feat(inject): generic PadProto + UhidManager<B> stateful manager (3.3 layer 2)
The shared skeleton of the five stateful UHID/UMDF managers (Linux DualSense / DualShock 4 / Steam Deck, Windows DualSense / DualShock 4), written once over PadSlots: event routing with the unplug sweep and was-the-unplug early return, the merge-preserving frame fold, rich-input application, the silence heartbeat (with a backend force hook for the Steam mode-entry pulse), and the feedback pump with rumble dedup + HidoutDedup. A backend supplies only its per-controller half via PadProto: open / neutral / merge_frame / apply_rich / write_state / service — exactly where the real protocol differences live. Method surface (new/handle/apply_rich/pump/heartbeat) matches what the punktfunk1.rs Pads router already drives, so each backend will convert as a pub type alias with zero router edits. Additive only — no backend converted yet. 8 mock-backend tests make the manager lifecycle unit-testable for the first time; G2 (rich fields survive a button-only frame) and G10 (Arrival eager-creates) are now generic regression tests, plus removal-frame no-recreate, absent-pad rich drop, create-backoff state tracking, rumble/hidout dedup + re-arm on recreate, and heartbeat gap/force semantics. Verified on .21: clippy --all-targets -D warnings clean; suite 293 pass / 0 fail (285 prior + 8 new). Part of G12/3.3 (gamepad-review-cleanup.md §3a.3, commit 3 of the §3a.4 sequence). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -517,6 +517,12 @@ pub mod pad_gate;
|
|||||||
#[cfg(any(target_os = "linux", target_os = "windows"))]
|
#[cfg(any(target_os = "linux", target_os = "windows"))]
|
||||||
#[path = "inject/pad_slots.rs"]
|
#[path = "inject/pad_slots.rs"]
|
||||||
pub mod pad_slots;
|
pub mod pad_slots;
|
||||||
|
/// The generic stateful virtual-pad manager ([`uhid_manager::UhidManager`]) — event routing, frame
|
||||||
|
/// merge, heartbeat, and feedback pump shared by the five UHID/UMDF backends; each supplies only
|
||||||
|
/// its per-controller protocol via [`uhid_manager::PadProto`] (G12).
|
||||||
|
#[cfg(any(target_os = "linux", target_os = "windows"))]
|
||||||
|
#[path = "inject/uhid_manager.rs"]
|
||||||
|
pub mod uhid_manager;
|
||||||
/// Linux: virtual Steam Deck via UHID — the kernel `hid-steam` driver binds it as a real Deck.
|
/// Linux: virtual Steam Deck via UHID — the kernel `hid-steam` driver binds it as a real Deck.
|
||||||
#[cfg(target_os = "linux")]
|
#[cfg(target_os = "linux")]
|
||||||
#[path = "inject/linux/steam_controller.rs"]
|
#[path = "inject/linux/steam_controller.rs"]
|
||||||
|
|||||||
@@ -0,0 +1,468 @@
|
|||||||
|
//! The generic stateful virtual-pad manager ([`UhidManager`]) shared by the five backends that
|
||||||
|
//! keep a full per-pad report state (Linux UHID DualSense / DualShock 4 / Steam Deck, Windows UMDF
|
||||||
|
//! DualSense / DualShock 4): event routing, the frame merge, rich-input application, the silence
|
||||||
|
//! heartbeat, and the feedback pump with rumble + hidout dedup are written once here; a backend
|
||||||
|
//! supplies only its per-controller pieces via [`PadProto`]. The stateless backends (Linux uinput,
|
||||||
|
//! Windows XUSB) write frames straight through with no state vec / heartbeat / rich plane, so they
|
||||||
|
//! use [`PadSlots`] directly instead.
|
||||||
|
|
||||||
|
use crate::gamestream::gamepad::{GamepadEvent, GamepadFrame, MAX_PADS};
|
||||||
|
use crate::inject::dualsense_proto::HidoutDedup;
|
||||||
|
use crate::inject::pad_slots::PadSlots;
|
||||||
|
use anyhow::Result;
|
||||||
|
use punktfunk_core::quic::{HidOutput, RichInput};
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
/// What one feedback pass extracted from a pad's driver/kernel channel. `rumble` rides the
|
||||||
|
/// universal 0xCA plane (deduped against the last-forwarded level); `hidout` carries the rich
|
||||||
|
/// 0xCD feedback events (lightbar / player LEDs / adaptive triggers), deduped via [`HidoutDedup`].
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct PadFeedback {
|
||||||
|
/// `(low, high)` motor levels (0..=0xFF00), if the pass saw a rumble report.
|
||||||
|
pub rumble: Option<(u16, u16)>,
|
||||||
|
pub hidout: Vec<HidOutput>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The per-controller half of a stateful virtual-pad backend — everything [`UhidManager`] cannot
|
||||||
|
/// share because it differs per protocol: the transport open, the report-state model and its
|
||||||
|
/// GameStream/rich-input mappers, the state write, and the feedback poll.
|
||||||
|
///
|
||||||
|
/// The `&mut self` receivers let a backend carry configuration (the Steam-paddle remap policy, a
|
||||||
|
/// pad identity); most implementations are otherwise stateless.
|
||||||
|
pub trait PadProto {
|
||||||
|
/// The per-pad transport (a UHID fd, a UMDF shared-memory channel, the Deck transport enum).
|
||||||
|
type Pad;
|
||||||
|
/// The pad's full report state (`DsState`, `SteamState`) — `Copy` like both of those, so the
|
||||||
|
/// manager can hand a snapshot to [`write_state`](Self::write_state) without borrow gymnastics.
|
||||||
|
type State: Copy;
|
||||||
|
|
||||||
|
/// Backend tag in the shared lifecycle log lines, e.g. `"DualSense/Windows"`.
|
||||||
|
const LABEL: &'static str;
|
||||||
|
/// Device name in the create-failure line ("virtual `<DEVICE>` creation failed …").
|
||||||
|
const DEVICE: &'static str;
|
||||||
|
/// Suffix for the create-failure line — empty on Linux, the driver-install hint on Windows.
|
||||||
|
const CREATE_HINT: &'static str;
|
||||||
|
|
||||||
|
/// Open the virtual pad for wire index `idx`, logging its own success line (it knows the
|
||||||
|
/// transport detail worth printing); failures are logged by the manager's create gate.
|
||||||
|
fn open(&mut self, idx: u8) -> Result<Self::Pad>;
|
||||||
|
/// The all-neutral report state a fresh or unplugged pad (re)starts from.
|
||||||
|
fn neutral(&self) -> Self::State;
|
||||||
|
/// Fold one decoded button/stick frame into a new state, preserving from `prev` every field
|
||||||
|
/// that arrives on the rich plane instead (touch contacts / clicks, motion) — the G2 hook, in
|
||||||
|
/// one place per backend. Paddle remap policy is applied here too.
|
||||||
|
fn merge_frame(&self, prev: &Self::State, f: &GamepadFrame) -> Self::State;
|
||||||
|
/// Apply one rich client→host event (touchpad contact / motion sample) to the state.
|
||||||
|
fn apply_rich(&self, st: &mut Self::State, rich: RichInput);
|
||||||
|
/// Write the full state to the pad (best-effort; the next frame or heartbeat re-syncs).
|
||||||
|
fn write_state(&self, pad: &mut Self::Pad, st: &Self::State);
|
||||||
|
/// Poll the pad's driver/kernel channel: answer any pending handshake and return the feedback
|
||||||
|
/// it carried. `idx` is the wire pad index (the DualSense GET_REPORT replies need it).
|
||||||
|
fn service(&self, pad: &mut Self::Pad, idx: u8) -> PadFeedback;
|
||||||
|
/// Whether this pad needs a heartbeat write NOW regardless of the silence gap (the Steam
|
||||||
|
/// backend streams through its gamepad-mode-entry pulse).
|
||||||
|
fn force_heartbeat(&self, _pad: &Self::Pad) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// All virtual pads of one stateful backend, driven from decoded controller events — the shared
|
||||||
|
/// skeleton of the five UHID/UMDF managers. Method surface (`new` / `handle` / `apply_rich` /
|
||||||
|
/// `pump` / `heartbeat`) is exactly what the session input thread already drives, so each backend
|
||||||
|
/// re-exports itself as a `pub type … = UhidManager<…Proto>;` alias.
|
||||||
|
pub struct UhidManager<B: PadProto> {
|
||||||
|
backend: B,
|
||||||
|
slots: PadSlots<B::Pad>,
|
||||||
|
/// Each pad's current full report — buttons/sticks merged with persisted rich-plane fields.
|
||||||
|
state: Vec<B::State>,
|
||||||
|
/// Last rumble forwarded per pad, so a report that only changes rich feedback doesn't re-send it.
|
||||||
|
last_rumble: Vec<(u16, u16)>,
|
||||||
|
/// Last rich feedback forwarded per pad, so an output report that only changed the rumble
|
||||||
|
/// doesn't re-send unchanged lightbar/LED/trigger state.
|
||||||
|
hidout_dedup: Vec<HidoutDedup>,
|
||||||
|
/// When each pad last wrote an input report — drives [`heartbeat`](Self::heartbeat).
|
||||||
|
last_write: Vec<Instant>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<B: PadProto + Default> UhidManager<B> {
|
||||||
|
pub fn new() -> UhidManager<B> {
|
||||||
|
UhidManager::with_backend(B::default())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<B: PadProto + Default> Default for UhidManager<B> {
|
||||||
|
fn default() -> UhidManager<B> {
|
||||||
|
UhidManager::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<B: PadProto> UhidManager<B> {
|
||||||
|
pub fn with_backend(backend: B) -> UhidManager<B> {
|
||||||
|
let state = (0..MAX_PADS).map(|_| backend.neutral()).collect();
|
||||||
|
UhidManager {
|
||||||
|
backend,
|
||||||
|
slots: PadSlots::new(B::LABEL, B::DEVICE, B::CREATE_HINT),
|
||||||
|
state,
|
||||||
|
last_rumble: vec![(0, 0); MAX_PADS],
|
||||||
|
hidout_dedup: vec![HidoutDedup::default(); MAX_PADS],
|
||||||
|
last_write: vec![Instant::now(); MAX_PADS],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Handle one decoded controller event (create/destroy by mask, then merge button/stick state).
|
||||||
|
pub fn handle(&mut self, ev: &GamepadEvent) {
|
||||||
|
match ev {
|
||||||
|
GamepadEvent::Arrival { index, kind, .. } => {
|
||||||
|
tracing::info!(index, kind, "controller arrival ({})", B::LABEL);
|
||||||
|
self.ensure(*index as usize);
|
||||||
|
}
|
||||||
|
GamepadEvent::State(f) => {
|
||||||
|
let idx = f.index as usize;
|
||||||
|
if idx >= MAX_PADS {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Unplugs: drop any allocated pad whose mask bit cleared, resetting its state.
|
||||||
|
let swept = self.slots.sweep(f.active_mask);
|
||||||
|
for i in 0..MAX_PADS {
|
||||||
|
if swept & (1 << i) != 0 {
|
||||||
|
self.reset_pad(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if f.active_mask & (1 << idx) == 0 {
|
||||||
|
return; // this event WAS the unplug
|
||||||
|
}
|
||||||
|
self.ensure(idx);
|
||||||
|
// Merge buttons/sticks/triggers from the frame, preserving the rich-plane fields
|
||||||
|
// (touch + motion arrive separately and must survive a button-only frame).
|
||||||
|
self.state[idx] = self.backend.merge_frame(&self.state[idx], f);
|
||||||
|
self.write(idx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Apply one rich client→host event (touchpad contact / motion sample) to an existing pad,
|
||||||
|
/// preserving its button/stick state. Rich events never create a pad (a controller must have
|
||||||
|
/// arrived first); they're dropped if the pad isn't present.
|
||||||
|
pub fn apply_rich(&mut self, rich: RichInput) {
|
||||||
|
let idx = match rich {
|
||||||
|
RichInput::Touchpad { pad, .. }
|
||||||
|
| RichInput::Motion { pad, .. }
|
||||||
|
| RichInput::TouchpadEx { pad, .. } => pad as usize,
|
||||||
|
};
|
||||||
|
if idx >= MAX_PADS || self.slots.get(idx).is_none() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
self.backend.apply_rich(&mut self.state[idx], rich);
|
||||||
|
self.write(idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Re-emit each live pad's CURRENT report if it's been silent for `max_gap` (or the backend
|
||||||
|
/// forces a write). The UHID/UMDF drivers treat a multi-second input silence — a held-steady
|
||||||
|
/// stick produces no wire events — as an unplugged controller; re-sending the current state is
|
||||||
|
/// idempotent (a stale-but-correct frame, never a phantom input).
|
||||||
|
pub fn heartbeat(&mut self, max_gap: Duration) {
|
||||||
|
let now = Instant::now();
|
||||||
|
for i in 0..MAX_PADS {
|
||||||
|
let Some(pad) = self.slots.get(i) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
if self.backend.force_heartbeat(pad)
|
||||||
|
|| now.duration_since(self.last_write[i]) >= max_gap
|
||||||
|
{
|
||||||
|
self.write(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Service every pad: answer any pending driver/kernel handshake and route a game's feedback
|
||||||
|
/// back out. `rumble` is invoked `(index, low, high)` only when the motor level *changes* (the
|
||||||
|
/// universal 0xCA plane); `hidout` is invoked per rich feedback event that isn't an exact
|
||||||
|
/// repeat of the last-forwarded value (the 0xCD plane). Call frequently — kernel/driver init
|
||||||
|
/// handshakes block until answered.
|
||||||
|
pub fn pump(
|
||||||
|
&mut self,
|
||||||
|
mut rumble: impl FnMut(u16, u16, u16),
|
||||||
|
mut hidout: impl FnMut(HidOutput),
|
||||||
|
) {
|
||||||
|
for i in 0..MAX_PADS {
|
||||||
|
let Some(pad) = self.slots.get_mut(i) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
let fb = self.backend.service(pad, i as u8);
|
||||||
|
if let Some(r) = fb.rumble {
|
||||||
|
if self.last_rumble[i] != r {
|
||||||
|
self.last_rumble[i] = r;
|
||||||
|
rumble(i as u16, r.0, r.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for h in fb.hidout {
|
||||||
|
// Skip rich feedback that repeats the last-forwarded value (a game's output report
|
||||||
|
// re-sends unchanged lightbar/LED/trigger state alongside every rumble update).
|
||||||
|
if self.hidout_dedup[i].should_forward(&h) {
|
||||||
|
hidout(h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Write the pad's current state (if it exists) and reset its heartbeat clock — on every write
|
||||||
|
/// (real input or heartbeat), so an actively-used pad emits no extra reports.
|
||||||
|
fn write(&mut self, idx: usize) {
|
||||||
|
let st = self.state[idx];
|
||||||
|
if let Some(pad) = self.slots.get_mut(idx) {
|
||||||
|
self.backend.write_state(pad, &st);
|
||||||
|
}
|
||||||
|
self.last_write[idx] = Instant::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Gate-checked create; a FRESH pad starts from neutral state + re-armed dedups.
|
||||||
|
fn ensure(&mut self, idx: usize) {
|
||||||
|
let backend = &mut self.backend;
|
||||||
|
if self.slots.ensure(idx, |i| backend.open(i)) {
|
||||||
|
self.reset_pad(idx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reset one pad's sibling state (on create and unplug) so the first frame/feedback after a
|
||||||
|
/// (re)connect starts from scratch and is always forwarded.
|
||||||
|
fn reset_pad(&mut self, idx: usize) {
|
||||||
|
self.state[idx] = self.backend.neutral();
|
||||||
|
self.last_rumble[idx] = (0, 0);
|
||||||
|
self.hidout_dedup[idx].clear();
|
||||||
|
self.last_write[idx] = Instant::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use std::cell::RefCell;
|
||||||
|
|
||||||
|
/// Scripted mock: `open` fails while `fail_opens > 0`; `service` replays canned feedback;
|
||||||
|
/// `MockState` carries a marker for the frame-merge preserve check.
|
||||||
|
#[derive(Default)]
|
||||||
|
struct MockProto {
|
||||||
|
fail_opens: RefCell<u32>,
|
||||||
|
feedback: RefCell<Vec<PadFeedback>>,
|
||||||
|
force_hb: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Default, PartialEq, Debug)]
|
||||||
|
struct MockState {
|
||||||
|
buttons: u32,
|
||||||
|
/// Stands in for the rich-plane fields (touch/motion/clicks): set by `apply_rich`,
|
||||||
|
/// must survive `merge_frame`.
|
||||||
|
rich_marker: u16,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Per-pad transport stub recording every state write.
|
||||||
|
#[derive(Default)]
|
||||||
|
struct MockPad {
|
||||||
|
writes: RefCell<Vec<MockState>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PadProto for MockProto {
|
||||||
|
type Pad = MockPad;
|
||||||
|
type State = MockState;
|
||||||
|
const LABEL: &'static str = "Mock";
|
||||||
|
const DEVICE: &'static str = "mock pad";
|
||||||
|
const CREATE_HINT: &'static str = "";
|
||||||
|
|
||||||
|
fn open(&mut self, _idx: u8) -> Result<MockPad> {
|
||||||
|
let mut fails = self.fail_opens.borrow_mut();
|
||||||
|
if *fails > 0 {
|
||||||
|
*fails -= 1;
|
||||||
|
anyhow::bail!("scripted open failure");
|
||||||
|
}
|
||||||
|
Ok(MockPad::default())
|
||||||
|
}
|
||||||
|
fn neutral(&self) -> MockState {
|
||||||
|
MockState::default()
|
||||||
|
}
|
||||||
|
fn merge_frame(&self, prev: &MockState, f: &GamepadFrame) -> MockState {
|
||||||
|
MockState {
|
||||||
|
buttons: f.buttons,
|
||||||
|
rich_marker: prev.rich_marker, // the preserve-rich-fields contract
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn apply_rich(&self, st: &mut MockState, rich: RichInput) {
|
||||||
|
if let RichInput::Touchpad { x, .. } = rich {
|
||||||
|
st.rich_marker = x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn write_state(&self, pad: &mut MockPad, st: &MockState) {
|
||||||
|
pad.writes.borrow_mut().push(*st);
|
||||||
|
}
|
||||||
|
fn service(&self, _pad: &mut MockPad, _idx: u8) -> PadFeedback {
|
||||||
|
let mut fb = self.feedback.borrow_mut();
|
||||||
|
if fb.is_empty() {
|
||||||
|
PadFeedback::default()
|
||||||
|
} else {
|
||||||
|
fb.remove(0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn force_heartbeat(&self, _pad: &MockPad) -> bool {
|
||||||
|
self.force_hb
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn frame(idx: i16, mask: u16, buttons: u32) -> GamepadEvent {
|
||||||
|
GamepadEvent::State(GamepadFrame {
|
||||||
|
index: idx,
|
||||||
|
active_mask: mask,
|
||||||
|
buttons,
|
||||||
|
..Default::default()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn touch(pad: u8, x: u16) -> RichInput {
|
||||||
|
RichInput::Touchpad {
|
||||||
|
pad,
|
||||||
|
finger: 0,
|
||||||
|
active: true,
|
||||||
|
x,
|
||||||
|
y: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn mgr() -> UhidManager<MockProto> {
|
||||||
|
UhidManager::new()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn arrival_eager_creates_the_pad() {
|
||||||
|
// G10 as a generic regression test: Arrival must build the device before the first frame.
|
||||||
|
let mut m = mgr();
|
||||||
|
m.handle(&GamepadEvent::Arrival {
|
||||||
|
index: 2,
|
||||||
|
kind: 1,
|
||||||
|
capabilities: 0,
|
||||||
|
});
|
||||||
|
assert!(m.slots.get(2).is_some());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn button_frame_preserves_rich_fields_and_writes_merged_state() {
|
||||||
|
// G2 as a generic regression test: rich-plane state must survive a button-only frame.
|
||||||
|
let mut m = mgr();
|
||||||
|
m.handle(&frame(0, 0b1, 0));
|
||||||
|
m.apply_rich(touch(0, 777));
|
||||||
|
m.handle(&frame(0, 0b1, 0xA));
|
||||||
|
let pad = m.slots.get(0).unwrap();
|
||||||
|
let writes = pad.writes.borrow();
|
||||||
|
let last = writes.last().unwrap();
|
||||||
|
assert_eq!(last.buttons, 0xA);
|
||||||
|
assert_eq!(last.rich_marker, 777); // preserved across the merge
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn removal_frame_never_recreates_the_pad_it_swept() {
|
||||||
|
let mut m = mgr();
|
||||||
|
m.handle(&frame(1, 0b10, 0));
|
||||||
|
assert!(m.slots.get(1).is_some());
|
||||||
|
// Bit 1 cleared and the frame IS pad 1's removal — sweep, then early-return (no ensure).
|
||||||
|
m.handle(&frame(1, 0b00, 0));
|
||||||
|
assert!(m.slots.get(1).is_none());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn rich_event_for_an_absent_pad_is_dropped_and_never_creates() {
|
||||||
|
let mut m = mgr();
|
||||||
|
m.apply_rich(touch(3, 42));
|
||||||
|
assert!(m.slots.get(3).is_none());
|
||||||
|
// …and it left no state behind: a later create starts truly neutral.
|
||||||
|
m.handle(&frame(3, 0b1000, 0));
|
||||||
|
assert_eq!(m.state[3].rich_marker, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn create_failure_backs_off_then_state_still_tracks() {
|
||||||
|
let mut m = mgr();
|
||||||
|
*m.backend.fail_opens.borrow_mut() = 1;
|
||||||
|
m.handle(&frame(0, 0b1, 0x1));
|
||||||
|
// Open failed: no pad, but the merged state is tracked (matching the old managers).
|
||||||
|
assert!(m.slots.get(0).is_none());
|
||||||
|
assert_eq!(m.state[0].buttons, 0x1);
|
||||||
|
// Next frame inside the backoff window: still no pad, no panic.
|
||||||
|
m.handle(&frame(0, 0b1, 0x3));
|
||||||
|
assert!(m.slots.get(0).is_none());
|
||||||
|
assert_eq!(m.state[0].buttons, 0x3);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn rumble_dedup_forwards_changes_only_and_rearms_on_recreate() {
|
||||||
|
let mut m = mgr();
|
||||||
|
m.handle(&frame(0, 0b1, 0));
|
||||||
|
let collect = |m: &mut UhidManager<MockProto>| {
|
||||||
|
let out = RefCell::new(Vec::new());
|
||||||
|
m.pump(|i, lo, hi| out.borrow_mut().push((i, lo, hi)), |_| {});
|
||||||
|
out.into_inner()
|
||||||
|
};
|
||||||
|
let rumble = |r| PadFeedback {
|
||||||
|
rumble: Some(r),
|
||||||
|
hidout: Vec::new(),
|
||||||
|
};
|
||||||
|
*m.backend.feedback.borrow_mut() = vec![rumble((100, 0)), rumble((100, 0)), rumble((7, 7))];
|
||||||
|
assert_eq!(collect(&mut m), vec![(0, 100, 0)]); // first value forwards
|
||||||
|
assert_eq!(collect(&mut m), vec![]); // exact repeat deduped
|
||||||
|
assert_eq!(collect(&mut m), vec![(0, 7, 7)]); // change forwards
|
||||||
|
// Unplug + recreate re-arms the dedup: the same level forwards again.
|
||||||
|
m.handle(&frame(0, 0b0, 0));
|
||||||
|
m.handle(&frame(0, 0b1, 0));
|
||||||
|
*m.backend.feedback.borrow_mut() = vec![rumble((7, 7))];
|
||||||
|
assert_eq!(collect(&mut m), vec![(0, 7, 7)]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn hidout_dedup_drops_exact_repeats() {
|
||||||
|
let mut m = mgr();
|
||||||
|
m.handle(&frame(0, 0b1, 0));
|
||||||
|
let led = |r| HidOutput::Led {
|
||||||
|
pad: 0,
|
||||||
|
r,
|
||||||
|
g: 0,
|
||||||
|
b: 0,
|
||||||
|
};
|
||||||
|
*m.backend.feedback.borrow_mut() = vec![PadFeedback {
|
||||||
|
rumble: None,
|
||||||
|
hidout: vec![led(10), led(10), led(20)],
|
||||||
|
}];
|
||||||
|
let out = RefCell::new(0u32);
|
||||||
|
m.pump(
|
||||||
|
|_, _, _| {},
|
||||||
|
|_| {
|
||||||
|
*out.borrow_mut() += 1;
|
||||||
|
},
|
||||||
|
);
|
||||||
|
assert_eq!(out.into_inner(), 2); // 10 forwarded once, 20 forwarded; the repeat dropped
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn heartbeat_reemits_silent_pads_and_honors_force() {
|
||||||
|
let mut m = mgr();
|
||||||
|
m.handle(&frame(0, 0b1, 0x5));
|
||||||
|
let writes = |m: &UhidManager<MockProto>| m.slots.get(0).unwrap().writes.borrow().len();
|
||||||
|
let after_frame = writes(&m);
|
||||||
|
// A pad written just now is NOT re-emitted under a huge gap…
|
||||||
|
m.heartbeat(Duration::from_secs(3600));
|
||||||
|
assert_eq!(writes(&m), after_frame);
|
||||||
|
// …but a zero gap counts it as silent and re-emits the CURRENT state.
|
||||||
|
m.heartbeat(Duration::ZERO);
|
||||||
|
assert_eq!(writes(&m), after_frame + 1);
|
||||||
|
assert_eq!(
|
||||||
|
m.slots
|
||||||
|
.get(0)
|
||||||
|
.unwrap()
|
||||||
|
.writes
|
||||||
|
.borrow()
|
||||||
|
.last()
|
||||||
|
.unwrap()
|
||||||
|
.buttons,
|
||||||
|
0x5
|
||||||
|
);
|
||||||
|
// The backend's force flag overrides the gap entirely (the Steam mode-entry pulse).
|
||||||
|
m.backend.force_hb = true;
|
||||||
|
m.heartbeat(Duration::from_secs(3600));
|
||||||
|
assert_eq!(writes(&m), after_frame + 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user