docs(host): prove unsafe blocks in the Windows + cross-platform files + gate them (unsafe-proof program 3/N)

Continues the unsafe-proof program across the Windows/cross-platform host files
(~75 blocks, 21 files), each with a SAFETY proof of the real invariant and a
per-file #![deny(clippy::undocumented_unsafe_blocks)] gate:

  capture/windows: dxgi.rs, wgc_relay.rs, wgc.rs, desktop_watch.rs, composed_flip.rs
                   (windows-rs COM: interface validity, same-D3D11-device textures,
                    immediate-context single-thread, borrowed args outlive the call)
  windows: service.rs (SCM/token/CreateProcessAsUserW/event handles — OwnedHandle
           liveness, no double-close/signal race), win_display, wgc_helper, interactive
  vdisplay/windows: manager.rs, pf_vdisplay.rs (SwDeviceCreate/IddCx/ioctl handle
                    liveness via the OnceLock VDM singleton + OwnedHandle)
  encode/windows: ffmpeg_win.rs (full AVBufferRef refcount audit — balanced, NO leaks,
                  unlike the vaapi sibling), sw.rs
  cross-platform: gamestream/audio.rs (libopus), gamestream/stream.rs (sendmmsg),
                  inject/windows/sendinput.rs, audio/windows/wasapi_mic.rs,
                  session_tuning.rs, vdisplay.rs

Two findings (handled separately):
- wgc_relay.rs `unsafe impl Sync for HelperRelay` is UNSOUND (its mpsc Receiver is
  !Sync) though not live-exploited — marked SUSPECT inline; fix pending box check
  (it touches the in-flight punktfunk1.rs).
- capture.rs / encode.rs (PARENT modules of the WIP idd_push.rs / nvenc.rs) do NOT
  get the file deny yet — it would propagate the lint into the undocumented WIP
  children. The deny lands there once those are documented (after the WIP commits).

Linux-visible parts verified green (cargo clippy -p punktfunk-host --all-targets
-- -D warnings). The cfg(windows) deny gates are box-verified next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 09:23:25 +00:00
parent 9777ed7fb3
commit 327a5fa828
21 changed files with 554 additions and 6 deletions
@@ -15,6 +15,9 @@
//! composed while a session is live). Effectiveness can be build/driver-dependent; gated by
//! `PUNKTFUNK_FORCE_COMPOSED` (default ON; set =0 to disable).
// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
#![deny(clippy::undocumented_unsafe_blocks)]
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use windows::core::w;
@@ -48,6 +51,10 @@ impl ForceComposedFlip {
let st = stop.clone();
std::thread::Builder::new()
.name("composed-flip".into())
// SAFETY: `run` is this module's `unsafe fn` (it owns a desktop+window lifecycle via Win32
// FFI); it takes ownership of `st` (the stop `Arc<AtomicBool>`) and has no caller-side memory
// precondition. It is designed to own its thread for its whole duration — exactly the
// dedicated `composed-flip` thread spawned here.
.spawn(move || unsafe { run(st) })
.ok()?;
tracing::info!("force-composed-flip overlay started (Winlogon-aware)");
@@ -62,6 +69,9 @@ impl Drop for ForceComposedFlip {
}
extern "system" fn wndproc(hwnd: HWND, msg: u32, wp: WPARAM, lp: LPARAM) -> LRESULT {
// SAFETY: this is the window procedure the OS invokes with the window's own `hwnd` and a real
// message `(msg, wp, lp)`. `DefWindowProcW` performs default processing for exactly those
// parameters (all passed straight through by value); it borrows no Rust memory and is synchronous.
unsafe { DefWindowProcW(hwnd, msg, wp, lp) }
}
@@ -7,6 +7,9 @@
//! desktop's NAME (WTS session notifications miss UAC entirely, so the name is the reliable signal)
//! and publishes it as an atomic the capture mux + input path read.
// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
#![deny(clippy::undocumented_unsafe_blocks)]
use std::sync::atomic::{AtomicBool, AtomicU8, Ordering};
use std::sync::Arc;
use std::time::Duration;
@@ -33,6 +36,10 @@ impl DesktopWatcher {
// mux) sees the real state immediately. Otherwise a session that begins already on the secure
// desktop (e.g. a reconnect to a locked box) would read DESKTOP_NORMAL for the first poll
// interval and relay one stale normal-desktop frame — the "flash of the login screen" bug.
// SAFETY: `is_secure_desktop` is this module's `unsafe fn` — unsafe only because it calls Win32
// desktop FFI (`OpenInputDesktop`/`GetUserObjectInformationW`/`CloseDesktop`), with no caller
// precondition; it opens, names, and closes the input-desktop handle internally and is safe to
// call from any thread (here, on the thread running `DesktopWatcher::start`).
let initial = if unsafe { is_secure_desktop() } {
DESKTOP_SECURE
} else {
@@ -53,6 +60,9 @@ impl DesktopWatcher {
let mut candidate = initial;
let mut stable = 0u32;
while !st.load(Ordering::Relaxed) {
// SAFETY: same as in `start` — `is_secure_desktop` is self-contained Win32 desktop
// FFI with no caller precondition, called here on the dedicated `desktop-watch`
// polling thread.
let v = if unsafe { is_secure_desktop() } {
DESKTOP_SECURE
} else {
@@ -7,6 +7,9 @@
//! Validates only with a real GPU + an *activated* SudoVDA monitor (`DuplicateOutput` needs a live
//! WDDM output). Compiles on the GPU-less VM; the pure helpers are unit-tested there.
// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
#![deny(clippy::undocumented_unsafe_blocks)]
use super::{CapturedFrame, Capturer, FramePayload, PixelFormat};
use anyhow::{anyhow, bail, Context, Result};
use std::ffi::c_void;
@@ -69,7 +72,12 @@ pub struct D3d11Frame {
pub texture: ID3D11Texture2D,
pub device: ID3D11Device,
}
// COM pointers, used only from the single owning thread.
// SAFETY: `D3d11Frame` owns an `ID3D11Texture2D` + `ID3D11Device`, which are COM interface pointers.
// D3D11 devices/resources use thread-safe (interlocked) COM reference counting, and the device is
// created free-threaded (`make_device` passes no `D3D11_CREATE_DEVICE_SINGLETHREADED`), so handing
// ownership of the frame to another thread — the capture→encode handoff — and releasing it there is
// sound. The value is moved, never aliased (no `Sync`), so there is no concurrent use of the
// single-threaded immediate context.
unsafe impl Send for D3d11Frame {}
pub fn pack_luid(luid: LUID) -> i64 {
@@ -295,6 +303,12 @@ unsafe fn d3dkmt_set_scheduling_priority_class(
fn elevate_process_gpu_priority() {
use std::sync::Once;
static ONCE: Once = Once::new();
// SAFETY: the closure calls two of this module's `unsafe fn`s — `enable_inc_base_priority`
// (adjusts the current-process token; it has no caller precondition and builds all its FFI args
// locally) and `d3dkmt_set_scheduling_priority_class` (loads gdi32 by name and calls the export).
// The latter requires `process` to be a valid process handle; `GetCurrentProcess()` returns the
// current-process pseudo-handle, which is always valid and needs no close. Runs once via
// `Once::call_once`; no raw pointers are dereferenced here.
ONCE.call_once(|| unsafe {
use windows::Win32::System::Threading::GetCurrentProcess;
let Some(prio) = configured_gpu_priority_class() else {
@@ -538,6 +552,17 @@ unsafe extern "system" fn hybrid_query_hook(gpu_preference: *mut u32) -> i32 {
pub(crate) fn install_gpu_pref_hook() {
use std::sync::Once;
static HOOK: Once = Once::new();
// SAFETY: this one-time hook install only touches a region it has just validated.
// `LoadLibraryA("win32u.dll")` + `GetProcAddress("NtGdiDdDDIGetCachedHybridQueryValue")` yield the
// live base of the real exported function, so `target` is a valid executable code pointer to at
// least the 12 bytes the patch overwrites (an x64 prologue, per Apollo's verified hook). The two
// `ptr::copy_nonoverlapping`s each move exactly 12 bytes between the 12-byte stack arrays
// (`patch`/`readback`) and `target`, which `VirtualProtect(target, 12, PAGE_EXECUTE_READWRITE, …)`
// has just made writable (and is restored to `old` after) — source and dest never overlap (stack
// vs. loaded module image), so every access stays in mapped, in-bounds memory.
// `FlushInstructionCache` gets the current-process pseudo-handle + that same range. The DPI calls
// take by-value context handles / fill the live local `&mut old`/`&mut restore` for the duration of
// each synchronous call. Runs once via `Once::call_once`, before any DXGI use.
HOOK.call_once(|| unsafe {
use windows::Win32::System::LibraryLoader::{GetProcAddress, LoadLibraryA};
use windows::Win32::System::Memory::{
@@ -1389,6 +1414,14 @@ pub fn hdr_p010_selftest() -> Result<()> {
}
}
// SAFETY: this self-test creates its own D3D11 device + immediate context (`D3D11CreateDevice`,
// both checked non-null) and uses ONLY that device for the rest of the block: every
// `CreateTexture2D`/`CreateShaderResourceView`/`HdrP010Converter::{new,convert}`/`CopyResource`/
// `Map` is invoked on that device or its context, so all resources share one device and run on this
// single thread. The source texture's `D3D11_SUBRESOURCE_DATA` points at `fp16`, a live
// `Vec<u16>` of `W*H*4` samples with `SysMemPitch = W*8`, matching the W×H R16G16B16A16 texture;
// `fp16` outlives the synchronous `CreateTexture2D` that reads it. The mapped-pointer reads are
// proven individually at the `read_u16` closure below.
unsafe {
// Hardware D3D11 device (no adapter pin — the default GPU is fine for the self-test).
let mut device: Option<ID3D11Device> = None;
@@ -2038,7 +2071,11 @@ pub struct DuplCapturer {
dbg_cursor: u64,
_keepalive: Box<dyn Send>,
}
// COM objects used only from the one thread that owns the capturer (the encode thread).
// SAFETY: `DuplCapturer` holds D3D11 device/context/duplication COM pointers plus plain data. The
// device is created free-threaded (`make_device` sets no `D3D11_CREATE_DEVICE_SINGLETHREADED`) and
// COM reference counting is interlocked, so moving ownership of the whole capturer to another thread
// is sound. It is used by exactly one thread (the encode thread) at a time — moved to it once, never
// shared (no `Sync`) — so the single-threaded immediate context is never touched concurrently.
unsafe impl Send for DuplCapturer {}
impl DuplCapturer {
@@ -2051,6 +2088,13 @@ impl DuplCapturer {
gpu: bool,
want_hdr: bool,
) -> Result<Self> {
// SAFETY: runs on the capture thread that will own this `DuplCapturer`. `install_gpu_pref_hook()`
// and the DPI-context calls take by-value handles / no args and touch only thread/process state;
// `SetThreadExecutionState` takes a flags bitmask by value. `CreateDXGIFactory1` yields a live
// `IDXGIFactory1`, and every subsequent COM method (`EnumAdapters1`/`EnumOutputs`/`GetDesc1`/
// `GetDesc`/`cast`) is called on that factory or on an adapter/output it returned — each obtained
// through a checked `while let Ok(..)`/`?` — all from this one thread. No raw pointers are
// dereferenced; the borrowed strings/locals outlive each synchronous call.
unsafe {
// Stop DXGI hybrid-GPU output reparenting BEFORE we create the factory / enumerate outputs
// (the cause of the 0x887A0026 ACCESS_LOST churn on this hybrid box: RTX 4090 + AMD iGPU).
@@ -3207,6 +3251,11 @@ impl Capturer for DuplCapturer {
// the duplication up to 12 s). Better a few seconds of frozen-last-frame than dropping the stream.
let mut deadline = Instant::now() + Duration::from_secs(20);
loop {
// SAFETY: `acquire` is an `unsafe fn` because it drives the D3D11 immediate context + the
// output duplication, which must be touched only from the capturer's owning thread.
// `next_frame` runs on that one thread — `DuplCapturer` is `Send` but not `Sync`, so it is
// owned by a single (encode) thread for its whole life — and `&mut self` gives exclusive
// access for the call, satisfying that contract.
if let Some(f) = unsafe { self.acquire() }? {
self.ever_got_frame = true;
return Ok(f);
@@ -3253,6 +3302,8 @@ impl Capturer for DuplCapturer {
}
fn try_latest(&mut self) -> Result<Option<CapturedFrame>> {
// SAFETY: as in `next_frame` — `acquire` must run on the capturer's single owning thread, and
// `try_latest` is called on it (`DuplCapturer` is `Send`, not `Sync`); `&mut self` is exclusive.
unsafe { self.acquire() }
}
@@ -3264,11 +3315,19 @@ impl Capturer for DuplCapturer {
impl Drop for DuplCapturer {
fn drop(&mut self) {
if self.holding_frame {
// SAFETY: `self.dupl` is the live `IDXGIOutputDuplication` this capturer created and owns;
// `ReleaseFrame` is a valid COM method on it, called only when `holding_frame` records that a
// frame was acquired and not yet released (so it is not an unbalanced release). Drop runs on
// whichever thread owns the capturer — its sole owner, since it is `!Sync` — and the `&`
// borrow of the duplication outlives this synchronous call.
unsafe {
let _ = self.dupl.as_ref().map(|d| d.ReleaseFrame());
}
}
// Release the display/system-required execution state we took at open().
// SAFETY: `SetThreadExecutionState` is a Win32 FFI call taking an execution-state flag bitmask
// by value (`ES_CONTINUOUS` clears the display/system-required state taken at open); it borrows
// no Rust memory and is safe to call from any thread.
unsafe {
SetThreadExecutionState(ES_CONTINUOUS);
}
@@ -16,6 +16,9 @@
//! Limitation: WGC cannot capture the secure desktop (lock / UAC / login) — the caller falls back to
//! the DDA backend ([`super::dxgi::DuplCapturer`]) for those (see capture.rs).
// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
#![deny(clippy::undocumented_unsafe_blocks)]
use super::dxgi::{
find_output, hdr_shader_p010_enabled, make_device, nudge_cursor_onto, D3d11Frame, HdrConverter,
HdrP010Converter, VideoConverter, WinCaptureTarget,
@@ -92,6 +95,10 @@ struct Deimpersonate(Option<HANDLE>);
impl Drop for Deimpersonate {
fn drop(&mut self) {
if let Some(tok) = self.0.take() {
// SAFETY: `RevertToSelf` takes no arguments and undoes the thread impersonation set during
// WGC activation; `tok` is the impersonation token `HANDLE` from `impersonate_active_user`,
// owned by this `Deimpersonate` and closed exactly once here (taken out of the `Option`, so
// no double-close). Both are FFI calls borrowing no Rust memory.
unsafe {
let _ = RevertToSelf();
let _ = CloseHandle(tok);
@@ -174,7 +181,12 @@ pub struct WgcCapturer {
_keepalive: Option<Box<dyn Send>>,
}
// COM + WinRT pointers; confined to the single owning (encode) thread, like DuplCapturer.
// SAFETY: like `DuplCapturer`. `WgcCapturer` holds D3D11 (free-threaded device/context) plus WGC WinRT
// objects (`Direct3D11CaptureFramePool` etc., created free-threaded via `CreateFreeThreaded`). COM/WinRT
// reference counting is interlocked, and the capturer is owned + used by exactly one encode thread,
// moved to it once and never shared (no `Sync`), so transferring ownership across threads is sound. The
// free-threaded `FrameArrived` callback touches only the `Arc<WgcSignal>` (itself `Send + Sync`), not
// the capturer's COM fields.
unsafe impl Send for WgcCapturer {}
impl WgcCapturer {
@@ -182,6 +194,15 @@ impl WgcCapturer {
/// [`attach_keepalive`](Self::attach_keepalive) only after open succeeds, so a failure leaves the
/// keepalive with the caller to hand to the DDA fallback.
pub fn open(target: WinCaptureTarget, preferred: Option<(u32, u32, u32)>) -> Result<Self> {
// SAFETY: runs on the thread opening the WGC session. `RoInitialize` inits this thread's WinRT
// apartment (idempotent; result ignored). `impersonate_active_user()` and `find_output()` are
// this module's `unsafe fn`s whose contracts (call on the activating thread; pass a GDI name)
// are met, and the impersonation is reverted by `_deimp`'s Drop on every return path. Every
// COM/WinRT call thereafter operates on an object obtained + `?`-checked earlier in this same
// block on this single thread — the `IDXGIOutput1` from `find_output`, the device/context from
// `make_device`, the factory/interop/item/pool/session — and the `TypedEventHandler` closure
// captures an `Arc<WgcSignal>` (Send+Sync) by move. No raw pointers are dereferenced; borrowed
// locals outlive their synchronous calls.
unsafe {
// WGC is WinRT — the calling thread needs a COM/WinRT apartment for the GraphicsCaptureItem
// activation factory (RoGetActivationFactory). Initialize MTA; ignore "already initialized"
@@ -585,6 +606,15 @@ impl WgcCapturer {
}
fn process_frame(&mut self, frame: Direct3D11CaptureFrame) -> Result<CapturedFrame> {
// SAFETY: runs on the capturer's single owning thread. `frame` is a live
// `Direct3D11CaptureFrame` from `self.pool`; `frame.Surface().cast::<IDirect3DDxgiInterfaceAccess
// >().GetInterface()` yields the frame's backing `ID3D11Texture2D`, which belongs to
// `self.device` (the pool was created on it via `CreateDirect3D11DeviceFromDXGIDevice`). Every
// helper called here — `hdr_to_p010`, `convert_to_yuv`, `ensure_fp16_src`, `ensure_out_ring`,
// `HdrConverter::convert`, `CopyResource`, `CreateRenderTargetView` — operates on
// `self.device`/`self.context` and that same-device texture, so all resources share one device.
// The frame is held in `self.held` until its async GPU read completes for the zero-copy paths.
// Single-threaded immediate-context use; borrowed textures/SRVs/RTVs outlive each synchronous call.
unsafe {
let surface = frame.Surface().context("frame Surface")?;
let access: IDirect3DDxgiInterfaceAccess = surface
@@ -13,6 +13,9 @@
//! Wire framing (must match `wgc_helper::write_au`): per AU
//! `[u32 magic "PFAU" LE][u32 len LE][u64 pts_ns LE][u8 keyframe][len bytes data]`.
// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
#![deny(clippy::undocumented_unsafe_blocks)]
use crate::capture::dxgi::WinCaptureTarget;
use anyhow::{bail, Context, Result};
use std::io::{BufRead, BufReader, Read};
@@ -56,8 +59,18 @@ pub struct HelperRelay {
rx: Receiver<RelayAu>,
}
// HANDLEs are just kernel handle values; we own them for the relay's lifetime and close them on Drop.
// SAFETY: every field is itself `Send`: the `proc`/`thread` `HANDLE`s are process-global kernel
// handle values (plain integers valid from any thread, owned for the relay's lifetime and closed once
// on Drop), `stdin_w` is a `Mutex<HANDLE>`, and `rx` is an mpsc `Receiver<RelayAu>` (which is `Send`).
// The relay is moved to one thread and owned there, so transferring it across threads is sound.
unsafe impl Send for HelperRelay {}
// SAFETY: SUSPECT — `rx: Receiver<RelayAu>` is `!Sync` (std mpsc is single-consumer; two threads
// calling `recv_timeout`/`try_recv` through a shared `&HelperRelay` would be a data race on the
// channel's consumer state → UB), and both are `&self` methods, so this `unsafe impl Sync` asserts
// more than the field types support. It is not a LIVE bug only because the sole consumer (the
// punktfunk1 two-process mux loop) owns the relay and never `&`-shares it for receiving — other
// threads reach only `request_keyframe`, which is `stdin_w`-Mutex-guarded — but nothing in the type
// enforces that invariant. An `Arc<HelperRelay>` recv'd from two threads would compile and be UB.
unsafe impl Sync for HelperRelay {}
/// Control byte on the helper's stdin: force the next encoded frame to be an IDR (client decode
@@ -84,6 +97,10 @@ impl HelperRelay {
);
tracing::info!(cmd = %cmdline, "spawning WGC helper in user session");
// SAFETY: `spawn_inner` is an `unsafe fn` only because it drives raw Win32 token/pipe/process
// FFI; it imposes no caller-side memory precondition beyond valid arguments. `cmdline` is a live
// `&str` borrowed for the synchronous call and `(w, h, hz)` are plain `u32`s. It validates its
// own runtime requirements (active console session, SYSTEM token) and returns `Err` otherwise.
unsafe { spawn_inner(&cmdline, w, h, hz) }
}
@@ -108,6 +125,11 @@ impl HelperRelay {
pub fn request_keyframe(&self) {
let h = self.stdin_w.lock().unwrap();
let mut written = 0u32;
// SAFETY: `*h` is the host's write end of the helper's stdin pipe — a live `HANDLE` owned by
// this `HelperRelay` (held under the `stdin_w` Mutex, locked here), closed only in Drop.
// `WriteFile` reads the 1-byte `&[CTL_KEYFRAME]` buffer and writes the byte count into
// `written`; both are live locals that outlive the synchronous call. A failure (helper gone) is
// discarded as documented.
unsafe {
let _ = windows::Win32::Storage::FileSystem::WriteFile(
*h,
@@ -121,6 +143,10 @@ impl HelperRelay {
impl Drop for HelperRelay {
fn drop(&mut self) {
// SAFETY: `self.proc`/`self.thread` are the child process/thread `HANDLE`s from
// `CreateProcessAsUserW`, and `stdin_w` is the host's pipe write end — all owned by this
// `HelperRelay` and closed exactly once here in Drop (no double-close). `TerminateProcess` and
// the three `CloseHandle`s are FFI calls taking those handles by value, borrowing no Rust memory.
unsafe {
// Terminate the child first so its WGC capture + NVENC session tear down, then close our
// handles (the reader threads end on the resulting broken pipe).
@@ -364,10 +390,17 @@ fn au_reader(mut r: HandleReader, tx: SyncSender<RelayAu>) {
/// Minimal `Read` over a Win32 pipe HANDLE (the windows crate doesn't impl `Read` on HANDLE).
struct HandleReader(HANDLE);
// SAFETY: `HandleReader` owns a single pipe `HANDLE` (a process-global kernel handle value, valid from
// any thread). It is moved into the dedicated reader thread and used only there (and closed once on
// Drop), never shared — so transferring ownership across threads is sound.
unsafe impl Send for HandleReader {}
impl Read for HandleReader {
fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize> {
let mut read = 0u32;
// SAFETY: `self.0` is the live read end of an anonymous pipe owned by this `HandleReader`
// (closed only in Drop). `ReadFile` fills the caller-provided `buf` (writing at most `buf.len()`
// bytes) and stores the count in `read`; both outlive the synchronous call. A broken pipe
// surfaces as `Err` and is mapped to EOF below.
let ok = unsafe {
windows::Win32::Storage::FileSystem::ReadFile(self.0, Some(buf), Some(&mut read), None)
};
@@ -380,6 +413,8 @@ impl Read for HandleReader {
}
impl Drop for HandleReader {
fn drop(&mut self) {
// SAFETY: `self.0` is the pipe `HANDLE` this `HandleReader` owns; `CloseHandle` (an FFI call
// taking the handle by value) is invoked exactly once here in Drop, so there is no double-close.
unsafe {
let _ = CloseHandle(self.0);
}
@@ -391,6 +426,13 @@ impl Drop for HandleReader {
pub fn running_as_system() -> bool {
use windows::Win32::Security::{GetTokenInformation, TokenUser, TOKEN_QUERY, TOKEN_USER};
use windows::Win32::System::Threading::{GetCurrentProcess, OpenProcessToken};
// SAFETY: `OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &mut token)` opens the current-process
// token (the pseudo-handle is always valid) into `token`, which is closed once before each return.
// The first `GetTokenInformation` (null buffer) queries the required `len`; `buf` is then a
// `Vec<u8>` of exactly `len` bytes and the second call fills it, so `&*(buf.as_ptr() as *const
// TOKEN_USER)` reads a `TOKEN_USER` the kernel just wrote into a sufficiently-sized buffer (the
// variable-length SID it points at also lies within `buf`, which outlives the borrow).
// `is_local_system_sid` is this module's `unsafe fn`, given that in-buffer `PSID`. Safe on any thread.
unsafe {
let mut token = HANDLE::default();
if OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &mut token).is_err() {