feat(gamepad): virtual DualSense on the Windows host (UMDF shm channel)

Wire the Windows UMDF DualSense driver into the host as a real pad backend, so a
client that requests a DualSense gets a genuine one on a Windows host (instead of
folding to Xbox 360).

- Extract the transport-independent DualSense contract (DsState + from_gamepad,
  serialize_state, parse_ds_output, DUALSENSE_RDESC, feature blobs, DS_* consts)
  out of the Linux-only UHID backend into inject/dualsense_proto.rs, shared by both
  platforms; dualsense.rs is now just the /dev/uhid plumbing.
- Add inject/dualsense_windows.rs: DualSenseWindowsManager mirroring the Linux
  DualSenseManager (same new/handle/apply_rich/pump/heartbeat surface) over a
  DsWinPad that creates the Global\pfds-shm-<idx> section (CreateFileMappingW +
  SDDL D:(A;;GA;;;WD) so WUDFHost can open it), writes serialize_state -> input
  slot, polls output_seq -> parse_ds_output -> rumble/hidout callbacks.
- Un-gate the seam: PadBackend::DualSenseWindows arm; pick_gamepad gains a
  windows flag (DualSense honored on linux||windows; DS4/Xbox One stay Linux-only).

Verified: Linux cargo test gamepad_resolution_precedence + clippy clean; Windows
cargo check + clippy -D warnings clean (on the RTX box). Device lifecycle still
uses an out-of-band devnode (devgen/installer); SwDeviceCreate per session is next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-21 20:36:53 +00:00
parent abae62ed64
commit 3548c70152
8 changed files with 896 additions and 487 deletions
@@ -13,7 +13,7 @@
//! resolution differ. The report descriptor + struct offsets are the canonical real-DS4-USB layout
//! the kernel `struct dualshock4_input_report_usb` / `_output_report_common` parse.
use super::dualsense::{DsState, Touch};
use super::dualsense_proto::{DsState, Touch};
use crate::gamestream::gamepad::{GamepadEvent, MAX_PADS};
use anyhow::{Context, Result};
use punktfunk_core::quic::{HidOutput, RichInput};