatsVerbosity.off.rawValue)
} header: {
Text("Statistics")
} footer: {
@@ -54,10 +54,14 @@ extension SettingsView {
// MARK: - Statistics
static var statisticsFooter: String {
let base = "Shows resolution, frame rate, throughput and latency in the chosen "
+ "corner while streaming."
#if os(macOS) || os(iOS)
return base + " Toggle it any time with ⌃⌥⇧S."
let base = "Shows streaming statistics in the chosen corner — Compact is a one-line "
+ "pill, Normal adds resolution and latency, Detailed adds the latency stage "
+ "breakdown."
#if os(macOS)
return base + " ⌃⌥⇧S cycles Off → Compact → Normal → Detailed any time."
#elseif os(iOS)
return base + " ⌃⌥⇧S or a three-finger tap cycles Off → Compact → Normal → Detailed "
+ "any time."
#else
return base
#endif
@@ -38,7 +38,9 @@ struct SettingsView: View {
@AppStorage(DefaultsKey.micEnabled) var micEnabled = true
@AppStorage(DefaultsKey.audioChannels) var audioChannels = 2
@AppStorage(DefaultsKey.codec) var codec = "auto"
@AppStorage(DefaultsKey.hudEnabled) var hudEnabled = true
// The overlay tier's raw string (the pickers tag by rawValue); the absent-key default runs
// the legacy-hudEnabled migration (same pattern as ContentView/StreamCommands).
@AppStorage(DefaultsKey.statsVerbosity) var statsVerbosityRaw = StatsVerbosity.current.rawValue
@AppStorage(DefaultsKey.hudPlacement) var hudPlacement = HUDPlacement.topTrailing.rawValue
@ObservedObject var gamepads = GamepadManager.shared
#if !os(tvOS)
@@ -294,10 +296,6 @@ struct SettingsView: View {
})
}
private var hudEnabledTag: Binding<String> {
Binding(get: { hudEnabled ? "on" : "off" }, set: { hudEnabled = $0 == "on" })
}
private var hdrEnabledTag: Binding<String> {
Binding(get: { hdrEnabled ? "on" : "off" }, set: { hdrEnabled = $0 == "on" })
}
@@ -352,7 +350,7 @@ struct SettingsView: View {
.padding(.top, 8)
TVSelectionRow(
title: "Statistics overlay",
options: [("On", "on"), ("Off", "off")], selection: hudEnabledTag)
options: SettingsOptions.statsVerbosities, selection: $statsVerbosityRaw)
TVSelectionRow(
title: "Statistics position", options: SettingsOptions.hudPlacements,
selection: $hudPlacement)