feat(decky): self-update without the store + Gaming-Mode launch polish, and ship the Steam Deck docs
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Plugin self-update (no Decky store): CI publishes a per-channel manifest.json
({version, immutable per-version artifact, sha256}) beside the zip and bakes
update.json {channel, manifest} into the plugin. main.py `check_update` reads the
installed version from package.json (the value Decky reports — not plugin.json),
fetches the channel manifest, and the frontend shows an "Update to vX" button that
drives Decky Loader's own install RPC (root downloads + SHA-256-verifies + hot-reloads).
CI now stamps a plain-numeric semver (0.3.<run> canary / X.Y.Z stable) into
package.json — a -ciN suffix would mis-order under compare-versions.
Linux client: `--fullscreen` (plus SteamDeck/gamescope env fallback) enters GTK
fullscreen on stream start so Gaming-Mode chrome is hidden; native-mode resolution
falls back to the display's first monitor when the window isn't mapped yet (was
dropping to the 1080p floor — wrong on the Deck's 1280×800); add a confirmed
"Remove saved host" action (KnownHosts::remove_by_fp).
Docs: new docs/steam-deck.md (Decky install/pair/stream/self-update/troubleshooting),
wired into meta.json nav, and cross-linked from clients/install-client/channels. This
is the page docs.punktfunk.unom.io/docs/steam-deck — the website's download link
pointed at it before it existed; committing it makes that link resolve.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+36
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@@ -45,8 +45,9 @@ Gaming Mode automatically.
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| `src/steam.ts` | Steam-shortcut launch (`AddShortcut` / `SetAppLaunchOptions` / `RunGame`) — the focus-correct stream start. |
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| `src/backend.ts` | Typed `callable` bridges to `main.py`. |
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| `bin/punktfunkrun.sh` | The launch wrapper the Steam shortcut targets (so the window is focusable). |
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| `main.py` | Backend: `discover` / `pair` / `runner_info` / `get_settings` / `set_settings` / `kill_stream`. |
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| `main.py` | Backend: `discover` / `pair` / `runner_info` / `get_settings` / `set_settings` / `kill_stream` / `check_update`. |
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| `plugin.json` | Decky plugin manifest. |
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| `update.json` | CI-baked `{channel, manifest}` — where `check_update()` polls (absent on dev builds). |
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| `decky.pyi` | Type stub for the injected `decky` module (vendored from the template). |
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### Discovery (`discover()`)
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@@ -140,6 +141,40 @@ shows up in the Quick Access Menu.
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> [`../../packaging/flatpak/README.md`](../../packaging/flatpak/README.md)) — install that on
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> the Deck too, or the panel's Connect surfaces a `client-not-found` error.
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## Updating (self-update, no store)
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The plugin updates itself without the official Decky store. CI (`decky.yml`) publishes a tiny
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per-channel `manifest.json` next to the zip in the Gitea registry:
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```json
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{"version":"0.3.123","artifact":".../punktfunk-decky/0.3.123/punktfunk.zip","sha256":"…"}
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```
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and bakes an `update.json` (`{channel, manifest}`) into the plugin so it knows which channel it was
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installed from. The backend `check_update()` reads the **installed** version from `package.json` —
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the value Decky itself reports (it does **not** read `plugin.json`) — fetches the channel manifest,
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and compares. When a newer build exists the frontend shows an **Update to vX** button that drives
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Decky Loader's own install RPC:
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```ts
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window.DeckyBackend.callable("utilities/install_plugin")(artifact, "punktfunk", version, hash, /*UPDATE=*/2)
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```
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The loader (root) downloads the immutable per-version zip, **SHA-256-verifies** it against `hash`,
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replaces `~/homebrew/plugins/punktfunk`, and hot-reloads — the unprivileged backend never writes the
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root-owned plugins dir itself. `window.DeckyBackend` / `utilities/install_plugin` are loader
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internals (not `@decky/api`), so every access is guarded; missing them, the button falls back to a
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toast pointing at **Install Plugin from URL**.
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> CI stamps a **plain numeric** semver per channel (`0.3.<run>` canary, `X.Y.Z` stable) into
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> `package.json`. Decky's `compare-versions` orders pre-release identifiers lexically (so `ci10 < ci9`)
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> — a `-ciN` suffix would mis-detect updates.
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**Optional — native Updates tab:** Decky's store is single-source (a custom store URL *replaces* the
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official catalog), so punktfunk doesn't ship one by default. A user who wants the native update badge
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can point Decky → Settings → **Custom store** at a punktfunk-only store JSON — not recommended if you
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use other plugins, since it hides the official catalog.
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## Limitations / next steps
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- **Needs on-Deck validation in Gaming Mode**: the Steam-shortcut launch (`AddShortcut` /
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