feat(decky): self-update without the store + Gaming-Mode launch polish, and ship the Steam Deck docs
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Plugin self-update (no Decky store): CI publishes a per-channel manifest.json
({version, immutable per-version artifact, sha256}) beside the zip and bakes
update.json {channel, manifest} into the plugin. main.py `check_update` reads the
installed version from package.json (the value Decky reports — not plugin.json),
fetches the channel manifest, and the frontend shows an "Update to vX" button that
drives Decky Loader's own install RPC (root downloads + SHA-256-verifies + hot-reloads).
CI now stamps a plain-numeric semver (0.3.<run> canary / X.Y.Z stable) into
package.json — a -ciN suffix would mis-order under compare-versions.
Linux client: `--fullscreen` (plus SteamDeck/gamescope env fallback) enters GTK
fullscreen on stream start so Gaming-Mode chrome is hidden; native-mode resolution
falls back to the display's first monitor when the window isn't mapped yet (was
dropping to the 1080p floor — wrong on the Deck's 1280×800); add a confirmed
"Remove saved host" action (KnownHosts::remove_by_fp).
Docs: new docs/steam-deck.md (Decky install/pair/stream/self-update/troubleshooting),
wired into meta.json nav, and cross-linked from clients/install-client/channels. This
is the page docs.punktfunk.unom.io/docs/steam-deck — the website's download link
pointed at it before it existed; committing it makes that link resolve.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -5,8 +5,9 @@ export interface Host {
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name: string;
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host: string;
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port: number;
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pair: string; // "required" | "optional"
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pair: string; // "required" | "optional" — the HOST's policy
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fp: string;
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paired: boolean; // whether THIS device has already PIN-paired this host (by fingerprint)
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}
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export interface PairResult {
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@@ -32,6 +33,16 @@ export interface StreamSettings {
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mic_enabled: boolean;
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}
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export interface UpdateInfo {
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current: string; // installed version (package.json)
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latest: string; // newest version in our registry for this channel
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artifact: string; // immutable zip URL Decky should install
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hash: string; // sha256 of that zip (Decky verifies it)
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channel: string; // "latest" (stable) | "canary"
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update_available: boolean;
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error?: string; // "update-channel-unknown" (dev build) | "fetch-failed"
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}
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export const discover = callable<[], Host[]>("discover");
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export const pair = callable<
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[host: string, port: number, pin: string, name: string],
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@@ -43,3 +54,4 @@ export const setSettings = callable<[settings: StreamSettings], { ok: boolean }>
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"set_settings",
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);
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export const killStream = callable<[], { ok: boolean }>("kill_stream");
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export const checkUpdate = callable<[force: boolean], UpdateInfo>("check_update");
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+269
-38
@@ -10,12 +10,22 @@ import {
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PanelSectionRow,
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SliderField,
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Spinner,
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Tabs,
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ToggleField,
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showModal,
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staticClasses,
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} from "@decky/ui";
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import { definePlugin, routerHook, toaster } from "@decky/api";
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import { FC, useCallback, useEffect, useState } from "react";
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import {
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Component,
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CSSProperties,
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ErrorInfo,
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FC,
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ReactNode,
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useCallback,
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useEffect,
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useState,
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} from "react";
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import {
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FaTv,
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FaSyncAlt,
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@@ -23,19 +33,130 @@ import {
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FaLockOpen,
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FaPlay,
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FaArrowLeft,
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FaDownload,
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} from "react-icons/fa";
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import {
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discover,
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getSettings,
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pair,
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setSettings,
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checkUpdate,
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Host,
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StreamSettings,
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UpdateInfo,
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} from "./backend";
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import { launchStream } from "./steam";
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const ROUTE = "/punktfunk";
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// Decky Loader exposes its already-authenticated WSRouter as a global. This is NOT part of
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// @decky/api (it's a loader internal), so we treat it as optional and guard every use — on a
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// loader without it we fall back to manual "Install Plugin from URL". We use it to drive
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// Decky's own privileged install path (the root loader does the download + SHA-256 verify +
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// extract + hot-reload), which is the only way a plugin can update itself: ~/homebrew/plugins
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// is root-owned, so our unprivileged backend can't swap its own files.
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declare global {
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interface Window {
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DeckyBackend?: {
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callable: (route: string) => (...args: unknown[]) => Promise<unknown>;
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};
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}
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}
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// PluginInstallType.UPDATE in decky-loader's browser.py (INSTALL=0/REINSTALL=1/UPDATE=2/…).
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const INSTALL_TYPE_UPDATE = 2;
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// ----------------------------------------------------------------------------------------
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// Error boundary — contains ANY render failure in our UI so a single bad render can never take
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// down the whole Quick Access "Decky" section (Decky's tab-level boundary shows the generic
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// "Something went wrong while displaying this content" for the entire tab when one plugin
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// throws). The realistic trigger is a future Steam client update that makes a @decky/ui
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// component resolve to `undefined` (React then throws "Element type is invalid"). The fallback
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// is built from ONLY plain DOM elements + inline styles, so it cannot itself depend on a
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// (possibly broken) Steam-internal component — it is guaranteed to render.
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// ----------------------------------------------------------------------------------------
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class PluginErrorBoundary extends Component<
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{ children: ReactNode },
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{ error: Error | null }
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> {
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state: { error: Error | null } = { error: null };
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static getDerivedStateFromError(error: Error) {
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return { error };
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}
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componentDidCatch(error: Error, info: ErrorInfo) {
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// Surface it for diagnosis, but never rethrow — containment is the whole point.
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// eslint-disable-next-line no-console
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console.error("[punktfunk] contained UI render error:", error, info?.componentStack);
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}
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render() {
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const { error } = this.state;
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if (!error) return this.props.children;
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return (
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<div style={{ padding: "1em", lineHeight: 1.45 }}>
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<div style={{ fontWeight: "bold", marginBottom: "0.4em" }}>
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punktfunk couldn’t draw this view
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</div>
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<div style={{ opacity: 0.8, marginBottom: "0.6em" }}>
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The plugin hit a display error — your Steam Deck is fine. Reload punktfunk from
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Decky's plugin list, or update the plugin.
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</div>
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<div
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style={{
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opacity: 0.55,
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fontFamily: "monospace",
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fontSize: "0.8em",
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wordBreak: "break-word",
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}}
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>
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{String(error?.message ?? error)}
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</div>
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</div>
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);
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}
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}
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// Checks our registry for a newer build on mount (the backend caches + is non-fatal offline).
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function useUpdate() {
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const [info, setInfo] = useState<UpdateInfo | null>(null);
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useEffect(() => {
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void checkUpdate(false)
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.then(setInfo)
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.catch(() => {});
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}, []);
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return info;
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}
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async function applyUpdate(info: UpdateInfo) {
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try {
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const backend = window.DeckyBackend;
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if (backend?.callable) {
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// Fire-and-forget: the loader reinstalls + reloads THIS plugin, tearing the panel down
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// before any result could arrive — so never await it. Decky shows its own confirm prompt.
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void backend.callable("utilities/install_plugin")(
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info.artifact,
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"punktfunk",
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info.latest,
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info.hash,
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INSTALL_TYPE_UPDATE,
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);
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toaster.toast({
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title: "punktfunk",
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body: `Updating to v${info.latest}… confirm the Decky prompt.`,
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});
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return;
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}
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} catch {
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// fall through to the manual path
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}
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toaster.toast({
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title: "punktfunk",
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body: "Update from Decky → Developer → Install Plugin from URL.",
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});
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}
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// ----------------------------------------------------------------------------------------
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// Discovery hook — shared by the QAM panel and the full page.
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// ----------------------------------------------------------------------------------------
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@@ -255,20 +376,24 @@ const SettingsSection: FC = () => {
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// One host row on the full page.
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// ----------------------------------------------------------------------------------------
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const HostRow: FC<{ host: Host }> = ({ host }) => {
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const pairRequired = host.pair === "required";
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// The host's policy is `pair=required`, but if THIS device is already paired we don't need to
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// pair again — show it as trusted and go straight to Stream.
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const needsPair = host.pair === "required" && !host.paired;
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return (
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<Field
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label={
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<span style={{ display: "inline-flex", alignItems: "center", gap: "0.4em" }}>
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{pairRequired ? <FaLock /> : <FaLockOpen />}
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{needsPair ? <FaLock /> : <FaLockOpen />}
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{host.name}
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</span>
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}
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description={`${host.host}:${host.port}${pairRequired ? " · pairing required" : ""}`}
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description={`${host.host}:${host.port}${
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needsPair ? " · pairing required" : host.paired ? " · paired" : ""
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}`}
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childrenContainerWidth="max"
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>
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<Focusable style={{ display: "flex", gap: "0.5em" }}>
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{pairRequired && (
|
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{needsPair && (
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<DialogButton
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style={{ minWidth: "5em" }}
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onClick={() =>
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@@ -288,52 +413,129 @@ const HostRow: FC<{ host: Host }> = ({ host }) => {
|
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};
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// ----------------------------------------------------------------------------------------
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// The fullscreen page (registered as the /punktfunk route).
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// The fullscreen page (registered as the /punktfunk route) — a tabbed Hosts / Settings view.
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// ----------------------------------------------------------------------------------------
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// Bottom inset so the last control clears Gaming Mode's footer hint bar. Routed pages render
|
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// *under* that bar otherwise — that's why the last Stream-settings row was getting hidden. The
|
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// value is generous on purpose (and harmless where the tab area already insets); tune to taste.
|
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const SAFE_BOTTOM = "80px";
|
||||
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||||
// Each tab is its own scroll area so long content is always reachable above the footer.
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const tabScroll: CSSProperties = {
|
||||
height: "100%",
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overflowY: "auto",
|
||||
padding: "0.5em 2.5em",
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||||
paddingBottom: SAFE_BOTTOM,
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boxSizing: "border-box",
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||||
};
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const HostsTab: FC<{
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hosts: Host[];
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scanning: boolean;
|
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refresh: () => void;
|
||||
}> = ({ hosts, scanning, refresh }) => (
|
||||
<div style={tabScroll}>
|
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<Field
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||||
label="Discover"
|
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description={
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scanning
|
||||
? "Scanning the LAN…"
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||||
: `${hosts.length} host${hosts.length === 1 ? "" : "s"} on your network`
|
||||
}
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||||
childrenContainerWidth="max"
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bottomSeparator={hosts.length ? "standard" : "none"}
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>
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<DialogButton style={{ minWidth: "8em" }} disabled={scanning} onClick={refresh}>
|
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{scanning ? (
|
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<Spinner style={{ height: "1em", marginRight: "0.5em" }} />
|
||||
) : (
|
||||
<FaSyncAlt style={{ marginRight: "0.5em" }} />
|
||||
)}
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||||
{scanning ? "Scanning…" : "Refresh"}
|
||||
</DialogButton>
|
||||
</Field>
|
||||
|
||||
{hosts.length === 0 && !scanning && (
|
||||
<Field
|
||||
focusable={false}
|
||||
description="No punktfunk hosts found. Make sure a host is running on the same network."
|
||||
>
|
||||
No hosts found
|
||||
</Field>
|
||||
)}
|
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{hosts.map((h) => (
|
||||
<HostRow key={h.fp || `${h.host}:${h.port}`} host={h} />
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
|
||||
const SettingsTab: FC = () => (
|
||||
<div style={tabScroll}>
|
||||
<SettingsSection />
|
||||
</div>
|
||||
);
|
||||
|
||||
const PunktfunkPage: FC = () => {
|
||||
const { hosts, scanning, refresh } = useHosts();
|
||||
const update = useUpdate();
|
||||
const [tab, setTab] = useState("hosts");
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
marginTop: "40px",
|
||||
height: "calc(100% - 40px)",
|
||||
overflowY: "auto",
|
||||
padding: "0 2.5em 2.5em",
|
||||
display: "flex",
|
||||
flexDirection: "column",
|
||||
}}
|
||||
>
|
||||
<Focusable style={{ display: "flex", alignItems: "center", gap: "1em", marginBottom: "1em" }}>
|
||||
<Focusable
|
||||
style={{
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
gap: "1em",
|
||||
padding: "0 2.5em",
|
||||
marginBottom: "0.4em",
|
||||
flexShrink: 0,
|
||||
}}
|
||||
>
|
||||
<DialogButton
|
||||
style={{ width: "3em", minWidth: "3em" }}
|
||||
style={{ width: "3em", minWidth: "3em", padding: 0 }}
|
||||
onClick={() => Navigation.NavigateBack()}
|
||||
>
|
||||
<FaArrowLeft />
|
||||
</DialogButton>
|
||||
<div className={staticClasses.Title} style={{ flex: 1 }}>
|
||||
<div className={staticClasses?.Title} style={{ flex: 1, margin: 0 }}>
|
||||
punktfunk
|
||||
</div>
|
||||
<DialogButton style={{ width: "10em" }} disabled={scanning} onClick={refresh}>
|
||||
{scanning ? (
|
||||
<Spinner style={{ height: "1em", marginRight: "0.5em" }} />
|
||||
) : (
|
||||
<FaSyncAlt style={{ marginRight: "0.5em" }} />
|
||||
)}
|
||||
{scanning ? "Scanning…" : "Refresh"}
|
||||
</DialogButton>
|
||||
{update?.update_available && (
|
||||
<DialogButton style={{ minWidth: "9em" }} onClick={() => applyUpdate(update)}>
|
||||
<FaDownload style={{ marginRight: "0.4em" }} />
|
||||
Update v{update.latest}
|
||||
</DialogButton>
|
||||
)}
|
||||
</Focusable>
|
||||
|
||||
<div style={{ fontSize: "1.1em", fontWeight: "bold", margin: "0.5em 0" }}>Hosts</div>
|
||||
{hosts.length === 0 && !scanning && (
|
||||
<Field focusable={false}>No hosts discovered on the LAN.</Field>
|
||||
)}
|
||||
{hosts.map((h) => (
|
||||
<HostRow key={h.fp || `${h.host}:${h.port}`} host={h} />
|
||||
))}
|
||||
|
||||
<div style={{ fontSize: "1.1em", fontWeight: "bold", margin: "1.5em 0 0.5em" }}>
|
||||
Stream settings
|
||||
<div style={{ flex: 1, minHeight: 0 }}>
|
||||
<Tabs
|
||||
activeTab={tab}
|
||||
onShowTab={(id: string) => setTab(id)}
|
||||
autoFocusContents
|
||||
tabs={[
|
||||
{
|
||||
id: "hosts",
|
||||
title: "Hosts",
|
||||
content: <HostsTab hosts={hosts} scanning={scanning} refresh={refresh} />,
|
||||
},
|
||||
{
|
||||
id: "settings",
|
||||
title: "Settings",
|
||||
content: <SettingsTab />,
|
||||
},
|
||||
]}
|
||||
/>
|
||||
</div>
|
||||
<SettingsSection />
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -343,9 +545,25 @@ const PunktfunkPage: FC = () => {
|
||||
// ----------------------------------------------------------------------------------------
|
||||
const QamPanel: FC = () => {
|
||||
const { hosts, scanning, refresh } = useHosts();
|
||||
const update = useUpdate();
|
||||
|
||||
return (
|
||||
<>
|
||||
{update?.update_available && (
|
||||
<PanelSection title="Update">
|
||||
<PanelSectionRow>
|
||||
<ButtonItem
|
||||
layout="below"
|
||||
onClick={() => applyUpdate(update)}
|
||||
label={`v${update.current} → v${update.latest}`}
|
||||
>
|
||||
<FaDownload style={{ marginRight: "0.5em" }} />
|
||||
Update punktfunk
|
||||
</ButtonItem>
|
||||
</PanelSectionRow>
|
||||
</PanelSection>
|
||||
)}
|
||||
|
||||
<PanelSection title="punktfunk">
|
||||
<PanelSectionRow>
|
||||
<ButtonItem
|
||||
@@ -378,25 +596,25 @@ const QamPanel: FC = () => {
|
||||
</PanelSectionRow>
|
||||
)}
|
||||
{hosts.map((h) => {
|
||||
const pairRequired = h.pair === "required";
|
||||
const needsPair = h.pair === "required" && !h.paired;
|
||||
return (
|
||||
<PanelSectionRow key={h.fp || `${h.host}:${h.port}`}>
|
||||
<ButtonItem
|
||||
layout="below"
|
||||
onClick={() =>
|
||||
pairRequired
|
||||
needsPair
|
||||
? showModal(<PairModal host={h} onPaired={() => startStream(h)} />)
|
||||
: startStream(h)
|
||||
}
|
||||
label={
|
||||
<span style={{ display: "inline-flex", alignItems: "center", gap: "0.4em" }}>
|
||||
{pairRequired ? <FaLock /> : <FaLockOpen />}
|
||||
{needsPair ? <FaLock /> : <FaLockOpen />}
|
||||
{h.name}
|
||||
</span>
|
||||
}
|
||||
description={`${h.host}:${h.port}`}
|
||||
description={`${h.host}:${h.port}${h.paired ? " · paired" : ""}`}
|
||||
>
|
||||
{pairRequired ? "Pair & Stream" : "Stream"}
|
||||
{needsPair ? "Pair & Stream" : "Stream"}
|
||||
</ButtonItem>
|
||||
</PanelSectionRow>
|
||||
);
|
||||
@@ -406,12 +624,25 @@ const QamPanel: FC = () => {
|
||||
);
|
||||
};
|
||||
|
||||
// Full page behind the boundary — registered as the /punktfunk route.
|
||||
const PunktfunkRoute: FC = () => (
|
||||
<PluginErrorBoundary>
|
||||
<PunktfunkPage />
|
||||
</PluginErrorBoundary>
|
||||
);
|
||||
|
||||
export default definePlugin(() => {
|
||||
routerHook.addRoute(ROUTE, PunktfunkPage, { exact: true });
|
||||
routerHook.addRoute(ROUTE, PunktfunkRoute, { exact: true });
|
||||
return {
|
||||
name: "punktfunk",
|
||||
titleView: <div className={staticClasses.Title}>punktfunk</div>,
|
||||
content: <QamPanel />,
|
||||
// `staticClasses?.Title` is guarded so a future client that drops the export can't throw
|
||||
// at plugin-load time (an error boundary only catches render-time, not load-time, errors).
|
||||
titleView: <div className={staticClasses?.Title}>punktfunk</div>,
|
||||
content: (
|
||||
<PluginErrorBoundary>
|
||||
<QamPanel />
|
||||
</PluginErrorBoundary>
|
||||
),
|
||||
icon: <FaTv />,
|
||||
onDismount() {
|
||||
routerHook.removeRoute(ROUTE);
|
||||
|
||||
@@ -24,12 +24,31 @@ declare const SteamClient: {
|
||||
SetShortcutExe(appId: number, exe: string): void;
|
||||
SetShortcutStartDir(appId: number, dir: string): void;
|
||||
SetAppLaunchOptions(appId: number, options: string): void;
|
||||
SetAppHidden(appId: number, hidden: boolean): void;
|
||||
RunGame(gameId: string, _unused: string, _i: number, _j: number): void;
|
||||
TerminateApp(gameId: string, _b: boolean): void;
|
||||
};
|
||||
};
|
||||
|
||||
// Steam removed `SteamClient.Apps.SetAppHidden`. Hiding a non-Steam shortcut now goes through
|
||||
// `collectionStore.SetAppsAsHidden([appId], true)` — but that looks the app up in appStore, which
|
||||
// only registers a freshly-created shortcut a moment later (calling it immediately throws on a
|
||||
// null overview). So hiding is BEST-EFFORT + DEFERRED and must NEVER block the launch.
|
||||
declare const collectionStore:
|
||||
| { SetAppsAsHidden?: (appIds: number[], hidden: boolean) => void }
|
||||
| undefined;
|
||||
|
||||
function hideShortcut(appId: number): void {
|
||||
const attempt = () => {
|
||||
try {
|
||||
collectionStore?.SetAppsAsHidden?.([appId], true);
|
||||
} catch {
|
||||
/* overview not registered yet, or the API changed — cosmetic, ignore */
|
||||
}
|
||||
};
|
||||
attempt(); // succeeds immediately for an already-registered (reused) shortcut
|
||||
setTimeout(attempt, 2500); // fresh shortcut: retry once its app overview lands
|
||||
}
|
||||
|
||||
const SHORTCUT_NAME = "punktfunk";
|
||||
|
||||
// The 64-bit "gameid" RunGame wants, derived from a 32-bit non-Steam shortcut appId: the
|
||||
@@ -88,7 +107,8 @@ async function ensureShortcut(): Promise<number> {
|
||||
);
|
||||
SteamClient.Apps.SetShortcutName(appId, SHORTCUT_NAME);
|
||||
// Hide it from the library — it's an implementation detail, launched programmatically.
|
||||
SteamClient.Apps.SetAppHidden(appId, true);
|
||||
// Best-effort + deferred (see hideShortcut); never let it block the launch.
|
||||
hideShortcut(appId);
|
||||
rememberAppId(appId);
|
||||
return appId;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user