feat(decky): self-update without the store + Gaming-Mode launch polish, and ship the Steam Deck docs
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Plugin self-update (no Decky store): CI publishes a per-channel manifest.json
({version, immutable per-version artifact, sha256}) beside the zip and bakes
update.json {channel, manifest} into the plugin. main.py `check_update` reads the
installed version from package.json (the value Decky reports — not plugin.json),
fetches the channel manifest, and the frontend shows an "Update to vX" button that
drives Decky Loader's own install RPC (root downloads + SHA-256-verifies + hot-reloads).
CI now stamps a plain-numeric semver (0.3.<run> canary / X.Y.Z stable) into
package.json — a -ciN suffix would mis-order under compare-versions.
Linux client: `--fullscreen` (plus SteamDeck/gamescope env fallback) enters GTK
fullscreen on stream start so Gaming-Mode chrome is hidden; native-mode resolution
falls back to the display's first monitor when the window isn't mapped yet (was
dropping to the 1080p floor — wrong on the Deck's 1280×800); add a confirmed
"Remove saved host" action (KnownHosts::remove_by_fp).
Docs: new docs/steam-deck.md (Decky install/pair/stream/self-update/troubleshooting),
wired into meta.json nav, and cross-linked from clients/install-client/channels. This
is the page docs.punktfunk.unom.io/docs/steam-deck — the website's download link
pointed at it before it existed; committing it makes that link resolve.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -22,6 +22,8 @@ struct App {
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gamepad: crate::gamepad::GamepadService,
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/// One session at a time — ignore connects while one is starting/running.
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busy: std::cell::Cell<bool>,
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/// Steam Deck / Gaming-Mode launch: fullscreen the window (chrome-less) when a stream starts.
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fullscreen: bool,
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}
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impl App {
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@@ -56,6 +58,20 @@ fn arg_value(flag: &str) -> Option<String> {
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.filter(|v| !v.starts_with("--"))
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}
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/// True if argv contains `flag` (a valueless switch).
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fn arg_flag(flag: &str) -> bool {
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std::env::args().any(|a| a == flag)
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}
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/// Run the stream fullscreen with no window chrome — the Steam Deck / Gaming-Mode launch path.
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/// The Decky wrapper passes `--fullscreen`; we also honor the Deck/gamescope env as a fallback
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/// so a manual launch under Gaming Mode does the right thing too.
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fn fullscreen_mode() -> bool {
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arg_flag("--fullscreen")
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|| std::env::var_os("SteamDeck").is_some()
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|| std::env::var_os("GAMESCOPE_WAYLAND_DISPLAY").is_some()
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}
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/// Run the SPAKE2 PIN ceremony without a GTK window and persist the verified host to the
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/// known-hosts store as paired, so a later `--connect` connects silently. Same identity
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/// store the streaming path uses (same binary), so pairing here makes the stream work.
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@@ -161,6 +177,7 @@ fn build_ui(gtk_app: &adw::Application) {
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identity,
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gamepad: crate::gamepad::GamepadService::start(),
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busy: std::cell::Cell::new(false),
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fullscreen: fullscreen_mode(),
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});
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let hosts_page = crate::ui_hosts::new(
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@@ -443,11 +460,19 @@ fn resolve_mode(app: &App) -> punktfunk_core::config::Mode {
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refresh_hz: s.refresh_hz,
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};
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if mode.width == 0 || mode.refresh_hz == 0 {
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// Prefer the monitor the window is on; fall back to the display's first monitor. On a
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// `--connect` launch the window may not be mapped yet when this runs, and without the
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// fallback we'd drop to the 1920×1080 floor below — wrong on the Deck (1280×800).
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let monitor = app
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.window
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.surface()
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.zip(gdk::Display::default())
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.and_then(|(surf, d)| d.monitor_at_surface(&surf));
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.and_then(|(surf, d)| d.monitor_at_surface(&surf))
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.or_else(|| {
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gdk::Display::default()
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.and_then(|d| d.monitors().item(0))
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.and_then(|o| o.downcast::<gdk::Monitor>().ok())
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});
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if let Some(m) = monitor {
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let geo = m.geometry();
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let scale = m.scale_factor().max(1);
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@@ -540,6 +565,12 @@ fn start_session(app: Rc<App>, req: ConnectRequest, pin: Option<[u8; 32]>) {
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&title,
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);
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app.nav.push(&p.page);
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// Steam Deck / Gaming Mode: gamescope fullscreens the window but GTK doesn't
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// know it, so its header bar stays drawn. Enter GTK fullscreen explicitly —
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// the stream page's `connect_fullscreened_notify` then hides all chrome.
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if app.fullscreen {
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app.window.fullscreen();
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}
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page = Some(p);
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}
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SessionEvent::Stats(s) => {
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