feat(windows): parallel virtual displays — proto v3 ring binding, manager slot map, group topology (W0–W3)
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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N
simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security
invariant preserved per-ring.

- proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped
  before the magic; the driver publisher refuses a cross-bound ring via the shared,
  unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index
  validation applied to frames, invariant #10); the host's wait_for_attach surfaces the
  refusal loudly and self-checks its own stamp.
- manager: the one-monitor MgrState becomes a slot map keyed by the client's identity
  slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts,
  slot-scoped begin_idd_setup (a different identity is an admission question, never a
  preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release.
- group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is
  never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in
  captures, last-out restores); desktop layout via CCD source origins from the pure
  layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure.
- admission: the Windows separate→reject override now sits behind the
  PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone —
  a second identity gets its own monitor + ring; default flips in W5 after soak);
  max_displays and NVENC session-unit budgets decline an unaffordable display AT
  admission; kick_dwm_compose is process-globally throttled and per-display — cursor
  jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current
  state at the next vsync tick).

On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors
streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean
(no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed
budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed.
V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up
(the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1
recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's
load-bearing unknown, answered yes.

Also carries the client-HDR EDID forwarding that shared this working tree
(Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block,
PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive
with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-11 01:06:35 +02:00
parent 979e38523b
commit 35d97ae6ac
34 changed files with 1945 additions and 544 deletions
+19
View File
@@ -341,6 +341,11 @@ pub struct Presenter {
hdr10_format: Option<vk::SurfaceFormatKHR>,
/// PQ frames are on screen and the swapchain is in HDR10 mode.
hdr_active: bool,
/// One-shot latch: a PQ frame arrived but the surface offers no HDR10 colorspace, so the
/// CSC pass silently tone-maps to SDR. Warned once — the single most useful signal for
/// diagnosing "HDR isn't advertised" (e.g. gamescope's WSI layer invisible in a flatpak
/// sandbox) vs. the host simply not sending PQ.
hdr_downgrade_warned: bool,
/// `VK_EXT_hdr_metadata` device fns when the driver offers them (gamescope/KDE do).
hdr_metadata_d: Option<ash::ext::hdr_metadata::Device>,
/// The host's latest ST.2086/CLL metadata (the 0xCE plane) — pushed to the
@@ -739,6 +744,7 @@ impl Presenter {
format,
hdr10_format,
hdr_active: false,
hdr_downgrade_warned: false,
hdr_metadata_d,
hdr_meta: None,
video_format: vk::Format::R8G8B8A8_UNORM,
@@ -1066,6 +1072,19 @@ impl Presenter {
FrameInput::D3d11(d) => Some(d.color.is_pq()),
};
if let Some(pq) = frame_pq {
// A PQ stream we can only tone-map (no HDR10 surface) is the silent failure behind
// "HDR isn't advertised": the compositor never sees an HDR-committing app. Say so
// once — its presence proves PQ IS arriving and the surface/compositor is the
// blocker (on the Deck: gamescope's WSI layer not visible in the flatpak sandbox);
// its absence, with a plain SDR stream, points back at the host not sending PQ.
if pq && self.hdr10_format.is_none() && !self.hdr_downgrade_warned {
self.hdr_downgrade_warned = true;
tracing::warn!(
"PQ (HDR10) stream tone-mapped to SDR — the surface offers no HDR10 \
colorspace, so no HDR is committed to the compositor. Under gamescope this \
usually means the gamescope Vulkan WSI layer is not visible in the sandbox."
);
}
let want = pq && self.hdr10_format.is_some();
if want != self.hdr_active {
self.set_hdr_mode(window, want)?;