fix(host/windows): layout-correct keyboard injection - semantic vs positional VKs
First-party punktfunk clients send US-positional VKs (the physical key's US-layout VK), GameStream/Moonlight clients send layout-semantic VKs (Sunshine's model). The SendInput injector previously resolved everything through the SYSTEM service's layout - on a German host that is the y/z swap and u-umlaut-on-o-umlaut scramble. GameStream ingest now tags its key events KEY_FLAG_SEMANTIC_VK (stripped from punktfunk/1 wire events so a network client can't flip the convention); the injector maps semantic VKs under the foreground app's layout and positional VKs through a fixed scancode table. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -71,6 +71,9 @@ fn decode_input_packet(p: &[u8]) -> Option<InputEvent> {
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MAGIC_KEY_DOWN | MAGIC_KEY_UP => {
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MAGIC_KEY_DOWN | MAGIC_KEY_UP => {
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// char flags, short keyCode (LE), char modifiers, short zero2. The client stuffs a
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// char flags, short keyCode (LE), char modifiers, short zero2. The client stuffs a
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// 0x80 high byte on key-down; Sunshine masks to the low-byte VK (`& 0xFF`).
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// 0x80 high byte on key-down; Sunshine masks to the low-byte VK (`& 0xFF`).
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// Moonlight VKs are LAYOUT-SEMANTIC (the client's layout already resolved them) —
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// tag them so the Windows injector maps them under the receiving app's layout
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// instead of the fixed US-positional table the first-party clients use.
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let key_code = (u16::from_le_bytes([*b.get(1)?, *b.get(2)?]) & 0x00FF) as u32;
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let key_code = (u16::from_le_bytes([*b.get(1)?, *b.get(2)?]) & 0x00FF) as u32;
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let modifiers = *b.get(3)? as u32;
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let modifiers = *b.get(3)? as u32;
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let kind = if magic == MAGIC_KEY_DOWN {
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let kind = if magic == MAGIC_KEY_DOWN {
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@@ -78,7 +81,13 @@ fn decode_input_packet(p: &[u8]) -> Option<InputEvent> {
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} else {
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} else {
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InputKind::KeyUp
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InputKind::KeyUp
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};
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};
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ev(kind, key_code, 0, 0, modifiers)
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ev(
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kind,
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key_code,
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0,
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0,
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modifiers | crate::inject::KEY_FLAG_SEMANTIC_VK,
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)
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}
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}
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// UTF-8 text, gamepad, pen, touch, haptics — not yet injected.
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// UTF-8 text, gamepad, pen, touch, haptics — not yet injected.
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_ => return None,
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_ => return None,
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@@ -125,13 +134,14 @@ mod tests {
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#[test]
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#[test]
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fn decodes_key_down_masking_high_byte() {
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fn decodes_key_down_masking_high_byte() {
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// keyCode 0x80A4 (LE a4 80) → VK 0xA4 (VK_LMENU); modifiers 0x04 (Alt).
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// keyCode 0x80A4 (LE a4 80) → VK 0xA4 (VK_LMENU); modifiers 0x04 (Alt). GameStream keys
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// are additionally tagged layout-semantic (Moonlight resolved the VK under its layout).
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let pt = wrap(MAGIC_KEY_DOWN, &[0x00, 0xa4, 0x80, 0x04, 0x00, 0x00]);
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let pt = wrap(MAGIC_KEY_DOWN, &[0x00, 0xa4, 0x80, 0x04, 0x00, 0x00]);
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let ev = decode(&pt);
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let ev = decode(&pt);
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assert_eq!(ev.len(), 1);
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assert_eq!(ev.len(), 1);
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assert_eq!(ev[0].kind, InputKind::KeyDown);
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assert_eq!(ev[0].kind, InputKind::KeyDown);
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assert_eq!(ev[0].code, 0xA4);
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assert_eq!(ev[0].code, 0xA4);
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assert_eq!(ev[0].flags, 0x04);
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assert_eq!(ev[0].flags, 0x04 | crate::inject::KEY_FLAG_SEMANTIC_VK);
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}
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}
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#[test]
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#[test]
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@@ -5,13 +5,23 @@
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//! protocols — `zwlr_virtual_pointer_manager_v1` + `zwp_virtual_keyboard_manager_v1` — which
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//! protocols — `zwlr_virtual_pointer_manager_v1` + `zwp_virtual_keyboard_manager_v1` — which
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//! Sway always advertises. We connect as an ordinary Wayland client (the host process
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//! Sway always advertises. We connect as an ordinary Wayland client (the host process
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//! inherits Sway's `WAYLAND_DISPLAY`/`XDG_RUNTIME_DIR`), bind the two managers, and translate
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//! inherits Sway's `WAYLAND_DISPLAY`/`XDG_RUNTIME_DIR`), bind the two managers, and translate
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//! events into virtual pointer/keyboard requests. Keyboard codes are Linux evdev; we upload a
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//! events into virtual pointer/keyboard requests. Keyboard codes are Linux evdev; we upload an
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//! standard evdev/US xkb keymap and track modifier state so the compositor resolves shifted
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//! xkb keymap (the host's layout via `XKB_DEFAULT_LAYOUT` et al., defaulting to evdev/US) and
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//! keysyms correctly.
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//! track modifier state so the compositor resolves shifted keysyms correctly.
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use anyhow::Result;
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use anyhow::Result;
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use punktfunk_core::input::{InputEvent, InputKind};
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use punktfunk_core::input::{InputEvent, InputKind};
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/// In-process tag on a key event's `flags`: the VK in `code` is **layout-semantic** (already
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/// resolved under the sending client's keyboard layout — the GameStream/Moonlight convention)
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/// rather than the punktfunk-native **US-positional** convention (the physical key's US-layout VK,
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/// which every first-party client sends — the client's local layout never touches the wire).
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/// The Windows injector maps semantic VKs through the foreground app's layout and positional VKs
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/// through a fixed table; conflating the two is exactly the German y↔z / ö→ü scramble.
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/// Set ONLY by `gamestream::input::decode`; the punktfunk/1 ingest strips it from wire events, so
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/// a network client can never flip the host's key-decoding convention.
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pub const KEY_FLAG_SEMANTIC_VK: u32 = 0x8000_0000;
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/// Injects input events into the host session. Not `Send`: an injector owns compositor
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/// Injects input events into the host session. Not `Send`: an injector owns compositor
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/// resources (a Wayland connection, an xkb state) and lives entirely on the control thread
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/// resources (a Wayland connection, an xkb state) and lives entirely on the control thread
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/// that creates it.
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/// that creates it.
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@@ -1,9 +1,18 @@
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//! Windows input injection via `SendInput` (Win32 KeyboardAndMouse) — the Windows analogue of
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//! Windows input injection via `SendInput` (Win32 KeyboardAndMouse) — the Windows analogue of
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//! [`super::wlr`]: absolute mouse normalized to the virtual desktop, relative mouse for games,
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//! [`super::wlr`]: absolute mouse normalized to the virtual desktop, relative mouse for games,
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//! scancode keyboard, scroll, buttons. The client already sends Windows VK codes, so there is no
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//! scancode keyboard, scroll, buttons. Survives UAC/lock desktop switches with Sunshine's
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//! keycode table. Survives UAC/lock desktop switches with Sunshine's retry-on-failure model: the
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//! retry-on-failure model: the thread stays bound to its desktop and only reattaches
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//! thread stays bound to its desktop and only reattaches (`OpenInputDesktop`/`SetThreadDesktop`) when
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//! (`OpenInputDesktop`/`SetThreadDesktop`) when `SendInput` reports a short write (the input
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//! `SendInput` reports a short write (the input desktop switched) — no per-event reattach overhead.
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//! desktop switched) — no per-event reattach overhead.
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//!
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//! **Keyboard conventions** (see [`crate::inject::KEY_FLAG_SEMANTIC_VK`]): first-party punktfunk
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//! clients send **US-positional** VKs (the physical key's US-layout VK — layout-independent by
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//! construction, the mirror of the Linux host's `vk_to_evdev`), resolved here through the fixed
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//! [`positional_vk_to_scan`] table. GameStream/Moonlight clients send **layout-semantic** VKs
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//! (Sunshine's model), resolved under the foreground app's layout. Never resolve a positional VK
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//! through a layout: this thread runs in the SYSTEM service, whose layout is unrelated to the
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//! user's, and any layout re-reads a *position* as a *character* — on a German host that is
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//! exactly the y↔z swap / ü-on-ö scramble.
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// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it.
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// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it.
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#![deny(clippy::undocumented_unsafe_blocks)]
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#![deny(clippy::undocumented_unsafe_blocks)]
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@@ -16,15 +25,16 @@ use windows::Win32::System::StationsAndDesktops::{
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HDESK,
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HDESK,
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};
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};
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use windows::Win32::UI::Input::KeyboardAndMouse::{
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use windows::Win32::UI::Input::KeyboardAndMouse::{
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MapVirtualKeyExW, SendInput, INPUT, INPUT_0, INPUT_KEYBOARD, INPUT_MOUSE, KEYBDINPUT,
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GetKeyboardLayout, MapVirtualKeyExW, SendInput, HKL, INPUT, INPUT_0, INPUT_KEYBOARD,
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KEYEVENTF_EXTENDEDKEY, KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, MAPVK_VK_TO_VSC_EX,
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INPUT_MOUSE, KEYBDINPUT, KEYEVENTF_EXTENDEDKEY, KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE,
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MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_HWHEEL, MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP,
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MAPVK_VK_TO_VSC_EX, MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_HWHEEL, MOUSEEVENTF_LEFTDOWN,
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MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP, MOUSEEVENTF_MOVE, MOUSEEVENTF_RIGHTDOWN,
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MOUSEEVENTF_LEFTUP, MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP, MOUSEEVENTF_MOVE,
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MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_VIRTUALDESK, MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN,
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MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_VIRTUALDESK, MOUSEEVENTF_WHEEL,
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MOUSEEVENTF_XUP, MOUSEINPUT, VIRTUAL_KEY,
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MOUSEEVENTF_XDOWN, MOUSEEVENTF_XUP, MOUSEINPUT, VIRTUAL_KEY,
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};
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};
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use windows::Win32::UI::WindowsAndMessaging::{
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use windows::Win32::UI::WindowsAndMessaging::{
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GetSystemMetrics, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN, SM_YVIRTUALSCREEN,
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GetForegroundWindow, GetSystemMetrics, GetWindowThreadProcessId, SM_CXVIRTUALSCREEN,
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SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN, SM_YVIRTUALSCREEN,
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};
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};
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use super::InputInjector;
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use super::InputInjector;
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@@ -238,17 +248,39 @@ impl InputInjector for SendInputInjector {
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}
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}
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InputKind::KeyDown | InputKind::KeyUp => {
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InputKind::KeyDown | InputKind::KeyUp => {
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let down = event.kind == InputKind::KeyDown;
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let down = event.kind == InputKind::KeyDown;
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// client sends Windows VK
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let vk = (event.code & 0xff) as u16;
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let vk = (event.code & 0xff) as u16;
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// SAFETY: `MapVirtualKeyExW` is a pure value translation (VK → scancode); all three
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let semantic = (event.flags & crate::inject::KEY_FLAG_SEMANTIC_VK) != 0;
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// args are by-value (`u32`, the `MAPVK_VK_TO_VSC_EX` map-type constant, a `None`
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// Positional wire VKs (first-party clients) resolve through the fixed US table —
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// HKL). It dereferences no pointer and returns a `u32` — FFI-`unsafe` only.
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// never through a layout (module docs). The table covers only the layout-VARIANT
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let sc_ex = unsafe { MapVirtualKeyExW(vk as u32, MAPVK_VK_TO_VSC_EX, None) };
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// typing area; everything else (F-row, nav, numpad, modifiers) is layout-invariant
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if sc_ex == 0 {
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// and falls through to `MapVirtualKeyExW` (same result under any layout, and it
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return Ok(()); // unmappable -> drop
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// keeps the proven extended-bit handling). Semantic VKs (Moonlight) skip the table
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}
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// and resolve under the FOREGROUND app's layout — the layout the receiving app
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let extended = (sc_ex & 0xe000) == 0xe000 || forced_extended(vk);
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// will decode our scancode with (Sunshine's model; the service thread's own layout
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let scan = (sc_ex & 0xff) as u16;
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// is not the user's).
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let table = if semantic {
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None
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} else {
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positional_vk_to_scan(vk)
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};
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let (scan, extended) = match table {
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Some(scan) => (scan, forced_extended(vk)), // typing area: never E0-extended
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None => {
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let hkl = if semantic { foreground_hkl() } else { None };
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// SAFETY: `MapVirtualKeyExW` is a pure value translation (VK → scancode);
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// all three args are by-value (`u32`, the `MAPVK_VK_TO_VSC_EX` map-type
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// constant, an optional `HKL` handle used only as a lookup key). It
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// dereferences no pointer and returns a `u32` — FFI-`unsafe` only.
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let sc_ex = unsafe { MapVirtualKeyExW(vk as u32, MAPVK_VK_TO_VSC_EX, hkl) };
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if sc_ex == 0 {
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return Ok(()); // unmappable -> drop
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}
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(
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(sc_ex & 0xff) as u16,
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(sc_ex & 0xe000) == 0xe000 || forced_extended(vk),
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)
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}
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};
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let mut flags = KEYEVENTF_SCANCODE;
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let mut flags = KEYEVENTF_SCANCODE;
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if extended {
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if extended {
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flags |= KEYEVENTF_EXTENDEDKEY;
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flags |= KEYEVENTF_EXTENDEDKEY;
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@@ -312,3 +344,115 @@ fn forced_extended(vk: u16) -> bool {
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0x21..=0x28 | 0x2D | 0x2E | 0x5B | 0x5C | 0x5D | 0xA3 | 0xA5 | 0x90
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0x21..=0x28 | 0x2D | 0x2E | 0x5B | 0x5C | 0x5D | 0xA3 | 0xA5 | 0x90
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)
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)
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}
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}
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/// US-positional VK → set-1 make scancode for the layout-**variant** typing area (letters, the
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/// digit row, OEM punctuation, the ISO 102nd key). The exact mirror of the Linux host's
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/// `crate::inject::vk_to_evdev` — for these keys the evdev code IS the set-1 scancode — and of
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/// every first-party client's capture table, so the positional round trip is
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/// identity-by-construction. Layout-invariant keys are deliberately absent (the
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/// `MapVirtualKeyExW` fallback resolves them identically under any layout, with its proven
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/// extended-key handling). All listed keys are plain make codes — never E0-extended.
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fn positional_vk_to_scan(vk: u16) -> Option<u16> {
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Some(match vk {
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0x30 => 0x0B, // VK_0
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0x31..=0x39 => vk - 0x31 + 0x02, // VK_1..VK_9 → 0x02..0x0A
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0x41 => 0x1E, // A
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0x42 => 0x30, // B
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0x43 => 0x2E, // C
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0x44 => 0x20, // D
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0x45 => 0x12, // E
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0x46 => 0x21, // F
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0x47 => 0x22, // G
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0x48 => 0x23, // H
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0x49 => 0x17, // I
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0x4A => 0x24, // J
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0x4B => 0x25, // K
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0x4C => 0x26, // L
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0x4D => 0x32, // M
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0x4E => 0x31, // N
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0x4F => 0x18, // O
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0x50 => 0x19, // P
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0x51 => 0x10, // Q
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0x52 => 0x13, // R
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0x53 => 0x1F, // S
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0x54 => 0x14, // T
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0x55 => 0x16, // U
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0x56 => 0x2F, // V
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0x57 => 0x11, // W
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0x58 => 0x2D, // X
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0x59 => 0x15, // Y (US position — a QWERTZ host renders it as Z)
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0x5A => 0x2C, // Z (US position)
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0xBA => 0x27, // VK_OEM_1 ;: (DE: ö)
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0xBB => 0x0D, // VK_OEM_PLUS =+
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0xBC => 0x33, // VK_OEM_COMMA ,<
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0xBD => 0x0C, // VK_OEM_MINUS -_ (DE: ß)
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0xBE => 0x34, // VK_OEM_PERIOD .>
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0xBF => 0x35, // VK_OEM_2 /?
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0xC0 => 0x29, // VK_OEM_3 `~ (DE: ^)
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0xDB => 0x1A, // VK_OEM_4 [{ (DE: ü)
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0xDC => 0x2B, // VK_OEM_5 \|
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0xDD => 0x1B, // VK_OEM_6 ]}
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0xDE => 0x28, // VK_OEM_7 '" (DE: ä)
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0xE2 => 0x56, // VK_OEM_102 <>| (ISO key next to left shift)
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_ => return None,
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})
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}
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/// The keyboard layout of the thread owning the foreground window — the layout the app receiving
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/// our injected scancodes will decode them under (Sunshine's model for semantic Moonlight VKs).
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/// `None` when there is no foreground window (secure desktop, transient) — the caller then falls
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/// back to the current thread's layout, today's behavior.
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fn foreground_hkl() -> Option<HKL> {
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// SAFETY: three read-only queries. `GetForegroundWindow` takes nothing and returns a possibly
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// null `HWND` (checked). `GetWindowThreadProcessId` reads the window's owning thread id (the
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// process-id out-param is `None`, allowed). `GetKeyboardLayout` maps a thread id to its input
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// locale by value. No pointer we own is dereferenced; a stale/foreign `tid` yields a null HKL,
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// which is filtered.
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unsafe {
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let hwnd = GetForegroundWindow();
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if hwnd.is_invalid() {
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return None;
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}
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let tid = GetWindowThreadProcessId(hwnd, None);
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let hkl = GetKeyboardLayout(tid);
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(!hkl.is_invalid()).then_some(hkl)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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/// The positional table must mirror the Linux host's `vk_to_evdev` exactly — for the typing
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/// area the evdev code IS the set-1 scancode, so any divergence would make the same wire VK
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/// land on different physical keys on the two hosts.
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#[test]
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fn positional_table_mirrors_linux_vk_to_evdev() {
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let mut checked = 0;
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for vk in 0x01..=0xFEu16 {
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if let Some(scan) = positional_vk_to_scan(vk) {
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assert_eq!(
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Some(scan),
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||||||
|
crate::inject::vk_to_evdev(vk as u8),
|
||||||
|
"vk 0x{vk:02X}: sendinput scancode diverges from vk_to_evdev"
|
||||||
|
);
|
||||||
|
checked += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
assert_eq!(checked, 48, "typing-area coverage changed unexpectedly");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The German-scramble regression pins: the US-position VKs the first-party clients send for
|
||||||
|
/// the physical Y/Z/ö/ü keys must resolve to those physical positions, not through a layout.
|
||||||
|
#[test]
|
||||||
|
fn positional_pins_for_the_qwertz_scramble() {
|
||||||
|
assert_eq!(positional_vk_to_scan(0x59), Some(0x15)); // VK_Y → US-Y position (QWERTZ: Z key)
|
||||||
|
assert_eq!(positional_vk_to_scan(0x5A), Some(0x2C)); // VK_Z → US-Z position (QWERTZ: Y key)
|
||||||
|
assert_eq!(positional_vk_to_scan(0xBA), Some(0x27)); // VK_OEM_1 → ;: position (QWERTZ: ö)
|
||||||
|
assert_eq!(positional_vk_to_scan(0xDB), Some(0x1A)); // VK_OEM_4 → [{ position (QWERTZ: ü)
|
||||||
|
// Layout-invariant keys stay out of the table (resolved via MapVirtualKeyExW).
|
||||||
|
assert_eq!(positional_vk_to_scan(0x70), None); // VK_F1
|
||||||
|
assert_eq!(positional_vk_to_scan(0x0D), None); // VK_RETURN
|
||||||
|
assert_eq!(positional_vk_to_scan(0xA0), None); // VK_LSHIFT
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1015,8 +1015,19 @@ async fn serve_session(
|
|||||||
if rich_tx.send(rich).is_err() {
|
if rich_tx.send(rich).is_err() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else if let Some(ev) = InputEvent::decode(&d) {
|
} else if let Some(mut ev) = InputEvent::decode(&d) {
|
||||||
input_count += 1;
|
input_count += 1;
|
||||||
|
// Wire hygiene: KEY_FLAG_SEMANTIC_VK is an in-process tag (GameStream ingest
|
||||||
|
// only) — strip it from network events so a client can't flip the host's
|
||||||
|
// key-decoding convention. Other kinds keep flags verbatim (MouseMoveAbs packs
|
||||||
|
// its reference extent there).
|
||||||
|
if matches!(
|
||||||
|
ev.kind,
|
||||||
|
punktfunk_core::input::InputKind::KeyDown
|
||||||
|
| punktfunk_core::input::InputKind::KeyUp
|
||||||
|
) {
|
||||||
|
ev.flags &= !crate::inject::KEY_FLAG_SEMANTIC_VK;
|
||||||
|
}
|
||||||
if input_tx.send(ev).is_err() {
|
if input_tx.send(ev).is_err() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user