feat(clients): codec preference on Windows/Apple/Android clients (Phase 2b)
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Rounds out codec negotiation across the last three clients — each advertises what it can decode, builds its decoder from the resolved Welcome.codec, and exposes a "Video codec" preference picker. **Windows** (Rust, mirrors Linux): `decodable_codecs()` + `ffmpeg_codec_id()`; the D3D11VA and software FFmpeg decoders (and the mid-session D3D11VA→software demotion) open the negotiated codec instead of hardcoding HEVC; settings gain a `codec` field + reactor ComboBox; `--codec` CLI flag. **Apple** (Swift/C-ABI): AnnexB is now codec-aware — a `VideoCodec` enum drives H.264 vs HEVC NAL parsing / parameter-set extraction (`CMVideoFormatDescriptionCreateFromH264ParameterSets` for H.264, no VPS) and AVCC repacking; `PunktfunkConnection` advertises H264|HEVC via `punktfunk_connect_ex7`, reads `resolvedCodec` (`punktfunk_connection_codec`), and threads `videoCodec` into the stage-1/2 pipelines + `VideoDecoder`; SettingsView "Video codec" Picker (auto/HEVC/H.264). AV1 is left out (hosts don't emit it on the native path, and it's not an AnnexB codec). Test call sites updated. **Android** (Kotlin + Rust JNI): the JNI `nativeConnect` gains `preferredCodec`; the native decode loop picks the AMediaCodec MIME (`video/hevc`|`video/avc`) from `connector.codec` and advertises H264|HEVC; Settings `codec` field + Compose dropdown. Core/host/probe/Linux clippy + tests green (unchanged from 2a). Windows/Apple/Android compile on their platform CI (this Linux box can't build them — Windows toolchain / Xcode / the Android NDK's opus-cmake toolchain). All follow the Linux client's validated pattern. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -108,6 +108,7 @@ final class SessionModel: ObservableObject {
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bitrateKbps: UInt32 = 0,
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audioChannels: UInt8 = 2,
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hdrEnabled: Bool = true,
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preferredCodec: UInt8 = 0,
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launchID: String? = nil,
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allowTofu: Bool = false,
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autoTrust: Bool = false,
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@@ -155,12 +156,17 @@ final class SessionModel: ObservableObject {
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if want444, canDecode444 {
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videoCaps |= PunktfunkConnection.videoCap444
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}
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// This client's VideoToolbox path decodes H.264 and HEVC (AV1 isn't wired — hosts don't
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// emit it on the native path yet). The host resolves the emitted codec from these + the
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// soft `preferredCodec`; `resolvedCodec` reflects what it chose.
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let videoCodecs = PunktfunkConnection.codecH264 | PunktfunkConnection.codecHEVC
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let result = Result { try PunktfunkConnection(
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host: host.address, port: host.port,
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width: width, height: height, refreshHz: hz,
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pinSHA256: pin, identity: identity, compositor: compositor,
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gamepad: gamepad, bitrateKbps: bitrateKbps, videoCaps: videoCaps,
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audioChannels: audioChannels, launchID: launchID,
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audioChannels: audioChannels,
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videoCodecs: videoCodecs, preferredCodec: preferredCodec, launchID: launchID,
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// Delegated approval: the host holds this connect open until the operator approves
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// it (~180 s) — outwait that window so a slow approval still lands here. Normal
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// connects keep the snappy default.
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