feat(host): enable GPU zero-copy by default on all backends
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Now that the per-capture worker subprocess makes an NVENC EGL/CUDA driver fault survivable (design/zerocopy-worker-isolation.md), the reason the NVENC zero-copy path stayed opt-in is gone. zerocopy::enabled() now defaults ON for both GPU backends (was ON VAAPI / OFF NVENC). Fallbacks are intact: VAAPI's one-shot CPU auto-downgrade (VAAPI-gated, never trips for NVENC) and NVENC's per-capture fallback + worker-death latch. Reframe the shipped host.env examples and setup guides to rely on the default rather than force PUNKTFUNK_ZEROCOPY=1 (an explicit =1 skips the VAAPI auto-downgrade). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -242,8 +242,9 @@ PUNKTFUNK_GAMESCOPE_APP=steam -gamepadui
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# gamescope hosts its own EIS input socket — input lands in the nested session.
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PUNKTFUNK_INPUT_BACKEND=gamescope
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# GPU zero-copy capture (dmabuf -> CUDA -> NVENC). Auto-falls back to CPU if unavailable.
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PUNKTFUNK_ZEROCOPY=1
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# GPU zero-copy capture (dmabuf -> CUDA -> NVENC) is ON by default and auto-falls back to CPU if
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# unavailable. No need to set it. Set to 0 only to force the CPU path.
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# PUNKTFUNK_ZEROCOPY=0
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#RUST_LOG=info
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```
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@@ -257,7 +258,7 @@ PUNKTFUNK_ZEROCOPY=1
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| `PUNKTFUNK_VIDEO_SOURCE` | `virtual` | Create a per-client virtual output at the client's exact WxH@Hz (the flagship "native resolution, no scaling" mode), vs. `portal` which captures an existing monitor. |
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| `PUNKTFUNK_GAMESCOPE_APP` | `steam -gamepadui` | The command launched **inside** the nested gamescope — here, a SteamOS-style couch UI. Set it to whatever you want the session to run. |
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| `PUNKTFUNK_INPUT_BACKEND` | `gamescope` | Inject mouse/keyboard/gamepad into the nested gamescope via its own EIS socket. |
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| `PUNKTFUNK_ZEROCOPY` | `1` | GPU zero-copy capture (dmabuf → CUDA → NVENC). Falls back to CPU automatically if unavailable. |
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| `PUNKTFUNK_ZEROCOPY` | `on` *(default)* | GPU zero-copy capture (dmabuf → CUDA → NVENC), on by default. Falls back to CPU automatically if unavailable; set `0` to force the CPU path. |
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| `RUST_LOG` | (commented) | Uncomment `RUST_LOG=info` for verbose logs while debugging. |
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**Optional — a real DualSense for clients holding one:** add `PUNKTFUNK_GAMEPAD=dualsense` to present
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@@ -463,8 +464,8 @@ desktop viewer.
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after an `rpm-ostree`/`bootc` update, confirm the NVIDIA driver still loads (`nvidia-smi`) before
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blaming punktfunk.
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- **`PUNKTFUNK_ZEROCOPY=1` but it falls back to CPU.** The zero-copy path needs working EGL/CUDA from
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the NVIDIA driver. The code falls back to CPU automatically; check the log for the fallback line and
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- **Zero-copy falls back to CPU.** The zero-copy path (on by default) needs working EGL/CUDA from the
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NVIDIA driver. The code falls back to CPU automatically; check the log for the fallback line and
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verify the `-nvidia` image / driver is healthy.
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- **Wrong UID in `host.env`.** `XDG_RUNTIME_DIR=/run/user/1000` and the bus path assume UID 1000. Run
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@@ -10,8 +10,9 @@ DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus
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PUNKTFUNK_VIDEO_SOURCE=virtual
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# GPU zero-copy capture (dmabuf -> CUDA -> NVENC). Auto-falls back to CPU if unavailable.
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PUNKTFUNK_ZEROCOPY=1
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# GPU zero-copy capture (dmabuf -> CUDA -> NVENC) is ON by default and auto-falls back to CPU if
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# unavailable. No need to set it. Set to 0 only to force the CPU path.
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# PUNKTFUNK_ZEROCOPY=0
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#RUST_LOG=info
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@@ -8,7 +8,7 @@ WAYLAND_DISPLAY=wayland-kde
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XDG_CURRENT_DESKTOP=KDE
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PUNKTFUNK_COMPOSITOR=kwin
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PUNKTFUNK_VIDEO_SOURCE=virtual
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PUNKTFUNK_ZEROCOPY=1
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# GPU zero-copy (dmabuf → CUDA → NVENC) is ON by default; auto-falls back to CPU. Set =0 to force CPU.
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PUNKTFUNK_INPUT_BACKEND=libei
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# UDP Generic Segmentation Offload on the send path: coalesce a frame's equal-size packets into
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# kernel super-buffers (one sendmsg per ~64 packets instead of one per packet) — the dominant
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