feat(launch): punktfunk/1 launch integration — client picks a title, host runs it
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Plan step 4 (plumbing + host behavior). A client can ask the host to launch a library title on connect; the host resolves it against ITS OWN library and runs it in the session — the client sends only the store-qualified id, never a command, so a remote peer can't inject one. - Protocol (quic.rs): `Hello.launch: Option<String>` (the GameEntry id). Appended after `name`; when launch is present but name absent, a zero-length name placeholder keeps the offset deterministic — so a Hello with neither field stays byte-identical to the bitrate-era 26-byte form (test-asserted). Old peers ignore it; new hosts decode None from old clients. Round-trip + back-compat + truncation tests. - Host: `library::launch_command(id)` resolves id → command via the host's own library — `steam_appid` → `steam steam://rungameid/<appid>` (appid validated as digits, the only client-influenced part), `command` → the host-stored command verbatim (trusted, never from the client). m3.rs sets PUNKTFUNK_GAMESCOPE_APP from it before bringup, exactly as the GameStream /launch path does (one session at a time). Unit-tested incl. an injection-attempt guard. Takes effect on the bare-spawn gamescope path; a no-op on a shared desktop / attach-to-existing session. - C ABI: `punktfunk_connect_ex4` adds `launch_id` (NULL = none); `_ex3` now delegates to it. Threaded through NativeClient::connect → WorkerArgs → Hello. - client-rs gains `--launch ID` (headless testing); client-linux passes None (no picker yet). Header regenerated. Next: the Apple library grid passes the picked id via punktfunk_connect_ex4. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -520,6 +520,24 @@ async fn serve_session(
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M3Source::Synthetic => None,
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};
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// Resolve a requested library launch (the client sends only the store-qualified id;
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// we look it up in OUR library so a client can't inject a command). Set the gamescope
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// backend's app env var, exactly as the GameStream /launch path does — safe per-session
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// (one session at a time). Only the bare-spawn gamescope path reads it; on a shared
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// desktop (kwin/mutter/wlroots) or an attach-to-existing session it's a harmless no-op.
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if let Some(id) = hello.launch.as_deref() {
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match crate::library::launch_command(id) {
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Some(cmd) => {
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tracing::info!(launch_id = id, command = %cmd, "launching library title");
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std::env::set_var("PUNKTFUNK_GAMESCOPE_APP", &cmd);
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}
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None => tracing::warn!(
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launch_id = id,
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"client requested a launch id not in this host's library — ignoring"
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),
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}
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}
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// Resolve the client's gamepad-backend preference (pure env/cfg check — no probing
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// needed; the actual pads are created lazily by the input thread).
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let gamepad = resolve_gamepad(hello.gamepad);
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@@ -2389,6 +2407,7 @@ mod tests {
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CompositorPref::Auto,
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GamepadPref::Auto,
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0,
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None, // launch
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None,
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Some((cert.clone(), key.clone())),
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timeout
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@@ -2419,6 +2438,7 @@ mod tests {
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CompositorPref::Auto,
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GamepadPref::Auto,
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0,
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None, // launch
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None,
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Some((cert, key)),
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timeout,
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@@ -2478,6 +2498,7 @@ mod tests {
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CompositorPref::Auto,
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GamepadPref::Auto,
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0,
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None, // launch
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None,
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None,
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timeout
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@@ -2503,6 +2524,7 @@ mod tests {
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CompositorPref::Auto,
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GamepadPref::Auto,
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0,
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None, // launch
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Some(host_fp),
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Some((cert.clone(), key.clone())),
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timeout,
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