fix(host/linux): scale degenerate-region absolute coords by the session's real output size

The raw-client-pixels fallback is exact only while the managed session
runs at the client's mode. When they diverge — foreign-gamescope
attach at its own resolution, supersample/under-render, transitions —
raw pixels drift or land out of range. The EIS relay file now carries
the session's current output size as a second "WxH" line (from
current_gamescope_output_size()); the injector scales normalized
client positions into it, keeping raw pixels only as the last resort.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-22 10:53:14 +02:00
co-authored by Claude Fable 5
parent 0c9461242c
commit 35923080fb
2 changed files with 74 additions and 28 deletions
@@ -1259,15 +1259,31 @@ pub fn start_restore_worker() -> std::sync::Arc<()> {
/// session). Shared by the attach and host-managed-session paths.
fn point_injector_at_eis() {
match find_gamescope_eis_socket() {
Some(sock) => match std::fs::write(ei_socket_file(), &sock) {
Ok(()) => {
tracing::info!(socket = %sock, "gamescope: pointed injector at the session's EIS socket")
Some(sock) => {
// Relay format: line 1 = socket, optional line 2 = the session's CURRENT output
// size as "WxH". gamescope's EIS advertises only a degenerate INT32_MAX region, so
// the injector can't learn the output geometry from the protocol — the hint lets
// it scale normalized client positions correctly even when the client streams at
// a different resolution than the session runs (foreign attach, supersample).
let size = current_gamescope_output_size();
let body = match size {
Some((w, h)) => format!("{sock}\n{w}x{h}"),
None => sock.clone(),
};
match std::fs::write(ei_socket_file(), body) {
Ok(()) => {
tracing::info!(
socket = %sock,
output = ?size,
"gamescope: pointed injector at the session's EIS socket"
)
}
Err(e) => tracing::warn!(
error = %e,
"gamescope: could not write the EIS relay file — input may not reach the session"
),
}
Err(e) => tracing::warn!(
error = %e,
"gamescope: could not write the EIS relay file — input may not reach the session"
),
},
}
None => tracing::warn!(
"gamescope: no connectable gamescope EIS socket found — input won't reach the session"
),